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New Tech...whats Next?


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#1 Nesutizale

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Posted 10 April 2019 - 12:07 PM

With the topic about the X-Pulse I wanted to see what could be comming with a new timestep.
This will most likely not be a complete list, nor do I know all dates of introduction or if they are even still game legal...but for the fun of it:

I won't try to make them MWO compatible...just giveing a list so we can have some fun discussing future weapons tech.
Like what weapon you want to see and how it might work in MWO.

https://docs.google....dit?usp=sharing

PS: I hope the google doc works...never tried it.

[Edit]
Added
- Light AC
- Plasma Cannons
- Inferno SRM
- Plasma Rifle
- and many others

Edited by Nesutizale, 12 April 2019 - 12:37 AM.


#2 VonBruinwald

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Posted 10 April 2019 - 12:21 PM

We need LAC2/5s and Blazer before we jump tech.

IS AC's aren't the most viable on lighter 'mechs and they only have a single laser that does 10+ damage (Clan has 4).

Everything else is new tech. These plug holes.

(Personally I want HVAC and Plasma Cannons).

We also need the RISC Hyper Laser, it's basically an IS Heavy Laser that explodes like a Gauss when critted.........

#3 Nesutizale

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Posted 10 April 2019 - 12:23 PM

I think I would take the Variable Speed Pulse Laser (VSP). Its like a laser ATM for the IS and for a bit of chaos on the battlefield I take Swarm-I ammo.

As for how they could work...well the VSP could use the same/similar mechanic as the ATM.
The Swarm-I would be an extra ammo that you can load your LRM with. A bit of a tricky weapon as the one mech you target won't be directly hit but the missile would turn into a swarm of smaller missiles and seak out near enemys. While its strange not to damage the target you are aiming at, aiming at the ground to break up groups of enemys...it could be an alternative to airstrikes/artillerystrikes but with less damage. Maybe that is also a way to make it work. Use the strike mechanic for the radius it damages enemy units and let people hit the ground, just with much less damage.
Also a problem could be how to handle AMS and the biggest problem. ECM can F-up the targeting so everything under ECM would be targeted...friend or foe.

Edited by Nesutizale, 10 April 2019 - 12:24 PM.


#4 Nesutizale

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Posted 10 April 2019 - 12:30 PM

Blazer und Hyper Laser are quite inefficient from what I recall. Still it sounds cool...so yes we need these.

#5 Xeno Phalcon

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Posted 10 April 2019 - 12:40 PM

Oooooor inferno missiles, burn baby burn! <.<

http://www.sarna.net/wiki/Inferno

#6 Monkey Lover

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Posted 10 April 2019 - 01:15 PM

Hopefully nothing and they start working on mwo2 in a new engine. Thats if they even have the license next year.

Edited by Monkey Lover, 10 April 2019 - 01:16 PM.


#7 Nesutizale

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Posted 10 April 2019 - 02:52 PM

I think when MW5 works they should start porting MWO over to MW5, including your current account data....but then we can have new toys yes? ^_^

#8 Athom83

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Posted 11 April 2019 - 02:31 PM

I'd just like to point out how broken AX SRMs would be in faction. Basically every clan mech uses Ferro while no IS mech does. Expect nothing but the best SRM bombers of each weightclass.

Also, you added the Plasma Cannon but not the Plasma Rifle as well, which is basically a PPC the size and weight of the SnPPC, and does extra heat damage, but uses ammo. This is an IS weapon introduced in 3068.

Edited by Athom83, 11 April 2019 - 02:37 PM.


#9 Nesutizale

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Posted 11 April 2019 - 03:06 PM

Acid SRMs where specialy made against Clans so yah job well done....except that they have terrible spreads so only a small amount of missiles would hit. Also you have less ammo per ton.
I would say that is quite a risk to take for QP players as for Faction, well that is another story and could give IS an edge they need or would need if weapons hadn't been patched to be so similar.

Added the Plasma Rifle. There are a lot of weapons that I might have missed. I haven't played the TT for quite some time.

#10 FupDup

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Posted 11 April 2019 - 03:25 PM

IS:
Magshots: Very tiny PPFLD option with moderate range, likely lower DPS than MGs so MGs aren't obsolete
Bombast Laser: Charges up, deals more damage and heat based on charge level

Clans:
AP Gauss: Same as IS Magshots but more damage (buff IS Magshot range so AP Gauss is not a pure upgrade)
Protomech Autocannons: Clan equivalents of IS Light Autocannons
Chemical Lasers: Lower heat and shorter duration than other Clan lasers, but the damage and range profile matches that of IS standard lasers and they require ammo

Both sides:
Mech Mortars: Missile weapon that is immune to AMS and fires in a parabolic trajectory like throwing a grenade in a normal FPS game, manually aimed (no lock-on or tracking)


Also note that your description of the Clan Plasma Cannon is off. It's not comparable to a PPC because in TT it is incapable of dealing any damage to mechs. I would imagine it to function more like a super extended range Flamer of doom.

If we're going into really obscure weapons then you might want to add Mech Rifles for the IS. Problem would be trying to find a niche for them since ACs overlap with them pretty hard. We'd have to remove the anti-armor penalty for them to have any chance at not sucking.

Edited by FupDup, 11 April 2019 - 03:29 PM.


#11 Nesutizale

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Posted 12 April 2019 - 12:36 AM

Thanks I will add these to the list. Also corrected the Plasma Cannon.

Also added two tables where I seperated IS and Clan tech.

Edited by Nesutizale, 12 April 2019 - 12:44 AM.


#12 Khobai

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Posted 12 April 2019 - 01:40 AM

I would like to see ArrowIV, thunderbolts, chemical lasers, ppc capacitors, light ACs, CRACs, mech rifles, mech mortars, and bombast lasers

And clans need a new PPFLD ballistic weapon.

View PostFupDup, on 11 April 2019 - 03:25 PM, said:

If we're going into really obscure weapons then you might want to add Mech Rifles for the IS. Problem would be trying to find a niche for them since ACs overlap with them pretty hard.


Theres some overlap with ACs and the heavy mech rifle. But the light and medium mech rifle are so much lighter than ACs theres not really any overlap.

Light ACs, magshot, PACs, and AP gauss could just as easily fill the lightweight ballistics void. But there absolutely needs to be more lightweight ballistic options.

Edited by Khobai, 12 April 2019 - 01:44 AM.


#13 Karl Streiger

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Posted 12 April 2019 - 01:50 AM

While some lightweight ballistic weapons are in need, i fear for their implementation - the worst thing would be a LAC with same base stats as a AC2 but for range... this would be horrible idiotic (better to make it behave like a Clan AC.... although there the mistake to alter the shots from 2 to 1 for the AC2 was made as well....

same for MagShot - given the dogma smaller weapons need to shoot more often the only thing that can stop the MagShot becoming a better AC20 is the missing ballistic hardpoint inflation for IS Mechs.
Of course PGI has the change to deliver the AP-Gauss with similar stats - this would grant the Clan Mech the PPFLD weapon they need so dearly. (Not that there are any options for Clans to have a PPFLD)

So what new weapon do i want to see?
Other than Hatchet, Rectangle Blade? Well what about a good implementation of C3 - well this would proof to be a challenge enough, for the rest of the MWO's numbered days.

Edited by Karl Streiger, 12 April 2019 - 01:51 AM.


#14 FupDup

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Posted 12 April 2019 - 03:04 AM

View PostKarl Streiger, on 12 April 2019 - 01:50 AM, said:

While some lightweight ballistic weapons are in need, i fear for their implementation - the worst thing would be a LAC with same base stats as a AC2 but for range... this would be horrible idiotic (better to make it behave like a Clan AC.... although there the mistake to alter the shots from 2 to 1 for the AC2 was made as well....

Having LACs shoot in bursts is a far preferable alternative to some of the community's ideas such as nerfing their cooldown. LACs need to have just as much DPS as a normal AC or else they're just not going to be viable.

Also consider that the base IS ACs aren't even that good to begin with so those need some lovin' themselves.

View PostKarl Streiger, on 12 April 2019 - 01:50 AM, said:

same for MagShot - given the dogma smaller weapons need to shoot more often the only thing that can stop the MagShot becoming a better AC20 is the missing ballistic hardpoint inflation for IS Mechs.
Of course PGI has the change to deliver the AP-Gauss with similar stats - this would grant the Clan Mech the PPFLD weapon they need so dearly. (Not that there are any options for Clans to have a PPFLD)

The Magshot only does 2 damage per hit. It has no possible way of replacing the AC/20. In terms of how often it needs to shoot I'd actually make its cooldown no lower than about 4 seconds because otherwise it would completely replace Machine Guns. The Mag has to have even lower DPS than the LMG, but its PPFLD and range (I'd suggest at least 360m optimal so it can outrange the AP Gauss) can allow it to be viable in spite of that.

The AP Gauss does 3 damage per hit so its cooldown would definitely have to be 4+ seconds to keep it from replacing LMGs. Its TT range is 270m optimal (Magshot is also 270m in TT but I buffed that above).

Both the AP Gauss and Magshot would have a charge-up like other Gauss weapons, but it would be a very quick one (0.5 seconds or faster).

View PostKhobai, on 12 April 2019 - 01:40 AM, said:

Theres some overlap with ACs and the heavy mech rifle. But the light and medium mech rifle are so much lighter than ACs theres not really any overlap.

The Medium Rifle at 5 tons is in direct competition with the LAC/5. My idea of having LACs shoot in bursts though would help alleviate this (MR would be 6 damage in one chunk vs. 3-4 shells from the LAC/5).

Edited by FupDup, 12 April 2019 - 03:06 AM.


#15 VonBruinwald

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Posted 12 April 2019 - 06:13 AM

View PostFupDup, on 12 April 2019 - 03:04 AM, said:

Having LACs shoot in bursts is a far preferable alternative to some of the community's ideas such as nerfing their cooldown. LACs need to have just as much DPS as a normal AC or else they're just not going to be viable.

Also consider that the base IS ACs aren't even that good to begin with so those need some lovin' themselves.


Backwards logic.

Have the LAC's function as current AC's do (albeit with less range). Then buff the current AC's. You don't use the under-performers as a baseline then make the new 'tech under-perform that... that's just going to result in it being really subpar.

(Personally, I'd copy paste AC's and just give them lower velocities in addition to range, then go from there).

#16 Willard Phule

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Posted 12 April 2019 - 07:13 AM

HAGs. We need HAGs for a direct correlation to the RACs.

#17 Battlemaster56

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Posted 12 April 2019 - 07:54 AM

View PostWillard Phule, on 12 April 2019 - 07:13 AM, said:

HAGs. We need HAGs for a direct correlation to the RACs.


HAG's are mostly guass mixed with mrm's since they don't jam and fire in streams. But be awesome to rebuild my nuke wolf with HAG's.

And we need new armor and equipment, for little extra variety.

#18 Willard Phule

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Posted 12 April 2019 - 08:01 AM

View PostBattlemaster56, on 12 April 2019 - 07:54 AM, said:

HAG's are mostly guass mixed with mrm's since they don't jam and fire in streams. But be awesome to rebuild my nuke wolf with HAG's.

And we need new armor and equipment, for little extra variety.


But only for IS. Clams are OP, remember.

#19 LordNothing

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Posted 12 April 2019 - 08:06 AM

weapons i want (not all are newtech)

mmls, hags, xpulse, streak lrms, inferno ssrm, arrow iv, rifles, lac, ap gauss, mech mortars, e-pod, blazer, erpulse.

and while were at it
reactive armor, reflective armor, blueshield.

#20 Battlemaster56

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Posted 12 April 2019 - 08:10 AM

View PostWillard Phule, on 12 April 2019 - 08:01 AM, said:


But only for IS. Clams are OP, remember.


?





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