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Free Event Hero — La Malinche Builds


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#21 Y E O N N E

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Posted 05 May 2019 - 02:30 PM

I find the damage output on the 3LPL+AC/10 to be OK, the larger issue is trying to get the arm lasers around team mates.

#22 The6thMessenger

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Posted 05 May 2019 - 03:02 PM

View PostPhoenixFire55, on 05 May 2019 - 11:01 AM, said:

65kph is easily enough for any nascar and LM does that no sweat.


Well yeah, but you'd be part of the herd.

#23 LordNothing

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Posted 05 May 2019 - 07:42 PM

i went with hgauss, mrm40 and 4erml.

#24 LordNothing

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Posted 05 May 2019 - 08:15 PM

View PostSmokeGuar, on 05 May 2019 - 09:57 AM, said:

TAG does nada with MRMs.


i think pgi were kicking around with the idea of using tag to reduce spread on all missiles. nothing came of it though. im not sure what tag does anymore at this point. im not a big missile user so i consider it a waste of tonnage.

Edited by LordNothing, 05 May 2019 - 08:16 PM.


#25 Lykaon

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Posted 05 May 2019 - 09:36 PM

View PostThe6thMessenger, on 04 May 2019 - 05:23 AM, said:

At least the MRM40 is high up.


And vastly inflates the right torso hitbox.

#26 The6thMessenger

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Posted 06 May 2019 - 12:48 AM

View PostLykaon, on 05 May 2019 - 09:36 PM, said:

And vastly inflates the right torso hitbox.


So does other mechs like TBR and I could handle them. It's a matter of trade-offs.

#27 PhoenixFire55

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Posted 06 May 2019 - 02:23 AM

View PostThe6thMessenger, on 05 May 2019 - 03:02 PM, said:

Well yeah, but you'd be part of the herd.

Eh ... No.

#28 Brizna

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Posted 06 May 2019 - 04:32 AM

"the only winning move is not to play."

Posted Image

#29 thievingmagpi

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Posted 06 May 2019 - 06:32 AM

"Every gambler knows
That the secret to survivin'
Is knowin' what to throw away
And knowin' what to keep"

Edited by thievingmagpi, 06 May 2019 - 06:32 AM.


#30 Kuaron

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Posted 06 May 2019 - 03:23 PM

I tried going with the quirks, but having to stare for a single AC10 in a boxy assault is just too bad.

I'm OK with UAC20+2LPL+1ML+LFE350 now, seems to work. You use the better part of the quirks and have decently syncing weapons that allow to torso twist between the shots.

#31 Mister Maf

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Posted 06 May 2019 - 04:00 PM

View PostGagis, on 04 May 2019 - 01:14 PM, said:

https://mech.nav-alp...6a9ff185_BNC-LM

Thats how I have been doing this. The LPL hardpoints are painfully low but at least the MRM hits things.

I swapped out the TC1 and some armor for an ERSML in the head and an extra heatsink in the right arm; once you get some skills in the thing (namely survival and operations) it actually works pretty well. Doing a lot of damage spreading with the big arms and making it through matches with some solid 700+ damage numbers. Thanks for sharing the build.

Edited by Mister Maf, 06 May 2019 - 04:01 PM.


#32 Appogee

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Posted 07 May 2019 - 04:11 PM

MRM40+LB10+4MPL+LFE370 for an alpha of 74 and enough speed to keep up with the herd.

#33 Brizna

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Posted 09 May 2019 - 09:03 AM

One of La Malinche's strongest points is that it is very agile for a 95 toner, I haven't checked actual numbers but it feels as it was something like a Catapult or Thunderbolt when turning and accelerating. If you add to that the large shielding arms and the low hard-points that thing is screaming: "I want to brawl man". And so I did:

360 Light Engine, Endo Steel, uAC20, MRM40, 3xML, double heat sinks until you fill it up and Voilà!! You get yourself the old feeling of a brawling Atlas, burst someone with a double tap for 95 damage to the face, shield with arms and wait for CD. It's lacking armor quirks but it does work is used with caution.

#34 MechaBattler

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Posted 09 May 2019 - 01:44 PM

I've had mine since it was released. Back then I ran it with the 380XL, 3xLPL, AC10, Medium laser or extra heatsink. It was fun to brawl with. With the LFE I go to 350 and use more or less the same build. But with all the power creep it just has too many limitations compared to the competition. So I don't use them much anymore. Especially as I'm no longer doing FP or group queue.

Think it's some BS they gave the 3S all the good quirks. With all the crazy builds people are able to do now, all the banshees could use some armor buffs. Although I guess they balanced it by lowering the agility on the 3S.

Edited by MechaBattler, 09 May 2019 - 01:57 PM.


#35 panzer1b

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Posted 09 May 2019 - 05:01 PM

So yeah, after giving it a bit more of a try i have to say this mech shows once and for all that quirks mean very little when you are dealing with some of the worst hardpoints in the game. The thing just cant do much since it has 4 or its 6 hardpoints so low they are unable to do anything outside of level terrain.

It has very good quirks, but given my playstyle, i just cant make anything out of the mech, i need the ability to play some poke combat since at higher levels of play walking into flat level terrain with little to no cover is a suicide.

#36 Mister Maf

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Posted 09 May 2019 - 05:12 PM

Playing with it some more, I decided to try out putting an XL 380 in it and with this thing's hitboxes I have yet to be punished for it. As a matter of fact, going 65 kph has raised my survivability instead of the XL engine lowering it. I still always die to CT loss but the acceleration is much snappier which lets me maneuver to avoid fire much more easily, at least to the degree that you can expect a mech like the Banshee to maneuver.

#37 Brizna

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Posted 10 May 2019 - 12:39 PM

View PostMister Maf, on 09 May 2019 - 05:12 PM, said:

but the acceleration is much snappier which lets me maneuver to avoid fire much more easily


It used to be like that but since the engine decoupling: acceleration/deceleration, twist and turn speeds are non dependant on engine size. What engines do now is determining you speed.

#38 Mister Maf

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Posted 10 May 2019 - 02:02 PM

View PostBrizna, on 10 May 2019 - 12:39 PM, said:


It used to be like that but since the engine decoupling: acceleration/deceleration, twist and turn speeds are non dependant on engine size. What engines do now is determining you speed.

Be that the case then I was told erroneously by a certain high profile comp streamer that acceleration is a function of top speed. Regardless, the Banshee's acceleration is above average for its weight and the increased to speed helps a lot for avoiding damage.

#39 Lykaon

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Posted 11 May 2019 - 05:05 AM

View PostThe6thMessenger, on 06 May 2019 - 12:48 AM, said:


So does other mechs like TBR and I could handle them. It's a matter of trade-offs.



I did a similar build and discovered my side torso was significantly more fragile.

If I were to put a large MRM launcher on a Banshee I would probably go for the Siren. The missile hardpoint on the Siren is fixed to the side of the shoulder and contours the arm. it is also high up and does not place a massive box on the top of an already tall target. Also there is the -15% missile cooldown on the Siren.

But I do have the luxury of owning both Banshee hero mechs.

Edited by Lykaon, 11 May 2019 - 05:12 AM.






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