LastActionHobbit, on 13 April 2019 - 04:56 AM, said:
Echoing Horseman...although I'd wager there's some language barriers going on here I am really intrigued to find out exactly what it is you're trying to say!
So?!!!!!
I'm equally as confused about what is trying to be said, so I'm gonna guess the same thing. I'd also remark... wrong section of the forums as this thread has nothing to do with the academy as far as I can tell.
Going to take a guess at what I think is trying to be discussed?
ionandman, on 12 April 2019 - 01:22 AM, said:
STK-SM
LRM emission BUG
continuous shooting will volley ?
Does the Stalker 5M have a launcher tube size smaller than 20? I'm gonna guess this may be the "bug" he's talking about? For example, if the Stalker has a max tube count of 10, and an LRM20 is placed, it will shot the LRM20 in two quick volleys to unload the correct number of missiles per trigger squeeze. This would appear to be a "continuous" LRM fire "bug".
My best guess...
ionandman, on 12 April 2019 - 01:22 AM, said:
laser AMS serious impact HEAT & output ?
LAMS produces heat when it is actively shooting down missiles. This should impact your heat and output when it is active. It counts as a ML shooting for heat, but it will continue to fire as long as there are missiles in range. This is the price of not needing ammo (which could explode).
ionandman, on 12 April 2019 - 01:22 AM, said:
LRM SENSOR become garbage !!! facing a fast paced ? sneak attack ? obstacle ?
heat MGMT 1.7~2 ==> heat burst table
I'm gonna guess several things here:
- LRM Sensor ranges might refer to the new changes to Missile Lock speeds based upon range to target and if you have direct line of sight or not. If he's trying to shoot only indirectly at 700+m away... it's going to be a slow locking time.
- Could be talking about the new(ish) change to the angle/size of locking box for missiles. This could be making it harder to get locks on faster moving targets.
- Could also, at the same time, be questioning LRMs lower arc when fired directly, and it's inability to shoot over an obstacle compared to indirect fired missiles?
I have no idea what the heat MGMT/heat burst table is about... Maybe it's trying to discuss how he can now overheat with a higher heat management scores in mechlab, which was caused by the new dissipation vs threshold changes? Or how he can overheat with LAMS, despite having a good number for the heat management score in mechlab? Not sure...
These are about the best guesses I can come up with about what may have been attempted to be posted here... Otherwise, I'm at a loss...