FW fights tend to be prolonged so Ammo is an issue. I'll leave that there.
Scouting, this is where I can help you.
When in doubt run a Kintaro, they don't have all the shiny stuff like jets or ecm but they are decently fast, tanky and can carry one of the biggest punches in the medium class.
KTO 18
AO1:20j0|Rd|i^|i^pX0|7@|7@qX0rT0|7@|7@sT0|`?td0|\O|kOud0|\O|\OvB0w>0<0<0
This is my scouting build, you may be tempted to use that ct launcher for a bit more alpha and is still decently fast with an xl300 (95kph with speed tweak) 3 reasons not to
1 it fires out of sync because of the bay doors meaning it usually misses anyway.
2 you don't want the ct bay door open because with healthy ct armor you can get critted.
3 speed is life and the extra 6kph doesn't just give you more run speed the bigger engine means faster torso twisting.
KTO 20
AN1820n0|F@|F@|ZdpZ0|i^|7@|7@qZ0|i^|i^|i^rD0|i^sT0|F@|F@tc0|\Ouc0|\O|kOvB0w:0:0:0
Max engine for that glorious 114kph in a 55 tonner. Lots of crit padding on the shield side. Plenty of ammo and lots of lasers incase you actually go thru 3 tons of ammo.
KTO 19,
AP1820d0|NdpT0|\?qT0|i^|i^|Z<2rT0|\?|\?sT0|b?|b?tc0uc0|\O|kOvB0wD0@0@0
Just about as slow as I want to go in scouting but is still brawly AF and again notice no CT bay door opening. Streaks, BAP and Arm mounted LPLs this thing is a lights nightmare.
Now if you have to have the shiny things
Griff 2N
A\4820j0|Nd|i^|i^pX0|OG|OG|OG|7@|7@qX0|^<2|OG|OG|7@|7@rT0|i^sT0|F@|F@|i^tc0|\Ouc0|\O|\OvB0w>0<0<0
classic 2N build with the erml upgrade. 62 alpha that breaks stuff. Tanky and twisty with the ability to jump up out of the fire while you wait for the weapons to cycle.
Moving down in weight
CRB 27
A95820`0|Od|d?|d?pR0|i^qR0|i^|i^rP0|b?sP0|b?t_0u_0vB0|d?w@0>0>0
Low profile, decent speed, and well, all the wub. You get a shot at someones back and it's usually over right there.
BJ-1X
A?1820]0|i^|IdpQ0|i^|]?qQ0|i^|i^|f?|aOrL0|i^|i^|F@|F@|F@sL0|i^|F@|F@|F@t[0u[0vB0w;0;0;0
You can swap out the erll for 2 mpl and an extra heatsink but mpl count as mediums so running 8 you get a lot of ghost heat. You can swap down to a smaller engine and do this as well A?1820]0|GdpQ0|i^|b?qQ0|i^|i^|f?|aOrL0|i^|i^|F@|F@|F@sL0|i^|F@|F@|F@t[0u[0vB0w;0;0;0
It's a Black Jack meaning legendary toughness running way faster than most you encounter.
ASN 27
A<8820V0|HdpP0|OG|OG|OG|OG|OG|7@qP0|OG|OG|^<2|7@|i^rH0sH0|F@|F@tX0|\OuX0|\Ov@0w:08080
Kinda slow for an Assasin but lots of jump, ecm and a decent smack for a 40 tonner. You can literally fly horizontally.
ASN 101
A:8:20X0|OG|NdpP0|OG|OG|d?|7@qP0|OG|OG|d?|7@rE0sH0|d?tX0|\OuX0|\OvB0|d?w808080
Big jump, super fast for a medium, designed for murdering slower clan lights. You can drop the srms to 4's and pick up another 5kph.
CDA 3M
AT0920X0|i^|c?|c?|OdpR0|`?qR0|c?|^<2rA0sA0tW0uW0v@0w<0:0:0
Most people run ballistics on this mech and there are better laser boat Cicadas but this brings ecm and a lot of speed.
OK the advanced class and I don't recommend this with out playing it a lot in pug first.
HSN 7D
A9::20]0|^<2|HdpS0|OG|OG|F@|[O|[O|[O|f?|AOqP0|OG|OG|3@|jOr20sL0|F@|3@tT0uT0v80|[Ow;0<090
It's not that this mech is situational it's that sometimes the situation isn't ideal. You have to be careful not to hit your teammates in a furball.
That said a lot of times clanners don't bring jets and I've had a match on river city where they brought 3 crows and a Piranha, I got up on a building and killed the 3 crows, 2 of them solo and got good hits on the fish. Since the lrm mechanic change you might encounter more ams but it's usually not something you see in scouting, people are trading everything they can for speed.
Just use your speed and jets to keep that 200m range and the new LOS mechanic should really pay off.
Doesn't hurt that its a pretty tanky mech and used on mediums and lights lrm10s are the hammer of god.
Lights hmm yeah i got that covered for ya. Probably other variants of the mechs I show that are good but I primarily focus on ecm because ghosting while collecting is a big plus.
speed
It's a Hero mech and I have tried avoiding those for this post but yeah this one is worth it.
Pirate's Bane
AN3;20B0|8d|T@|T@p?0|i^|F@|F@q?0|^<2|i^r<0s<0|i^t@0u@0vB0|CPw605050
one of the faster mechs in the game, if you have bad ping you might have teleportation issues running full speed.
FLE 20
A;;820C0|4dp@0|i^|^<2q@0|i^|i^|0Ir<0|F@|F@s<0|i^|F@|F@t@0u@0v:0w504040
For short bursts hands down the fastest thing in the game a full 12 kph faster than the PB and no slouch with out masc at 148kph.
For ECM, speed and range you have to leave that one laser hardpoint empty but you won't miss it sniping from midrange and getting out of there.
Or drop the masc and pick up 1 more erml or 5 smpl. I guess you could run 5 ersml but meh.
The Comando 2D and Spider 5D get a nod here but not much love, they can jump, carry ecm, and neither are a slouch in speed but the Flea and Pirate's Bane pack more punch and are just way faster.
Brawl, because sometimes you have to. So now we are slowing it down and ecm is nice but not a requirement.
FS 9A
A;2920P0|d?|d?|IdpF0|d?|f?|AO|PG|PGqF0|d?|PG|PG|PGrH0|d?|d?sH0|d?|d?tP0uP0vB0w<0:0:0
No ghost heat running 8x smpl, very twisty mech and with speed tweak runs a solid 136kph and decent jump. AMS to deal with streaks. There is a solid reason why a lot of pilots are terrified of this thing.
RVN 3L
AQ0920P0|MdpF0|7@qF0|^<2rH0|7@sH0|F@|F@tP0|\OuP0|\Ov<0w<0:0:0
Classic Mech and classic build and could be in the speed category as well coming in at 146.6kph. Back stab mediums for epic affect.
WLF 1
A@5920P0|Qd|F@|F@pF0|i^|F@qF0|i^|i^|F@r@0sH0|F@tN0uN0v70w<0:0:0
another one that could go in the speed category because of it's max tweaked speed of 156.6kph but goes in the brawlers because it's lack of ecm and it's pure rugged toughness. Use your speed and erml range to keep out of streak and srm range and shoot and scoot.
WLF 2
A>5920P0|c?|c?|JdpF0|c?|i^qF0|c?r10sH0|c?|c?tP0uP0vB0w<0:0:0
This is the R variant because I bought the pack but there is a cbill WLF 2 and the only difference is the hero bonus.
Decently fast at 139.7kph rugged as hell and brings the pain, 6 mpl will rip off components and have no ghost heat. This mech has a tendency to produce a lot of kills with low damage done just because a couple of alphas in the back will kill most mechs.
Edited by Johny Rocket, 11 April 2019 - 11:47 AM.