Nesutizale, on 25 April 2019 - 04:42 AM, said:
Suiciding dosn't give much points, its still more effective to play good then go in and die on the spot. Someone pointed that out in another thread pretty clearly.
Pffft ... It is more effective for a skilled player sure, for a baddie it isn't. And obviously its not skilled players who actually want to farm suicide rushes in the first place.
Nesutizale, on 25 April 2019 - 04:42 AM, said:
As for what happens when players are leaveing...its a FFA envoirment so as long as one other player is there its on.
Seriously are you slow or something? ... You got a match with endless respawns, which means it always have to be 24 active players. One player leaves, and there is nobody in search queue available. What happens? ... Match freezes mid-way with bullets hanging in the air waiting for minutes till someone joins the queue?
Nesutizale, on 25 April 2019 - 04:42 AM, said:
You have seen that the "of the mad kind" in the title? Yes the Ai has been pretty bad, hope that its better in MW5 but thats beside the point. Its a talk about what we can think of, brainstorming ideas, even bad ones to spice things up. Maybe a bad idea will spawn a good one at some point.
This is not a single player game, this is PvP, multiplayer ... why do people want stupid ai to be a factor in a PvP game all the time ffs? 1 player vs ai mode is NOT happening. If you want 1 player vs ai, go buy
a mechpak MW5.
Nesutizale, on 25 April 2019 - 04:42 AM, said:
Ah yes like Canyon Network has them and the Citys and Rubi and basicly all the maps except for one I can think of and thats Polar.
No, because every QP map allows you to not feed yourself through any chokepoint, its the lemmings choice to be fed through them. In contrast FP invasion maps do force people to go through chokepoints, and needless to say, its considered one of the if not THE worst feature of current FP implementation. And you want to add another gamemode with forced chokepoint. So how about ... No.
Nesutizale, on 25 April 2019 - 04:42 AM, said:
Also with the change to have more respawns a completly different kind of playstyle comes with this. Assaults and heavys that act as cover for smaller mechs to get to the next fixed cover. Teams that need to coordinate to push through to the next objective/cover.
LOL! Best joke I've heard in a while. Yeah right, PUG assaults acting as cover for teammates. Yeah, like that is ever gonna happen. I recall times when I've played chokepoint-warrior-online in FP and the amount of "coordination" people displayed there. Oh boy, soooo coordinated ...
Nesutizale, on 25 April 2019 - 04:42 AM, said:
And everyone doing the nascar isn't braindead or what? MWO sits in a strange spot between tactical and braindead and as long as it can't caiter to any of these playerbases right it won't have success.
That dosn't mean the game has to be onesided !
Idealy you would have different modes that will be well received by both sides. Have an endless mode for the one group and a tactical progress mode for the other side.
You simply can not have something, anything, that is going to be well received by smart people and idiots at the same time. 5000 years of human history should have taught you that. You either choose one, or the other.