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Rifleman Iic (S) - Worth It?

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#1 RickySpanish

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Posted 10 May 2019 - 10:36 AM

I'm wondering how good the Rifleman IIC main variant will be, so that I might judge whether the S version is a worthwhile investment. The camo pattern certainly sucks from the initial concept art (though maybe it's shiny), so my judgement of its worth would be purely based on effective builds. I've tried a couple of theorycraft builds with large lasers/large pulse/ppcs and I'm firmly on the fence. What do you guys think? I reckon the dakka, hero and second reinforcement might be the good ones here.

#2 WrathOfDeadguy

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Posted 10 May 2019 - 11:20 AM

There's no reason not to wait, if you have even a hint of a doubt. You get the same early adopter bonuses no matter what tier of the pack you preordered before the deadline, and none of the other content is time sensitive. Unless you're totally over the moon with nostalgia for the 'Mech, wait until you've driven the standard variant a few times.

#3 RickySpanish

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Posted 10 May 2019 - 11:23 AM

View PostWrathOfDeadguy, on 10 May 2019 - 11:20 AM, said:

There's no reason not to wait, if you have even a hint of a doubt. You get the same early adopter bonuses no matter what tier of the pack you preordered before the deadline, and none of the other content is time sensitive. Unless you're totally over the moon with nostalgia for the 'Mech, wait until you've driven the standard variant a few times.


A fair point!

#4 Monkey Lover

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Posted 10 May 2019 - 11:56 AM

Only worry i see about these mechs is getting disarmed. Other than this is a 55 ton 2c mech you should be able to glass cannon the heck out of this thing.


So if you like to pop up and one shot your enemy this is for you. If you like to run around poking and shooting i would skip it :)

#5 Shanrak

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Posted 10 May 2019 - 12:23 PM

Arm only weapons will limit how much glass cannoning you can really do since that extra tonnage for arm armor adds up. It does have the potential to be a solid mech though.

#6 HammerMaster

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Posted 10 May 2019 - 01:47 PM

Hahhahah.
No.
Engine cap. Look at it.

#7 Battlemaster56

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Posted 10 May 2019 - 02:10 PM

The engine cap is not much of a problem for this mech.

#8 HammerMaster

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Posted 10 May 2019 - 02:25 PM

View PostBattlemaster56, on 10 May 2019 - 02:10 PM, said:

The engine cap is not much of a problem for this mech.

If it's not a prob they could have bumped it for that one more sink. But NOOOOOOOOOOOOOOOOOOOO.

#9 Teenage Mutant Ninja Urbie

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Posted 10 May 2019 - 02:30 PM

the engine cap will be a problem in NascarQueue, not so much in faction; but like others have said: if you preordered, just wait till the standard-pack is in your account and have a look, before shelling out extra-cash for no added bonus. you can always do that later on, too. ;)

#10 Battlemaster56

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Posted 10 May 2019 - 02:40 PM

If you gonna stand around then yeah you gonna get ****** by nascar, but going in SQ you knew you gotta stay on the move. And bumping the engine cap to a 280 for basic heavy speed and one engine heatsink is not really big deal to me personally. Espically when I already running the most compact dhs in game that can be shoved anywhere and still not worry bout heat problems.

#11 justcallme A S H

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Posted 10 May 2019 - 02:43 PM

It is going to entirely depend on how big the arms are. They look, based on the art, to be sizeable. I get the feeling it isn't going to be great unless it has some quirks. So have to wait and see.

You only have to look at Jager / Rifleman as examples. Especially the Jager... It looses arms incredibly easy, made worst by PGI altering the armour values to for no reason.

Thus the mech will need to be played at 600m+ all the time or it will be weak.

#12 Xeno Phalcon

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Posted 10 May 2019 - 02:43 PM

The 2 and A models might be alright, still really slow for a clan heavy, but the 235 capped engines are nuts, a 65ton clan mech doing 58kph is all kinds of ouch if this thing dosnt come out the gate with like, Orion levels of armor quirks.

#13 Valdarion Silarius

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Posted 10 May 2019 - 03:06 PM

As an advocate who has been pushing this mech to get into MW:O after all of these years, I'd advise you to wait until the quirks are publicly released. If we are going by any lore quirks here and if PGI decides to honor them, expect similar IS Rifleman quirks like increased pulse laser range and increased sensor detection ranges.

With the highest engine cap and maxed speed tweak, you can chug along at about 63.7 kmph which isn't horrible for a heavy mech of any type (It's almost average heavy speeds at 64.8 kmph) but I think PGI was a little harsh with the engine cap limitations with exceptions of the 2 and A variants. What I'm not a particular fan was the disappointing lower hard point barrel on the arms, than what was depicted on the blue prints that they released for the early adoption rewards.

#14 Y E O N N E

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Posted 10 May 2019 - 03:18 PM

It's not going to get firepower quirks anywhere close to as strong as the ones on the IS Rifleman because it really doesn't need them.

#15 Valdarion Silarius

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Posted 10 May 2019 - 03:32 PM

View PostY E O N N E, on 10 May 2019 - 03:18 PM, said:

It's not going to get firepower quirks anywhere close to as strong as the ones on the IS Rifleman because it really doesn't need them.

Perhaps not as powerful, but I would like to get something for the Rifleman IIC for each variant that honors the fire control systems and some kind of quirk to make the radar dish useful.

#16 justcallme A S H

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Posted 10 May 2019 - 03:37 PM

View PostArnold The Governator, on 10 May 2019 - 03:06 PM, said:

As an advocate who has been pushing this mech to get into MW:O after all of these years, I'd advise you to wait until the quirks are publicly released. If we are going by any lore quirks here and if PGI decides to honor them, expect similar IS Rifleman quirks like increased pulse laser range and increased sensor detection ranges.

With the highest engine cap and maxed speed tweak,


There is a fair chance it won't get much, if any. What it needs is survival, same as the Jager/Rifleman currenty need, but are lacking... The likelihood of it is - IMO - slim.

Increase Pulse range ain't gonna do anything really.

And no one is going to waste 20 odd points of skill made for speed tweak which means sub 60km/h the mech is the slowest heavy in the game. It's gonna need to either output some absurd damage or be able to eat a lot.

Edited by justcallme A S H, 10 May 2019 - 03:38 PM.


#17 Y E O N N E

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Posted 10 May 2019 - 03:45 PM

It's a gunbag, and a fairly good one because the inherent firepower is tremendous even with that small engine (which not all of them are stuck with). I suspect it will be a favorite pick in FP for ranged defense.

#18 justcallme A S H

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Posted 10 May 2019 - 04:07 PM

Yeah I mean there are some that are going to be OK.

IIC-2 / UAC2s
IIC / LPL/ERML
IIC / ERL
IIC / ERPPC
IIC-3 / UAC5
IIC-CH IIC-CH / Gauss/Peep

Didn't bother with the -4 because that is DOA. Also builds probably aren't perfect, just what I slapped together quickly.

But yeah they are only *JUST* going to be OK. Simply because of speed and all arm mounts cause as I said earlier the Jager/Rifleman are in a average-at-best place currently. They really need a minor arm armour bonus, like +5 armour would be enough after the silly armour redistribution last year that no one wanted and mechs didnt need.

#19 Thorn Hallis

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Posted 10 May 2019 - 04:09 PM

Judging by the pic on the main side the arms look a bit low slung.

#20 WrathOfDeadguy

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Posted 10 May 2019 - 05:19 PM

The arms are lower, relative to the cockpit, than the RoFL Classic... but that seems to be mostly because the cockpit itself is higher. The real joker in the deck is the pancake; how much of that thing is side and how much is CT will absolutely make all the difference between a viable 'Mech and a giant doorstop. The low engine caps on most of the variants are a handicap, but not nearly as bad of one as a CT-visible-from-orbit hat would be. The dakka variants IMO make the pack worth getting, because it looks like a straight improvement over the NTG for AC2 spam... but I'm not gonna throw down for anything beyond the basic pack until I know how much of a liability the pancake hat is.





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