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Hibernal Rift A Tad Too Bright


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#1 Alilua

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Posted 16 April 2019 - 05:30 PM

It's a tad too bright on hibernal rift and it makes it difficult to distinguish the ground from the sky. I can't tell if it's part of the skybox or a cloud/fog effect going on but it's kind of migraine inducing. I think the sun is sitting low at a 0 degrees north and that might be contributing to it.

What are the other players opinions of the map?


A picture in the three different view modes that I think showcases the issue.

Posted Image Posted Image
Posted Image

Edited by Alilua, 16 April 2019 - 08:46 PM.


#2 Ensaine

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Posted 17 April 2019 - 01:08 AM

Map is entirely too bright..... can't see the terrain details at all.

#3 JorgeTLW

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Posted 17 April 2019 - 05:47 AM

this map is too bright, too small, and you cant walk under the ******* ice bridge in anything taller than the average medium mechs

#4 Dee Eight

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Posted 17 April 2019 - 12:19 PM

Seriously need to start making stealth mechs in white camo if this map comes up in rotation for faction play. Its DAMN bright and since mechs get rather fuzzy at range on thermo... with white camo stealth you can snipe with virtual impunity...even in a Marauder 4L, especially if you park yourself near one of those thermo vents which is throwing out heat all the time.

#5 justcallme A S H

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Posted 17 April 2019 - 03:33 PM

Yeah map brightness is just too much feels higher than the other ice maps by a fair margin.

Please look at reducing it somehow.

View PostDee Eight, on 17 April 2019 - 12:19 PM, said:

Seriously need to start making stealth mechs in white camo if this map comes up in rotation for faction play.


It won't because it is a small map.

Small maps do not count for FP rotation.

Edited by justcallme A S H, 17 April 2019 - 03:34 PM.


#6 cougurt

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Posted 18 April 2019 - 11:18 PM

agreed. i can deal with the poor visibility on maps like viridian bog and river city, but it's a bit of a problem when i can hardly even see the terrain directly in front of me.

#7 Mighty Spike

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Posted 19 April 2019 - 08:58 AM

View Postcougurt, on 18 April 2019 - 11:18 PM, said:

agreed. i can deal with the poor visibility on maps like viridian bog and river city, but it's a bit of a problem when i can hardly even see the terrain directly in front of me.

yep,also agree,hope they fix it soon

#8 Wedge Red Leader

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Posted 19 April 2019 - 06:13 PM

Since there seems to be no map feedback section for Hibernal, I thought I'd tag onto this post in hopes PGI will read it :)
Between E3 and E4 there is an invisible rock that blocks exit from a spawn point. It is quite annoying, since it is pretty large. Plz fix it.

#9 John McClintock

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Posted 06 May 2019 - 09:32 PM

turning video options to ~40/40 (or less) helps a lot. Yeah, it's way to bright.

#10 Aidan Crenshaw

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Posted 07 May 2019 - 01:43 AM

in case you missed it

https://twitter.com/...426365502050304

Edited by Aidan Crenshaw, 07 May 2019 - 01:43 AM.






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