FRAGTAST1C, on 24 April 2019 - 05:13 PM, said:
See, here's the thing. With the Jade Kite, I was running 1 UAC 10 in the LT, 2 UAC 5s in LA and 1 UAC5 in RA. The jamming wasn't as bad as the Black Widow that has 1 UAC 10 in LT and 2 UAC 5s in RT. The Black Widow has done nothing but make my UACs jam all the time. Seeing them fire like they're supposed 3 times in a row is like a miracle. The Black Widow doesn't even get anywhere close to 50% heat 'cause my weapons don't fire.
BTW, I've tested a coupe of mice to check out if it's a mouse issue and I can say that it is not.
I don’t think people understand how statistics work. It is not 16% jam chance per alpha - it is per weapon. This increases the chances of having SOME jamming significantly. In your setup (3 UACs) the chance of having at least one weapon jamming on the first double tap is just over 40%. The chance of double tapping again and not jamming is already down to 35%. So having something jammed out of the 3 is the norm and in continuous fire you should expect having 3 guns firing as a rare thing.
UACs are NOT a sustained dps weapon - they are all about front loading the damage before your dps plummets due to the inevitable jamming. You “cheat” statistics by starting engagements with all guns unjammed, which means that you should expect nearly doubled dps for the first few double taps. Then you jam - in theory, this will make your long-term dps similar to regular ACs, except that you already did your damage before the jamming and your enemy is probably dead or crippled by now. This frontloading is what makes UACs so stupidly OP - inspite of the jamming.
It is just a very bad game mechanic.
Regarding the Blackwidow, try it with 4AC5, torso 2ML and LFE (strip the arms). No jamming, consitent and reliable damage. AC5s are usually a bad ballistic (stats wise), but they work in this case.