MeiSooHaityu, on 01 May 2019 - 06:20 AM, said:
I finally got around to watching some live footage of the Sharp X68000 port of MechWarrior 1 and I have to say, the presentation is very good. Being a Japanese only computer, the version of MechWarrior for it has been converted to an anime aesthetic.
The only down side is the actual in game combat engine is still just as clunky as the PC version.
The only down side is the actual in game combat engine is still just as clunky as the PC version.
SNES has "Mechwarrior."
Its an upgraded port / different game.
The story is similar, but it follows a different guy, has a Wing Commander-esque setup between missions... and due to most of the original mechs being unseen, you wouldn't recognize anything in the game as it all has completely new art.
When the original developers of Mechwarrior were struggling with Mechwarrior 2 (what later became MetalTech Battledrome (1994) and MetalTech Earthsiege (1995) and evolved into Starsiege), the SNES "port/new story" got Activision (which Activision itself then was already developing a 3D polygonal engine to re-release it for the PC) a chance to show their work off... And then FASA said "You're making MW2.". So some mech changes to the designs given to them (the famous Omnimech scale image) plus a few others to hide in there (including the only quad to have ever been in a mechwarrior game the Tarantula) and poof, space magic! MW2 Mercs was kind of easy to make because some of those IS mechs were originally in the prototype.
It also helped that another developer for Activision was working on a faster paced action oriented game titled Mechwarrior 3050... which is like Strike + Mech Assault...long before Mech Assault.
So here when Jordan says "They were struggling" and then talks about handing it over to Activision.
That's what he's referring to.