I've got both the Battleforce Quickplay and the AlphaStrike Quickplay rules pdfs. Reading them over, it seems that like the original rules, not much as changed over a few decades. The biggest differences I can tell:
Spoiler
So my main issue with under BattleForce was the units felt too-close together. Now under AlphaStrike the battlefield, ranges and movement seem too large. Also, I enjoyedthe ease of hex-map play over tabletop. I'm thinking my "houserules" should be AlphaStrike rules, with two exceptions:
1) use of hexmaps instead of table
2) all movement and weapon ranges will be converted from inches to half that number of hexes; ex: 6 inches becomes 3 hexes.
Anybody else feel like neither Battleforce or AlphaStrike fit right? What did you do to make it work?