I'm beginning to dread when the vote picks Hibernial Rift. The invisible wall is still there and if you're in something slow (like my Night Gyr), by the time you work your way around it, you're piranha food.
Please fix the bug in the map - and maybe turn the gamma down a bit. The only way I can play it without wearing sunglasses is in thermal vision mode.
Invisible Wall On Hibernial Rift
Started by Skippy The Danger Squirrel, May 02 2019 06:53 AM
2 replies to this topic
#1
Posted 02 May 2019 - 06:53 AM
#2
Posted 02 May 2019 - 07:08 AM
A fix for the invisible wall will likely get bundled in with the monthly patch as I'm fairly certain PGI has been made aware of it. That's typically when they address map woes anyway. As for the gamma issue... I suppose we can call it immersive in the meantime? I mean, snow blindness is very much a thing just due to reflected light. But yeah, I'd tend to agree that it's just a little TOO white. A little extra grime would do wonders to tone it back.
#3
Posted 02 May 2019 - 07:54 AM
Verilligo, on 02 May 2019 - 07:08 AM, said:
A fix for the invisible wall will likely get bundled in with the monthly patch as I'm fairly certain PGI has been made aware of it. That's typically when they address map woes anyway. As for the gamma issue... I suppose we can call it immersive in the meantime? I mean, snow blindness is very much a thing just due to reflected light. But yeah, I'd tend to agree that it's just a little TOO white. A little extra grime would do wonders to tone it back.
Snow blind is "immersive" in the same way that gun shot wounds, broken bones, concussions, and being burned alive are "immersive", but I play video games to get all of the fun without having to actually risk life and limb, or eye in the this case, so the snow blindness needs to go. My eyes shouldn't hurt playing MWO.
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