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Mw5 Mercs Procedural Levels Ama # 6


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#21 Nesutizale

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Posted 02 May 2019 - 01:14 AM

I hope that NGNG uploads it again as I hadn't time on either timeslots.

#22 Odanan

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Posted 02 May 2019 - 04:08 AM

Can someone tell us the highlights?

#23 No One Lives Forever

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Posted 02 May 2019 - 05:56 AM

We need more marketing for Mechwarrior Online and MW5! We need more players!

#24 Vellron2005

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  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 03 May 2019 - 02:30 AM

View PostOdanan, on 01 May 2019 - 07:39 AM, said:

Option 3: IS omnimech pack (Raptor, Men Shen, Avatar and Templar)


I vote option 3, since it contains some of my favorite mechs.. Avatar and Templar..

Also..

View PostNo One Lives Forever, on 02 May 2019 - 05:56 AM, said:

We need more marketing for Mechwarrior Online and MW5! We need more players!


What this guy said..

Matches, especially in the group queue, are frustratingly hard to find..

I've relegated MWO to the "play after 7 PM" games group..

Edited by Vellron2005, 03 May 2019 - 02:32 AM.


#25 CtrlAltWheee

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Posted 03 May 2019 - 11:06 AM

View PostOdanan, on 02 May 2019 - 04:08 AM, said:

Can someone tell us the highlights?



The highlights for me:
1. There *are* going to be soldiers on the ground, but not a lot. (I hope I heard this right)
2. Basically everything in the game will be available to the mod community.
3. There will be weather effects. Rain, snow, etc.
4. It sounds like the placement of compounds within the map is randomized. The compound itself and the layout of buildings is created by hand and there are pre-made configurations.
5. There is not currently a day/night cycle because missions don't last long enough for that to seem like a high priority (I agree)
6. There will be water elements like streams and oceans. Basic at launch and possibly more advanced down the line.

Hopefully that's all accurate. I was half-listening while I was doing some work. Thanks to NGNG for the video.

#26 Odanan

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Posted 03 May 2019 - 12:42 PM

View PostCtrlAltWheee, on 03 May 2019 - 11:06 AM, said:


The highlights for me:
1. There *are* going to be soldiers on the ground, but not a lot. (I hope I heard this right)
2. Basically everything in the game will be available to the mod community.
3. There will be weather effects. Rain, snow, etc.
4. It sounds like the placement of compounds within the map is randomized. The compound itself and the layout of buildings is created by hand and there are pre-made configurations.
5. There is not currently a day/night cycle because missions don't last long enough for that to seem like a high priority (I agree)
6. There will be water elements like streams and oceans. Basic at launch and possibly more advanced down the line.

Hopefully that's all accurate. I was half-listening while I was doing some work. Thanks to NGNG for the video.

Thanks!!!

#27 Galenthor Kerensky

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Posted 05 May 2019 - 08:53 PM

View PostR79TCom1 Night Lanner, on 01 May 2019 - 01:51 PM, said:

The standard Bane is a dakka-boat with ten UAC2s backed up with four machine guns. 14 ballistic hard points! I



I believe so... what I have been waiting for a ****'s age is the Turkina, which I have been voting for every chance I get





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