Syncro Drops Have To Stop
#1
Posted 04 May 2019 - 02:17 AM
NOT FAIR. To start and to end. We both know. Don´t even try to search excuses. If it was fair, you will not do it. Period.
Please. Be mature. Confront the reality. Don´t inflate your numbers so artificially. Because the guys that play the game in a daily basis don´t believe anymore stats or Jarl lists. There are people very hight in this lists that are almost nothing 1 vs 1. Be more interested in being a better player than in cheating to have better numbers.
If you like the team play, go for team queue.
It´s time to stop. You can take a cake of the dish when the dish is full and no one will notice it... But now the dish is empty. And you´re seriously damaging the experience of the last ones remaining in this game..
#2
Posted 04 May 2019 - 02:22 AM
Sync droppers can only hope to end up on the same side, so its quite possible one of 'em carried your side to victory.
#3
Posted 04 May 2019 - 02:56 AM
Thorn Hallis, on 04 May 2019 - 02:22 AM, said:
Sync droppers can only hope to end up on the same side, so its quite possible one of 'em carried your side to victory.
First. This is higly umprobable, but In any case don´t justify the cheat in any way...
Second: Normally if the guys fall in our team, a) They disconnect at the start They remain passive and not doing something significative for the victory... They go to kill the guy that takes his place in the original team... (It´s easy to notice, because the enemy team suddenly lefts alone or umprotected one of their players)
Third: The most you justify the unjustificable, the more you damage the game...
#4
Posted 04 May 2019 - 02:59 AM
Tirant Lo Blanc, on 04 May 2019 - 02:17 AM, said:
Competive gaming means using every little exploit and not banable opportunity and playing with ugly graphics.
Tirant Lo Blanc, on 04 May 2019 - 02:17 AM, said:
A good one!
Do you know that there was a time where groups and pugs played together,
but the groups farmed the pugs bad, they said we cant do better, we have no groupqueue.
They got a groupqueue and groups in quickplay were reduced to 4 mans.
Guess what happend? The groups split up to 4 mans to farm pugs.
Thats why are there no groups in quickplay anymore and the groupqueue is mostly empty ...
Edited by Kroete, 04 May 2019 - 03:03 AM.
#5
Posted 04 May 2019 - 03:20 AM
Kroete, on 04 May 2019 - 02:59 AM, said:
A good one!
Do you know that there was a time where groups and pugs played together,
but the groups farmed the pugs bad, they said we cant do better, we have no groupqueue.
They got a groupqueue and groups in quickplay were reduced to 4 mans.
Guess what happend? The groups split up to 4 mans to farm pugs.
Thats why are there no groups in quickplay anymore and the groupqueue is mostly empty ...
This is a very poor and toxic definition of competitive playing. Maybe this concept can make you a winner, but never a champion or a beloved player... There are lots of people able to win using any trick, and that makes them just a name at the top of a list... Anonymous. Competitive playing is about being better player than yourself, and love the game as a whole, not only as an ego booster... Take by example Baradul... He is maybe not the best player in this metrics of "using everithing not banned", but certainly is one of the most beloved an respected streamers... Maybe for you the model is a nick in the top of a list near a high number... For me is someone who 1) Is making my life better or more interesting 2) Takes the fair play beyond the literal reading of the rules...
If this is your concept of being competitive, maybe this concept is not very good for the game...
Edited by Tirant Lo Blanc, 04 May 2019 - 03:22 AM.
#6
Posted 04 May 2019 - 03:39 AM
This is gonna get locked soon, because it's a pointless discussion but at least I get to say this:
There is NO advantage to it. The match maker is a flat 50% chance you're on same side or NOT on the same side. Hell it's not an advantage and it's not even a disadvantage!
The actual issue is the match maker and the way it distributes players. If it distributed properly it wouldn't stack teams as often. When you see a team stack, it's simply down to chance. A dice roll. All the LORE hounds around here love their table top/dice rolls - so it's ironic.
So please - when it is entirely RANDOM CHANCE - Just HOW is it gaming a system if it's entirely - RANDOM CHANCE????
And this we close out this topic because there is no mathematical advantage you can prove in random chance
#8
Posted 04 May 2019 - 04:26 AM
Although I will admit, watching them try justify it is a laugh.
Sync droppers are try-hard scrubs. End of thread.
Although I will admit, watching them try justify it is a laugh.
Edit: Waiting for the sync-droppers to all get on comms sync-drop in this thread and pretend it's acceptable behaviour.
#9
Posted 04 May 2019 - 04:35 AM
justcallme A S H, on 04 May 2019 - 03:39 AM, said:
This is gonna get locked soon, because it's a pointless discussion but at least I get to say this:
There is NO advantage to it. The match maker is a flat 50% chance you're on same side or NOT on the same side. Hell it's not an advantage and it's not even a disadvantage!
The actual issue is the match maker and the way it distributes players. If it distributed properly it wouldn't stack teams as often. When you see a team stack, it's simply down to chance. A dice roll. All the LORE hounds around here love their table top/dice rolls - so it's ironic.
So please - when it is entirely RANDOM CHANCE - Just HOW is it gaming a system if it's entirely - RANDOM CHANCE????
And this we close out this topic because there is no mathematical advantage you can prove in random chance
Man, you are hilarious... You simply not have the guts to admit the evident. Even if the 50 % of the syncro matches aren´t a perfect cheat, they are a cheat always... And in the better case
50% OF YOUR RESULTS ARE A BLATTANT FAKE.
So, to say it in another words, please stop lying to yourselves. Because you only are "winners" in your world.
And this way of "Winning" is sterile and hurts the pleasure of other people...
#10
Posted 04 May 2019 - 04:37 AM
justcallme A S H, on 04 May 2019 - 03:39 AM, said:
You're only looking at it from your selfish perspective:
If you stack you have the advantage.
If you don't stack you get a fair game.
If you stack the pugs have a disadvantage:
If you don't stack the pugs get a fair game.
#11
Posted 04 May 2019 - 04:37 AM
Kroete, on 04 May 2019 - 02:59 AM, said:
Do you know that there was a time where groups and pugs played together,
but the groups farmed the pugs bad, they said we cant do better, we have no groupqueue.
They got a groupqueue and groups in quickplay were reduced to 4 mans.
Guess what happend? The groups split up to 4 mans to farm pugs.
Thats why are there no groups in quickplay anymore and the groupqueue is mostly empty ...
many of the more skilled players i know of tend to drop in small groups precisely to avoid stomping everyone they play against--which is what usually happens when you have 6+ competent players on the same team, and is likely part of the reason group queue isn't more active.
VonBruinwald, on 04 May 2019 - 04:26 AM, said:
Although I will admit, watching them try justify it is a laugh.
Sync droppers are try-hard scrubs. End of thread.
Although I will admit, watching them try justify it is a laugh.
Edit: Waiting for the sync-droppers to all get on comms sync-drop in this thread and pretend it's acceptable behaviour.
it's not the "try-hard scrubs" that do a lot of sync dropping from what i've seen. it's usually casual stream viewers that just want to play with the person they're watching, whether they end up on the same team or not.
#12
Posted 04 May 2019 - 04:52 AM
cougurt, on 04 May 2019 - 04:37 AM, said:
it's not the "try-hard scrubs" that do a lot of sync dropping from what i've seen. it's usually casual stream viewers that just want to play with the person they're watching, whether they end up on the same team or not.
But if we analize the problem, we find that:
"Team queue is not well designed"
And some pretend that the solution to that issue is;
"Team queue is not working fine , let´s make the possible to frakk the Solo queue too"
What is in essence, a bad solution and very very bad for the game itself...
Maybe the groups could have received tiers, or there are other solutions... Not frakk the solo queue too...
#13
Posted 04 May 2019 - 04:57 AM
#14
Posted 04 May 2019 - 05:05 AM
justcallme A S H, on 04 May 2019 - 03:39 AM, said:
This is gonna get locked soon, because it's a pointless discussion but at least I get to say this:
There is NO advantage to it. The match maker is a flat 50% chance you're on same side or NOT on the same side. Hell it's not an advantage and it's not even a disadvantage!
The actual issue is the match maker and the way it distributes players. If it distributed properly it wouldn't stack teams as often. When you see a team stack, it's simply down to chance. A dice roll. All the LORE hounds around here love their table top/dice rolls - so it's ironic.
So please - when it is entirely RANDOM CHANCE - Just HOW is it gaming a system if it's entirely - RANDOM CHANCE????
And this we close out this topic because there is no mathematical advantage you can prove in random chance
If thats true then why do people sync drop? People wouldnt go through the trouble of doing something as ridiculous and tedious as syncdropping unless they were getting some kindve advantage out of it. They obviously do it for a reason. And that reason is because it does give them an advantage... when it works. And when it doesnt work its usually just a wash. So its all potential upside with no real downside other than being tedious (which is fortunately enough to stop most people from doing it)
Having PGI enforce sync dropping isnt gonna happen. They dont want to be the syncdrop police. So the only way to stop syncdropping is to address the problems with group queue so small groups dont feel like they have to syncdrop in solo queue. Group queue being toxic for small groups is what needs to be fixed.
Not that sync dropping is really a problem. But it is symptomatic of the larger issue of group queue sucking.
Edited by Khobai, 04 May 2019 - 05:14 AM.
#15
Posted 04 May 2019 - 05:38 AM
Khobai, on 04 May 2019 - 05:05 AM, said:
I know this may come as a really big surprise and you won't be able to understand it - but I'll tell you why anyway.
To shoot each other because this is a FPS! I know that may come as a huge shock but that's what it's about.
PGI won't stop it because it doesn't affect the game in any way. They understand it, most others understand it but it always seem to be the usual suspects who have no clue about balance, gameplay or anything else and are basically wrong all the time - saying it's some kinda exploit. Anytime there HAS been an actual exploit, PGI have been all over it. As they are not doing anything - what then does that tell you?
Maybe... Just maybe... It's not actually an exploit.
So much dumb in this thread. You guys are just trying to make something out of nothing.
#16
Posted 04 May 2019 - 05:45 AM
Tirant Lo Blanc, on 04 May 2019 - 04:35 AM, said:
50% OF YOUR RESULTS ARE A BLATTANT FAKE
So, to say it in another words, please stop lying to yourselves. Because you only are "winners" in your world.
I am well aware I'm hilarious. I'm also aware one of the better players in the game right now on top of understanding it exceptionally well. Because of these things is the reason why I am regularly in the top 3 for views on twitch any time I stream.
You are accusing anyone that sync drops (most of time they are low-mid skill users doing it) of cheating. Except you cannot mathematically prove your argument because you aren't even counting the other variables like what other players are in the queue, what weight class are they in, how does the match making pool then take care of it all
You've just made what is a totally uneducated claim and when questioned you can't even back it up with any actual science.
So rather than wild accusations - and before this gets locked (which it will) - how about you actually come up with some science and evidence? Right now you've just given an opinion, which is fine. But your opinion is akin to someone who's of the opinion the Earth is flat.
The funny part it of ALL of this? I have sync dropped maybe 20 times in 3 years. I'm not saying it's not an issue because I DO IT. I'm saying it's not an issue because it isn't
Edited by justcallme A S H, 04 May 2019 - 05:49 AM.
#17
Posted 04 May 2019 - 05:53 AM
justcallme A S H, on 04 May 2019 - 05:38 AM, said:
They are trying to find out what makes their results bad thats all ). So typical.
For those who blame syncdroppers:
As it was mentioned lots of time before its not syncdropping causing your losses. I, personally, think that lack of matchmaker which cannot balance the amount of potatoes for two teams is the problem...
Edited by RJF Volkodav, 04 May 2019 - 05:54 AM.
#19
Posted 04 May 2019 - 05:55 AM
#20
Posted 04 May 2019 - 06:22 AM
Tirant Lo Blanc, on 04 May 2019 - 04:35 AM, said:
Man, you are hilarious... You simply not have the guts to admit the evident. Even if the 50 % of the syncro matches aren´t a perfect cheat, they are a cheat always... And in the better case
50% OF YOUR RESULTS ARE A BLATTANT FAKE.
So, to say it in another words, please stop lying to yourselves. Because you only are "winners" in your world.
And this way of "Winning" is sterile and hurts the pleasure of other people...
Who are you again? Anybody who we should know?
It's one thing coming in here and spouting some nonsense.
Its a totally different thing also insulting players that are 5 levels above you like justcallme A S H.
Hm let's check:
https://leaderboard....Tirant+Lo+Blanc
Ah right... you are nobody...
Cant fire straight but insulting people.
Well done mate well done.
Edited by Antares102, 04 May 2019 - 06:24 AM.
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