

Vgl 1 - 3 Ppc Vs 2 Ppc + Gauss
#1
Posted 04 May 2019 - 11:30 AM
I'm running 6 jump jets on both builds because why else would you pop tart in a VGL? 255 engine in the gauss build, 265 in the triple PPC build. Theoretical deeps is about 1 point better with triple PPCs - so very close. Yet, I find myself cooking off often and having to simmer down often with triple PPCs.
Perhaps I am more tempted to eat the ghost heat with triple PPCs since it takes more effort to alpha with the gauss in the mix?
For those who have tried, which build do you prefer?
#2
Posted 04 May 2019 - 11:38 AM
#3
Posted 04 May 2019 - 11:43 AM
#4
Posted 04 May 2019 - 11:51 AM

#5
Posted 04 May 2019 - 11:58 AM
VGL-1 Triple ERPeepers
Or did you go with max arm armor and fill the arms with dubs?
#7
Posted 04 May 2019 - 12:42 PM
FupDup, on 04 May 2019 - 11:58 AM, said:
VGL-1 Triple ERPeepers
Or did you go with max arm armor and fill the arms with dubs?
Yes I put some sinks in the right arm and protected it. You don't need many jump jets true, except that the quirks don't pay off with just a couple of jets. I've also found the extra agility afforded by the jets to be rather important. You can reposition much more effectively, and you always have fuel when your weapons are off cool down. With 6 jets for example you can fire off the PPCs then bring yourself to a hover to snap the gauss round or third PPC off on target.
#8
Posted 04 May 2019 - 01:07 PM
#9
Posted 04 May 2019 - 02:01 PM
Y E O N N E, on 04 May 2019 - 01:07 PM, said:
Yeah definitely, I found though that I would often end up on nominal heat without a firing position, so I went all in with the jets to see the difference and have ended up preferring it. I began to enjoy the freedom of being able to drop into and fly out of holes/canyons etc that other 'Mechs have difficulty scaling. It sort of kind of reminds me of the golden age of pop tarting when I used to run a UAC 5 dual PPC Shadowhawk. Aah the good old days!
#10
Posted 04 May 2019 - 02:33 PM
The ERPPC VGL is less of a classic poptart than the BJ-3 and almost more of a turret, so I place less importance on JJ mobility.
#11
Posted 04 May 2019 - 03:17 PM
The truly significant "heat increase" is from the opportunity cost of spending the tonnage on jets instead of an extra dub, but the Vape Eagle has tonnage for days so I don't think it would matter as much on that mech as much as it would for something gimmicky like a double HPPC Blackjack that doesn't have any tonnage to spare.
#12
Posted 04 May 2019 - 03:22 PM
I run 3JJ on the -3 only because I need a JJ bar with lots of juice to constantly fire. With 3ERPPC you kinda can't fire as often so it's not an issue. 4+ JJ is crazy and you're missing out on DHS.
#13
Posted 04 May 2019 - 03:27 PM
FupDup, on 04 May 2019 - 03:17 PM, said:
The truly significant "heat increase" is from the opportunity cost of spending the tonnage on jets instead of an extra dub, but the Vape Eagle has tonnage for days so I don't think it would matter as much on that mech as much as it would for something gimmicky like a double HPPC Blackjack that doesn't have any tonnage to spare.
The HPPC BJ-3 is not really a gimmick, it's a serious build which is why it's A-tier on GrimMechs. And for standard weight PPCs it has no shortage of tonnage to spend on dubs. Plus it has a dissipation quirk.
Bottom line is that more jets further interrupts the rate of fire on a build archetype already struggling to fire as fast as it can. I said the influence is subtle, but it's definitely there.
#14
Posted 04 May 2019 - 03:35 PM
Wot a scrub
Thanks for the 280 build Yeonne
#15
Posted 04 May 2019 - 03:41 PM
Y E O N N E, on 04 May 2019 - 03:27 PM, said:
The HPPC BJ-3 is not really a gimmick, it's a serious build which is why it's A-tier on GrimMechs. And for standard weight PPCs it has no shortage of tonnage to spend on dubs. Plus it has a dissipation quirk.
Bottom line is that more jets further interrupts the rate of fire on a build archetype already struggling to fire as fast as it can. I said the influence is subtle, but it's definitely there.
I consider it to be a gimmick because it's trying to cram more guns than it can comfortably cool (as you mentioned) and because it lacks any kind of defense within 90 meters (assuming you copied the GrimMechs build). I can already hear the Fleas salivating from here.
Of course, the biggest flaw it has is that it can't carry Clan ERPPCs...
Edited by FupDup, 04 May 2019 - 03:42 PM.
#16
Posted 04 May 2019 - 04:02 PM
FupDup, on 04 May 2019 - 03:41 PM, said:
Of course, the biggest flaw it has is that it can't carry Clan ERPPCs...
It's not more guns than it can comfortably cool, it can cool them just fine thanks to the quirks and without sacrificing any of its speed. The VGL has more trouble cooling three cERPPCs than the BJ-3 has cooling two HPPCs; the latter almost never hits redline and is more limited by the weapon cycle time.
But if you throw on more JJs, it starts eating into it, which is what I was pointing out with running four when using ERPPCs. Those guns need to fire more often to work because they are only 2/3 the damage, and with more JJs cutting into the dissipation you ruin that. The same applies to cERPPCs which, if you are going to actually take advantage of having more than two, requires all the dissipation you can get.
#17
Posted 04 May 2019 - 04:54 PM
#19
Posted 04 May 2019 - 04:56 PM
#20
Posted 04 May 2019 - 05:11 PM
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