With respect to jump jets, I must respectfully disagree about count. Yes 2 is workable, but 2 tons for the other 4 ramps up the fun factor hugely. As a certain Lord of War once remarked - "I prefer it, my way."
Vgl 1 - 3 Ppc Vs 2 Ppc + Gauss
Started by RickySpanish, May 04 2019 11:30 AM
23 replies to this topic
#21
Posted 04 May 2019 - 05:42 PM
Hero is awful, unfortunately. It does have Masc but its hardpoints are so sparse that corner peaking with the agility from Masc is hardly worth it. Theoretically it makes for a brilliant skirmisher, but again it simply cannot bring enough firepower and what it does bring is easily stripped, as its 3 ballistic and 2 energy hardpoints are in opposite arms, with only a single missile hardpoint in its torso locations.
With respect to jump jets, I must respectfully disagree about count. Yes 2 is workable, but 2 tons for the other 4 ramps up the fun factor hugely. As a certain Lord of War once remarked - "I prefer it, my way."
With respect to jump jets, I must respectfully disagree about count. Yes 2 is workable, but 2 tons for the other 4 ramps up the fun factor hugely. As a certain Lord of War once remarked - "I prefer it, my way."
#22
Posted 04 May 2019 - 05:48 PM
FRAGTAST1C, on 04 May 2019 - 05:11 PM, said:
Hmmm... I thought so. The energy hardpoints in the arms is not my thing. I'm eager to try out the Veagle 1, 2, 3 and 4 however. They are very interesting.
The 4 suffers an almost identical problem to the Rival - the arm locations are super easy to destroy. There's what, 36 points of armour plus structure plus skill tree if you are so inclined? That's possibly half your weapons stripped from an alpha strike, and twisting just hits the other half. Apparently moving laterally is the trick, but the 4 is still my least favoured along with the Rival. I would encourage you to try the 1, 2 and A - the A is niche but basically Godlike in Scouting.
#23
Posted 04 May 2019 - 05:51 PM
All 3 standard variants are fantastic. By far the best mech pack purchase I've made.
#24
Posted 04 May 2019 - 08:07 PM
RickySpanish, on 04 May 2019 - 05:48 PM, said:
The 4 suffers an almost identical problem to the Rival - the arm locations are super easy to destroy. There's what, 36 points of armour plus structure plus skill tree if you are so inclined? That's possibly half your weapons stripped from an alpha strike, and twisting just hits the other half. Apparently moving laterally is the trick, but the 4 is still my least favoured along with the Rival. I would encourage you to try the 1, 2 and A - the A is niche but basically Godlike in Scouting.
Cool. I'll check out the A variant as well.
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