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Should Pgi Fix Matchmaking Before Bringing The Current Matchmaker To Faction Play?


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#21 Maddermax

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Posted 11 April 2019 - 08:36 PM

Honestly, the biggest thing with the match maker isn’t who gets into a match, it’s making the skills on each side vaguely even. If the Match Maker split the best and worst players to each team more evenly, it would at least give a more even game generally. Just split the teams by average win/loss ratio in the last 100 matches - win a lot, be expected to carry more with more low w/l players on your team. You could do it by weighted average scores as well, but W/L would help even out runs of good/bad luck that some people experience.

You might need some weighting for newer players, so that they aren’t expected to carry just because they got a nice run of wins in low end matches, but it would even things up a bit.

Edited by Maddermax, 11 April 2019 - 08:40 PM.


#22 Feral Clown

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Posted 12 April 2019 - 03:47 PM

View PostEatit, on 10 April 2019 - 10:01 AM, said:

What should Tier be based on?

Jarl's %?

1-20% are Tier 5
21-40% are Tier 4
41-60% are Tier 3
61-80% are Tier 2
81-99% are Tier 1

In this scenario the MM would pit 41% players against 99% players as it matches 2 tiers in either direction.  Tier 3 players would have it the worst as they could be pitted against all other tiers.  

Tier 2 players at 80% would be pitted against 21% players and so on.  This is worse than it is now I think.  

Where do we draw the line?  The player base is so small that if we say that Tier 1 can only play Tier 1 then wait times for Tier 1 players will be astronomical.

I don't like the current situation any more than anyone else but I would like to see something constructive posted on the forums.  Take some time to come up with a better solution and propose that.  

I don't have any idea of how it can be done better within the constraints of the small player base.  At least without creating long wait times.
Jarl's %? Nope, not since it's based on match score and people can get into the 89th percentile with sub 1 kdr.....

#23 Dee Eight

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Posted 12 April 2019 - 05:07 PM

There's no reason Solaris can have a functional ELO system that sorts players from an available queue closest together in ELO and quick play cannot. Granted the Solaris method of having the biggest ELO changes in the first 10 matches is a bit ridiculous, but still... it would still be better than what we've got now with all the turds floating to the top of the pool.

Edited by Dee Eight, 12 April 2019 - 05:07 PM.


#24 justcallme A S H

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Posted 12 April 2019 - 05:13 PM

Saying it - straight up. The FP Match Maker as it currently will work is fundamentally flawed before it begins.

If PSR is not fixed and reset before the FP match maker - it will never actually work.

PSR Tier is broken. It is an experience bar and not a skill bar. If you want to split skilled and not skilled players you cannot do that with PSR who, in the end, can't differentiate across approx the vast majority of the playerbase.

I really hope PGI/Paul have something planned for PSR we've yet to he told. If not, are listening and urgently revisiting it.

#25 Grus

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Posted 12 April 2019 - 06:25 PM

Yes...

/end

#26 Feral Clown

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Posted 12 April 2019 - 09:04 PM

View Postjustcallme A S H, on 12 April 2019 - 05:13 PM, said:

Saying it - straight up. The FP Match Maker as it currently will work is fundamentally flawed before it begins.

If PSR is not fixed and reset before the FP match maker - it will never actually work.

PSR Tier is broken. It is an experience bar and not a skill bar. If you want to split skilled and not skilled players you cannot do that with PSR who, in the end, can't differentiate across approx the vast majority of the playerbase.

I really hope PGI/Paul have something planned for PSR we've yet to he told. If not, are listening and urgently revisiting it.


I'd add too that CW should really have it's own elo more akin to something in solaris. Seen tons of players that have decent quick play stats and yet they totally flounder in faction. Considering teams running around in cw from c list to a list are all pretty much tier one, yet there is a huge gaping hole, a chasm even in skill between BCMC/Evil groups compared to most other groups running around.

Just to add another gripe and something I went nuts on the forums about was psr being effected by ams. Triple ams Nova inflates match score. Strapping something to your mech is not an indication of skill and should have zero effect on match score, but it does. Same as lance in formation and such, which has zero to do with skill and largely irrelevant.

Match scoring system and upwards bias are glaring examples of why psr is so broken. It is not science rocketry to figure out that taking you and say Bearclaw as an example in the pool with the rest of 'tier one' players. No brainer that you and Master Claw should automatically be put on opposite teams, but this system would have as good a chance or even better if you are in an assault and Bearclaw was in a medium to pair you two up. That this problem is so f'n obvious is why it is so frustrating and why CW or not, psr needs a complete overhaul on what it values to represent skill and especially win bias removed completely to focus on actual player performance.

#27 TheLuc

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Posted 12 April 2019 - 10:21 PM

all fine with me that PGI TRIES to fix the MM for CW but what about those more than common 2 or 3 players group that wait for ever to get a match in all modes, my group rarely logs in because of that.

#28 Bulletsponge0

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Posted 13 April 2019 - 07:11 AM

View PostEatit, on 10 April 2019 - 10:01 AM, said:

What should Tier be based on?

Jarl's %?

1-20% are Tier 5
21-40% are Tier 4
41-60% are Tier 3
61-80% are Tier 2
81-99% are Tier 1

In this scenario the MM would pit 41% players against 99% players as it matches 2 tiers in either direction. Tier 3 players would have it the worst as they could be pitted against all other tiers.

Tier 2 players at 80% would be pitted against 21% players and so on. This is worse than it is now I think.

Where do we draw the line? The player base is so small that if we say that Tier 1 can only play Tier 1 then wait times for Tier 1 players will be astronomical.

I don't like the current situation any more than anyone else but I would like to see something constructive posted on the forums. Take some time to come up with a better solution and propose that.

I don't have any idea of how it can be done better within the constraints of the small player base. At least without creating long wait times.

right now.. the 99% players and the 40% players can both be Tier 1 and will face each other.. Paul stated in the FW MM thread that ALL players in Tier 1 are rated exactly the same. The PSR system is pure garbage as far as matching players of similar skill levels





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