

Why MechWarrior Online won't be a simulator
#41
Posted 29 December 2011 - 08:25 AM
You can't play it while browsing Facebook or on an iPad.
#42
Posted 29 December 2011 - 08:49 AM
"You are wroooooooooonnnnnnggggaahhhhh"
There is no greater BS be toled than one started with a phrase mass-market-appeal, or something that sounds as if it came from any kind of gaming market resarch. It surealy is safe to make a copy-cat of your game so it fits what already is played, but those market-maniacs of the industry were prooven wrong time after a time. First it was said, that making a single-player oriented games is in our past and single players only have no future, yet games like Witcher, Mass Effect and now Skyrim make fools of ones who make such claims.
TB mentioned in one of his last vids about Magica - an awesome indie game which was said was tooo complex for populus to play and the mechanics were against mass-market appeal. They were said by industry representatives "Don't do it, no one will play it" and yet Magica devs did their game the way they wanted... and it is a HIT!
Dark Souls - a game said to be too difficult for mass-market appeal... And it is a HiT! People love it!
It's 1) Because they are sick of mass-market exectly and they want something new, 2) They appreaciate the longer and harder way your game takes to provide them fun - meaning also it's more memorable and unique and so people remember it and recall what it was, so when the games is mentioned everyone knows what's it about. I hear about dozens of League of Legends clones utilizing exactly same mechanics, and yet I have no interrest to switch from LoL to other games simillar, which titles I don't even remember.
And again you forgett the consumer base which was drawn to Mechwarrior BECAUSE it was a demanding sim - and people continued to play it eventhough last release was almost 12 YEARS AGO! And they still play those relic games... Wonder why though Mechassault is rejected by whole community and treated as a lil retarded cousing no one want's remember? Because it was arcadish mass-market appeal abomination which turned away from whole the fanbase.
I am in for a game, true, I know most of things would be automatic in such a futuristic warmachine and so controlls doesn't have to be as strict as in MW3... but if I am to choose MWO to be something between Mechassault and Mechwarrior 3? I go with Mechwarrior 3.
Oh, one more, if you don't care about your core fanbase needs and cravings, you'll get MWO be in the end just another arcadish shooter which will lure some people in out of sheer curiocity... and provide them with nothing significant to make them stay... cause if it's Mass Market appeal, than the mass market will be full of simmilar games they can swap.
I want my MWO to be something of a balance, but don't want it to cater just to anyone... if it was so, it should go all the way to Mechassault and console shooter-fans. But I wouldn't caremuch for this game than, just as I never cared for Mechassault.
This approach KILLED Warhammer Online which is now dying a pathetic way of mass abandon.
Instead of following what was promissed, GW instead gave the project to Mythic, which ruined it all the way. They decided to make it mass-appealing game, so that all PvP fans would swarm and drool just seeing their system. But PvP fans does not care for warhammer, but they care for PvP, so they came, they played, had fun and than moved on, leaving the game to rott. There is no month they wouldnt shut down a server, now they try to salvage whatever they got creating another mass-appeal League of Legends clone.
I myself am a fan of Warhammer... I bought one month of gameplay to check it out... and played never again since my subscription burned out. Its atrocious abomination to Warhammer fans and a massacre of the world they loved (btw. one of best pen and paper RPGs I've ever played and still play) All this fanbase left and never come back.
May God save the King and MWO from the plague of mass-market-appeal
Edited by Hanibal Frey, 29 December 2011 - 08:57 AM.
#43
Posted 29 December 2011 - 08:59 AM
I totally agree that we all different definitions of what a simulator is. But, because of my personal definition of simulator, I dont agree that you cannot have a sci-fi simulation. Yes you can and we do it all the time.
Simulations become more accurate depending on how much information you have on the subject. If this was a simulation about something we know very little about, e.g. what the oozing mating rituals for alien life we've never seen might be like on a planet we cant examine, around a star we can only see as a spot of light.. that would be sci-fi but highly conjectural and not really a simulation.
However, almost all the technology in BT we have a very firm understanding of.. if not how it works then at least how it supposed to feel and look like. BT is a fictional alternate future of humanity using tech and drama we already have.. just extended into near-future levels. Sci-Fi yes but we know what war is. We know what people do in terms of politics, conflict and intrigue. We know what machinery and equipment do and how they work. We know what alien worlds might look and feel like. BT, as a genre, just combines some VERY familiar and well understood facets of technology, people, and standard sci-fi themes (such as FTL) into an simulation. So really, BT can indeed be simulated.
The real question is.. how WELL can it be simulated.
#44
Posted 29 December 2011 - 09:15 AM
Yeti Fiasco, on 28 December 2011 - 10:34 AM, said:
Ouch! (OK I lollded a little.)
Edited by glory, 29 December 2011 - 09:15 AM.
#45
Posted 29 December 2011 - 09:21 AM
If EVE have Big bad robots like Battletech and i could land on planets and dominate by battles i would be the happiest kid in the universe.

#46
Posted 29 December 2011 - 10:06 AM
Hanibal Frey, on 29 December 2011 - 08:49 AM, said:
"You are wroooooooooonnnnnnggggaahhhhh"
There is no greater BS be toled than one started with a phrase mass-market-appeal, or something that sounds as if it came from any kind of gaming market resarch. It surealy is safe to make a copy-cat of your game so it fits what already is played, but those market-maniacs of the industry were prooven wrong time after a time. First it was said, that making a single-player oriented games is in our past and single players only have no future, yet games like Witcher, Mass Effect and now Skyrim make fools of ones who make such claims.
TB mentioned in one of his last vids about Magica - an awesome indie game which was said was tooo complex for populus to play and the mechanics were against mass-market appeal. They were said by industry representatives "Don't do it, no one will play it" and yet Magica devs did their game the way they wanted... and it is a HIT!
Dark Souls - a game said to be too difficult for mass-market appeal... And it is a HiT! People love it!
It's 1) Because they are sick of mass-market exectly and they want something new, 2) They appreaciate the longer and harder way your game takes to provide them fun - meaning also it's more memorable and unique and so people remember it and recall what it was, so when the games is mentioned everyone knows what's it about. I hear about dozens of League of Legends clones utilizing exactly same mechanics, and yet I have no interrest to switch from LoL to other games simillar, which titles I don't even remember.
And again you forgett the consumer base which was drawn to Mechwarrior BECAUSE it was a demanding sim - and people continued to play it eventhough last release was almost 12 YEARS AGO! And they still play those relic games... Wonder why though Mechassault is rejected by whole community and treated as a lil retarded cousing no one want's remember? Because it was arcadish mass-market appeal abomination which turned away from whole the fanbase.
I am in for a game, true, I know most of things would be automatic in such a futuristic warmachine and so controlls doesn't have to be as strict as in MW3... but if I am to choose MWO to be something between Mechassault and Mechwarrior 3? I go with Mechwarrior 3.
Oh, one more, if you don't care about your core fanbase needs and cravings, you'll get MWO be in the end just another arcadish shooter which will lure some people in out of sheer curiocity... and provide them with nothing significant to make them stay... cause if it's Mass Market appeal, than the mass market will be full of simmilar games they can swap.
I want my MWO to be something of a balance, but don't want it to cater just to anyone... if it was so, it should go all the way to Mechassault and console shooter-fans. But I wouldn't caremuch for this game than, just as I never cared for Mechassault.
This approach KILLED Warhammer Online which is now dying a pathetic way of mass abandon.
Instead of following what was promissed, GW instead gave the project to Mythic, which ruined it all the way. They decided to make it mass-appealing game, so that all PvP fans would swarm and drool just seeing their system. But PvP fans does not care for warhammer, but they care for PvP, so they came, they played, had fun and than moved on, leaving the game to rott. There is no month they wouldnt shut down a server, now they try to salvage whatever they got creating another mass-appeal League of Legends clone.
I myself am a fan of Warhammer... I bought one month of gameplay to check it out... and played never again since my subscription burned out. Its atrocious abomination to Warhammer fans and a massacre of the world they loved (btw. one of best pen and paper RPGs I've ever played and still play) All this fanbase left and never come back.
May God save the King and MWO from the plague of mass-market-appeal
You make some good points. I agree that there is a large base in niche games. This game, from what I can see, is going to be a finely crafted hybrid, that has deep sim elements, at its core, yet packs the right amount of action to keep new comers interested right away. An on going world is going to give the game more depth and meaning, for so many players, creating more longitivity.
#47
Posted 29 December 2011 - 10:25 AM
#48
Posted 29 December 2011 - 07:48 PM
APPLAUSE.....
#49
Posted 29 December 2011 - 08:24 PM
Day 1:
Wake up.
Had breakfast.
Receive campaign briefing from superior officer.
Physical training.
Had lunch.
Simulator training.
Had dinner.
Check mech status with the techs in dropship cargo bay.
Sleep.
Day 2:
Wake up.
Breakfast.
PT.
Lunch.
Simulator.
Dinner.
Inspections.
Sleep.
Day 3:
Wake up.
Breakfast. Out of hotdogs.
PT.
Lunch.
Simulator.
Dinner.
Inspections.
Sleep.
Day 10:
Wake up.
Breakfast.
Superior officer says that the K-F drive is having problems. The unit will be stuck in this system for a week until another Jumpship can be shuffled in.
PT.
Lunch.
Simulator.
Took a date out for dinner.
Skipped inspections, busy banging.
Sleep.
Day 19:
Wake up late.
Ship is decelerating and reaching the target planet, the combat ready alert has been sounded.
No time for proper breakfast, eat a Twiggie on the way.
Listen to pre-drop briefing.
Wait several hours.
Sit in mech.
Get hot-dropped from orbit as screening force.
Get hit by naval-class ground defense laser battery.
Die.
Booted from server.
Account deleted.
#50
Posted 29 December 2011 - 10:20 PM

#51
Posted 29 December 2011 - 10:43 PM
Xhaleon, on 29 December 2011 - 08:24 PM, said:
...
Day 19:
Wake up late.
Ship is decelerating and reaching the target planet, the combat ready alert has been sounded.
No time for proper breakfast, eat a Twiggie on the way.
Listen to pre-drop briefing.
Wait several hours.
Sit in mech.
Get hot-dropped from orbit as screening force.
Get hit by naval-class ground defense laser battery.
Die.
Booted from server.
Account deleted.
I don't know why this was so funny, but I laughed for a good 10 minutes straight. This guy had a really bad day.
#52
Posted 30 December 2011 - 04:33 PM
#53
Posted 30 December 2011 - 05:01 PM
I want the same sort of combat simulator experience I got with MW1/2/3, MPBT1/2 and BattleTech 3025. Want to hot drop in and just PLAY the game..you can do that, it doesn't actually takes weeks of practice to use a Mech with enough skill to win once in a while. Want to spend hours learning how to get your weapons heat balanced with the heat sinks on your Mech WHILE you are in a hot enviroment and have jump jets, that's there as well. Easy enough to play without hours of tutorials, but complicated enough at the same time that you can really increase your skills in the game by more then JUST getting better twitch skills or a Bigger Better Weapon like every OTHER MMO out there.
Give me working physics, my Mech falls, I want to see that thing take damage, I want to be able to ram a Mech at top speed and send one OR both of us flying, sparks and parts spraying out around us. Jump jetting should be like sticking rockets under a box..one hell of a wild and dangerous ride. Heat should really matter, not just be that annoying button I have to hit every alpha. If my side torso gets blown off, my freaking ARM on that side better damn well fall off! On occasion, I expect that any damage being done will result in a critical hit..those lucky shots that hit JUST right to damage the weapons, actuators, engine, sensors, etc of the Mech..it's quite realistic, just ask the Bismarck, among others.. All the TT things that can actually be ported to real time, including the piloting and gunnery modifications, so the game is as close to a simulation of a TT game of BattleTech as possible..that's what I want...
As long as it ain't MA or MW4, I'll probably be content to play the game, get close to what I want, I'll spend money just to support the development of the game, regardless of what I can buy...I'll own every single possible cosmetic item you make, multiples if that's all there is to buy!
#54
Posted 30 December 2011 - 05:43 PM
but the casuals will not.
#55
Posted 30 December 2011 - 07:44 PM
It just needs to have a smooth enough learning curve, and you can have the best of both worlds.
#56
Posted 31 December 2011 - 05:52 PM
UncleKulikov, on 30 December 2011 - 07:44 PM, said:
It just needs to have a smooth enough learning curve, and you can have the best of both worlds.
indeed, a teired skill approach ala what Blizzard has done for WoW is the way to go. But imagine the resources required for such an approach. Blizzard has hundreds of devs working for them, doing art, programming, fault checking, network analysis, gameplay etc etc
i doubt anyone else in the world has the resources Blizzard has.
#57
Posted 31 December 2011 - 07:58 PM
Bloody, on 31 December 2011 - 05:52 PM, said:
indeed, a teired skill approach ala what Blizzard has done for WoW is the way to go. But imagine the resources required for such an approach. Blizzard has hundreds of devs working for them, doing art, programming, fault checking, network analysis, gameplay etc etc
i doubt anyone else in the world has the resources Blizzard has.
Bloody, you can't use WoW or any other standard MMO to compare with MWO..good gods look at the acronyms. WoW and other games of it's type aren't single dimensional on game options, there's PvE, there's crafting, there's social stuf and there is PvP. MWO has..PvP..all the time..nothing else. Check out Planetside for a better comparison. You play, you get xp, you get skills trained, those let you use more weapons, get vehicles, train to use more vehicles, and you get skills to help you with the weapons and vehicles. But guess what, without personal skill, you can't do jack no matter how high your character skills get, they help you play the game easier..they don't make YOU better. WoW, it's the character skills, not your personal skills that get the win..even in PvP. Planetside, a newb with good eye-hand coordination can hold their own with someone at the highest levels who can't hit the ground when they trip but has played for a long time. WoW, a newb can't touch a high level character, it's often impossible to even hit a capped character in WoW with a new character..literally impossible. We have no PvE to train with, we have no crafting or social points to spend our time on, we have fighting each other and fighting each other AND..for grins and giggles, fighting each other!
You should listen to the 3 Steps Ahead podcast..it's mentioned more then once..that's the goal..player skills matter.
#58
Posted 01 January 2012 - 01:21 AM
If i need to use the entirety of my keyboard just to power up or shut down my mech.... youre doing it wrong.
Anyone remember the old X-wing and Tie fighter sim games? Yes? No? .... i feel old now. T_T
Thats as much simulation as i would want.
It was fairly easy to controll your fighter... you choose your missle/bomb loadout.. could change firemode for your lasers, could easaly change power supply to weapons/shields/engine and ofcourse controll how fast youre flying...
All this was done with just a handfull of buttons... wich made the game easy to play but hard to master. Everyone could jump into a X-Wing and start blasting things but if you had any idea you would allways be changing around the power output and the direction your shields would face the strongest and stuff like that.
And thats what i would really like MWO to be:
A game that is easy to get into but difficult to master.
It really isnt of interest if you call it a Sim or a FPS or whatever aslong as the Devs give you enough control over a mech that someone who knows what hes doing will allways be better, but also simple enough for new folks to jump in, play a few games and have a good time.
Because having this "good time" no matter if youre a pro or a new player is the ideal that you should aim for as a Dev.
Only being able to play the game if you took a grade in mech control will dry up your player base to the couple of nerds that get a ***** thinking about playing the game with a Steel battalion kind of controller. THAT is not what you should aim for if you want to make cash off of your F2P game.
Make the controls deep, but not bottomless is what i would like to see.
Edited by Riptor, 01 January 2012 - 01:21 AM.
#59
Posted 01 January 2012 - 08:55 AM
Gouka, on 29 December 2011 - 01:34 AM, said:
Aiming for the BT elitist niche would, without a doubt, wreck this game's chance at making money. If it is going to be F2P, which it is, it must be much more appealing to a much larger base of gamers. "Simulators" is not really even a niche by itself. I have never met anyone who is just a "simulator" player. Most people that like simulators, like other styles of games before simulators. This game not only needs to be marketed AWAY from the fact that it's a simulator, but it needs to have plenty of fast paced action to keep it feeling like a video game and not like a table top snooze-fest.
Edited by Red Beard, 01 January 2012 - 08:57 AM.
#60
Posted 01 January 2012 - 09:09 AM
Bloody, on 30 December 2011 - 05:43 PM, said:
but the casuals will not.
Don't agree one bit I think both would get bored and leave. simply put casuals generally want something they can play fast and generally want a faster paced more direct action engaging game. While the devs have stated 15-20 match times. I'm imagining these will be no respawn matches. Also theres quality games for free that give that type of engaging fast paced action and trying to compete with the established ones like TF2 isn't going to work
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