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Tactical shutdown and going prone


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#1 5h3p4rd

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Posted 26 July 2012 - 02:26 PM

Posted this at the same time I did yesterday before I knew that there was a difference between Beta and actual forums. Not a forum person; it's for this reason I hate ever posting on any.

Edited by 5h3p4rd, 27 July 2012 - 10:52 AM.


#2 Noth

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Posted 26 July 2012 - 03:08 PM

You can already power down.

As for going prone. LoL. Your mech takes so long to get up that it's basically a death sentence

#3 Sparti

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Posted 26 July 2012 - 07:40 PM

View Post5h3p4rd, on 26 July 2012 - 07:29 PM, said:


Ah. I looked through the settings to find such a key before I posted this, I must have missed it.



You are breaking the NDA right now : /

Edited by Sparti, 26 July 2012 - 07:40 PM.


#4 ManDaisy

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Posted 26 July 2012 - 08:38 PM

I would like to go prone. Will make me hard to snipe from a distance until I can ambush you.

#5 Noth

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Posted 26 July 2012 - 09:44 PM

View Post5h3p4rd, on 26 July 2012 - 07:29 PM, said:


Ah. I looked through the settings to find such a key before I posted this, I must have missed it.

The thing is, even though it takes a moment for your mech to get up, it allows you to hide behind far lower-lying terrain than normal...easy enough to wait for a threat to pass by, get out of sight, and then get up and move in from behind.

It is a bit of a silly suggestion, but you could do it in the board game to great tactical benefit in the right situations (also, if you were playing a 'blind' game, as it were...two identical maps hidden from one another, with a GM putting in sensor contacts and such)


Don't know about setting but they have mentioned being able to shutdown.

Also yes you can prone in TT, but there's a lot of things that simply wouldn't work or be viable here simply because this game is not turn based.





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