Free Event Hero — La Malinche Builds
#21
Posted 05 May 2019 - 02:30 PM
#23
Posted 05 May 2019 - 07:42 PM
#24
Posted 05 May 2019 - 08:15 PM
SmokeGuar, on 05 May 2019 - 09:57 AM, said:
i think pgi were kicking around with the idea of using tag to reduce spread on all missiles. nothing came of it though. im not sure what tag does anymore at this point. im not a big missile user so i consider it a waste of tonnage.
Edited by LordNothing, 05 May 2019 - 08:16 PM.
#28
Posted 06 May 2019 - 04:32 AM
#29
Posted 06 May 2019 - 06:32 AM
That the secret to survivin'
Is knowin' what to throw away
And knowin' what to keep"
Edited by thievingmagpi, 06 May 2019 - 06:32 AM.
#30
Posted 06 May 2019 - 03:23 PM
I'm OK with UAC20+2LPL+1ML+LFE350 now, seems to work. You use the better part of the quirks and have decently syncing weapons that allow to torso twist between the shots.
#31
Posted 06 May 2019 - 04:00 PM
Gagis, on 04 May 2019 - 01:14 PM, said:
Thats how I have been doing this. The LPL hardpoints are painfully low but at least the MRM hits things.
I swapped out the TC1 and some armor for an ERSML in the head and an extra heatsink in the right arm; once you get some skills in the thing (namely survival and operations) it actually works pretty well. Doing a lot of damage spreading with the big arms and making it through matches with some solid 700+ damage numbers. Thanks for sharing the build.
Edited by Mister Maf, 06 May 2019 - 04:01 PM.
#32
Posted 07 May 2019 - 04:11 PM
#33
Posted 09 May 2019 - 09:03 AM
360 Light Engine, Endo Steel, uAC20, MRM40, 3xML, double heat sinks until you fill it up and Voilà!! You get yourself the old feeling of a brawling Atlas, burst someone with a double tap for 95 damage to the face, shield with arms and wait for CD. It's lacking armor quirks but it does work is used with caution.
#34
Posted 09 May 2019 - 01:44 PM
Think it's some BS they gave the 3S all the good quirks. With all the crazy builds people are able to do now, all the banshees could use some armor buffs. Although I guess they balanced it by lowering the agility on the 3S.
Edited by MechaBattler, 09 May 2019 - 01:57 PM.
#35
Posted 09 May 2019 - 05:01 PM
It has very good quirks, but given my playstyle, i just cant make anything out of the mech, i need the ability to play some poke combat since at higher levels of play walking into flat level terrain with little to no cover is a suicide.
#36
Posted 09 May 2019 - 05:12 PM
#37
Posted 10 May 2019 - 12:39 PM
Mister Maf, on 09 May 2019 - 05:12 PM, said:
It used to be like that but since the engine decoupling: acceleration/deceleration, twist and turn speeds are non dependant on engine size. What engines do now is determining you speed.
#38
Posted 10 May 2019 - 02:02 PM
Brizna, on 10 May 2019 - 12:39 PM, said:
It used to be like that but since the engine decoupling: acceleration/deceleration, twist and turn speeds are non dependant on engine size. What engines do now is determining you speed.
Be that the case then I was told erroneously by a certain high profile comp streamer that acceleration is a function of top speed. Regardless, the Banshee's acceleration is above average for its weight and the increased to speed helps a lot for avoiding damage.
#39
Posted 11 May 2019 - 05:05 AM
The6thMessenger, on 06 May 2019 - 12:48 AM, said:
So does other mechs like TBR and I could handle them. It's a matter of trade-offs.
I did a similar build and discovered my side torso was significantly more fragile.
If I were to put a large MRM launcher on a Banshee I would probably go for the Siren. The missile hardpoint on the Siren is fixed to the side of the shoulder and contours the arm. it is also high up and does not place a massive box on the top of an already tall target. Also there is the -15% missile cooldown on the Siren.
But I do have the luxury of owning both Banshee hero mechs.
Edited by Lykaon, 11 May 2019 - 05:12 AM.
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