Everybody has consumable slot +1 anyways. Which makes it a ONLY 4 point investment.
For 4 points I otherwise get like 2x shock absorbance and 2% armor. That's not a balanced skill tree.
24 players x 2 = 48 per game.
That's far stretched, but there are so many games nowadays with ~20 airstrikes.
I would like to play Mechwarrior again and not dodge the red flare and start your fight at 70% health.
- Either make the airstrike weaker.
- Make it a far bigger skillpoint investment
- Set the cooldown timer higher for individual and team.
Making it more expensive in cbills/MC wouldn't be good as it would be pay2win
Edited by Pfuscher1, 17 April 2019 - 12:59 AM.