#1
Posted 10 May 2019 - 10:36 AM
#2
Posted 10 May 2019 - 11:20 AM
#3
Posted 10 May 2019 - 11:23 AM
WrathOfDeadguy, on 10 May 2019 - 11:20 AM, said:
A fair point!
#4
Posted 10 May 2019 - 11:56 AM
So if you like to pop up and one shot your enemy this is for you. If you like to run around poking and shooting i would skip it
#5
Posted 10 May 2019 - 12:23 PM
#6
Posted 10 May 2019 - 01:47 PM
No.
Engine cap. Look at it.
#7
Posted 10 May 2019 - 02:10 PM
#9
Posted 10 May 2019 - 02:30 PM
#10
Posted 10 May 2019 - 02:40 PM
#11
Posted 10 May 2019 - 02:43 PM
You only have to look at Jager / Rifleman as examples. Especially the Jager... It looses arms incredibly easy, made worst by PGI altering the armour values to for no reason.
Thus the mech will need to be played at 600m+ all the time or it will be weak.
#12
Posted 10 May 2019 - 02:43 PM
#13
Posted 10 May 2019 - 03:06 PM
With the highest engine cap and maxed speed tweak, you can chug along at about 63.7 kmph which isn't horrible for a heavy mech of any type (It's almost average heavy speeds at 64.8 kmph) but I think PGI was a little harsh with the engine cap limitations with exceptions of the 2 and A variants. What I'm not a particular fan was the disappointing lower hard point barrel on the arms, than what was depicted on the blue prints that they released for the early adoption rewards.
#14
Posted 10 May 2019 - 03:18 PM
#15
Posted 10 May 2019 - 03:32 PM
Y E O N N E, on 10 May 2019 - 03:18 PM, said:
Perhaps not as powerful, but I would like to get something for the Rifleman IIC for each variant that honors the fire control systems and some kind of quirk to make the radar dish useful.
#16
Posted 10 May 2019 - 03:37 PM
Arnold The Governator, on 10 May 2019 - 03:06 PM, said:
With the highest engine cap and maxed speed tweak,
There is a fair chance it won't get much, if any. What it needs is survival, same as the Jager/Rifleman currenty need, but are lacking... The likelihood of it is - IMO - slim.
Increase Pulse range ain't gonna do anything really.
And no one is going to waste 20 odd points of skill made for speed tweak which means sub 60km/h the mech is the slowest heavy in the game. It's gonna need to either output some absurd damage or be able to eat a lot.
Edited by justcallme A S H, 10 May 2019 - 03:38 PM.
#17
Posted 10 May 2019 - 03:45 PM
#18
Posted 10 May 2019 - 04:07 PM
IIC-2 / UAC2s
IIC / LPL/ERML
IIC / ERL
IIC / ERPPC
IIC-3 / UAC5
IIC-CH IIC-CH / Gauss/Peep
Didn't bother with the -4 because that is DOA. Also builds probably aren't perfect, just what I slapped together quickly.
But yeah they are only *JUST* going to be OK. Simply because of speed and all arm mounts cause as I said earlier the Jager/Rifleman are in a average-at-best place currently. They really need a minor arm armour bonus, like +5 armour would be enough after the silly armour redistribution last year that no one wanted and mechs didnt need.
#19
Posted 10 May 2019 - 04:09 PM
#20
Posted 10 May 2019 - 05:19 PM
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