Offense, Defense, Mobility. Three crucial factors in creation and balancing of mechs, tanks, characters etc.
Glass cannons, Endurance fighters etc.
Three factors, 30 points to spread between them. Do you balance the mech in favor of defense and offense while making it slow? Is it tanky but moves well and has decent firepower? Maybe it is easy to kill but has excellent mobility and firepower, maybe you try to balance it as a jack of all trades master of none?
That... seems to not be the case with some recent releases. Mechs with terrible survivability and mobility and mediocre firepowers, mechs in which you struggle to do what with others can be achieved with little stress...
We all see a Corsair or a Bludgeon on the field and just open on them knowing that we won's suffer much and they won't suffer for long, cuzz they'll be dead cuzz they are too slugish, too big, can't pack much punch, ****** hitboxes etc or all of the above.
Well... we have a new member in the club. Marauder 2. Mobiliy of an Annihilator if not even worse than it, torso as bad as on the WarhammerIIC, nonexistant armor quirks, some have some structure quirks but we all know how much that is of no use... and the hitboxes don't look to be too promising...
So... we don't have any mobility, we don't have any defense, we got all the heavier and larger IS equipment so... good firepower.
Clans are mobile ans have good firepower but lack the defensive quirks of IS, while IS has excellent defenses that compensate for less range and alpha.
Marauder2 seems to will have only good firepower on its side. Quirks on it are... to put it midly, utter dog feces..
I feel like it will be smarter to run the mech at 48kmph so you at least won't have to deccelerate for 10 seconds before you can start going in reverse after a peek around or above something.
Marauder 2 needs something... give it excellent mobility, or quirk it defensively like the KingCrab or Atlas, or give it amaizing weapon quirks in cooldown and heat so that when this slow, lumbering dry twig of a mech comes round the corner it can put the H into HURT. Give it something! Respect the holy trinity.
Mobile and Armored that fights over time instead of with alpha.
Mobile and punchy but lacking defenses.
Armored and Punchy but having poor mobility.
Or since it is a Marauder give it decent mobility, decent firepower and decent defenses. Jack of all trades master of none.
And start followinf that rule on other top-end heavies and all Assaults.
I MEAN FFS A CHARGER HAS INSANE ARMOR QUIRKS AND IS MOBILE AND CAN PACK REAL NICE PUNCH! An 80t mobile defended punchy mech!
Come on PGI, what's going on? What is up with these blind, ignorant moves in which legitimate and argumented cases fall on deaf ears?
Edited by Acersecomic, 13 April 2019 - 04:56 AM.