Obiwayne, on 21 April 2019 - 11:57 AM, said:
Some of you might know the tool which was advertised here in the forums. Its called Fire control and lets you set fire rates for multiple weapons, which is especially useful on mechs with a lot of autocannons. With the right settings, you have sustained fire with 300+rpm depending on how many ACs you have.
Long story short I never bothered with it but recently started using it on ac2 builds. And it feels like cheating. Why? Because a normal human being would never be able to use multiple ac/2s in chainfire with 300+ clicks per minute.
Afaik PGI never commented on this and the thread with the dl link is still up.
So my problem is that I feel like a cheater when using fire control (averaging 700damage per match with only 4ac/2s). On the other hand, that little tool is extremly useful and makes such builds fun to play.
But there is an easy solution. PGI could change how Targeting computers work. If they get rid of all the different types, they could give us just a few that are actually good for smth.
- a targeting/fire control computer for ACs that does the math for sustained fire
- a staggered fire computer for lrm boats
- the one we have with enhanced zoom/crit chance for lasers and ppcs
- MKII versions could have quirks like extended sensor range/faster target info/more ppc-ac-missile-velocity/extended effective range for lasers at the cost of tonnage and slots
That would not only solve the problem with some people using fire control while others dont. It would also give us some extra toys in the mechlab.
Thoughts?
300 clicks per minute = 5 clicks per second.
It is humanly possible to do far more than that.
Furthermore, you're firing 5 cannons per second with a weapon system that has a native firing rate of 1 shot per 0.72 seconds..
So in that first second you have fired 5 shots.
Where if you simply held the button, you can fire 5 shots in 0.28 seconds less time and hit the exact some body part.
Yet further still... you have not only robbed yourself of concentrated alpha damage AND reduced your DPS from 13.9 to 10.
Your actual damage of 10 units per hit starting immediately and repeating every 0.72 seconds turns into 2 damage every 0.2 seconds in any number of potential areas and misses, tallying to 10 accumulated in 1 second., which actually puts you far behind from the very get-go.
Basically you're hurting yourself, and higher damage numbers while potentially lower kills can probably supplement that fact.
The only time it is advantageous, is in a case like with RACs and MGs, the weapons lack a "cooldown time", and as such can be tricked to fire as quickly as you click, in which case if you do something like 1,000 clicks per second can result in some really heineous stuff.. but with those oversights fixed, macro use basically hurts you there too.
Yes, it makes it fun. Yes you can rig up a beat with your autocannons and make them beatbox for ya. Yes, it helps with managing heat as it is slowing down your rate of fire and thus the rate in which you generate heat...
But in the end... it's costing you... and when it costs you and anyone can do it, it isn't cheating... In the eyes of
some of those high-end Jarl's List 'get-on-my-level' ******, its failing. Failing hard in the name of making the game more fun.