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Can't See At Night.


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#1 Jyrox

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Posted 07 May 2019 - 08:40 AM

Bought a 65" OLED, fantastic.

Getting older too, and this game does have a mature player base.

Anyway, daytime is great, best balance, brilliant.

Night-time - heat is too short, and night vision way too green. Without either, OLED makes everything impossible to see.

Just thought I would put this out there in the hope that a mature dev notices and tries the game with OLED, then they'll know the problems too.

#2 Nesutizale

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Posted 07 May 2019 - 09:09 AM

What map have you tried night vision with? On some maps its very bright even without an OLED.

#3 Grus

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Posted 07 May 2019 - 06:22 PM

Press N.. or H...

#4 LordNothing

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Posted 07 May 2019 - 06:28 PM

vision modes usually make things worse. there are a couple exceptions though (like night vision clears up the caldera on caustic a bit).

maps with fog have this problem where the near fog is way too thick yet you can see features off in the distance which should not be visible with fog that thick.

Edited by LordNothing, 07 May 2019 - 06:31 PM.


#5 Y E O N N E

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Posted 07 May 2019 - 07:10 PM

View PostGrus, on 07 May 2019 - 06:22 PM, said:

Press N.. or H...


500 meter limit on visibility with vision modes.

#6 UnofficialOperator

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Posted 07 May 2019 - 07:30 PM

Reshade :X

#7 LowSubmarino

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Posted 08 May 2019 - 01:47 AM

View PostJyrox, on 07 May 2019 - 08:40 AM, said:

Bought a 65" OLED, fantastic.

Getting older too, and this game does have a mature player base.

Anyway, daytime is great, best balance, brilliant.

Night-time - heat is too short, and night vision way too green. Without either, OLED makes everything impossible to see.

Just thought I would put this out there in the hope that a mature dev notices and tries the game with OLED, then they'll know the problems too.


Night vision in mwo is the worst night vision in the history of night visions.

You literally cant see **** with that mode.

Its been years the last time I used it and even then I only switched it on for a few seconds, utterly shocked just how very bad it is to immediately switch it off again.

Dont use it, it sux.

Thermal vision aint really good either, the range is abysmal as you have mentioned. You cant snipe very well with thermal vision because of its mediocre range. Its also kinda ugly with its shades of grey, but youll be at a severe disadvantage if you dont use thermal in a number of instances. With all the smoke an explosions and weapons impact you cant see anything when you need to see everything.

#8 Sjorpha

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Posted 08 May 2019 - 12:47 PM

Isn't the whole point of nighttime, fog etc to limit vision? How isn't this just calling one of the game's features a bug?

OLED should theoretically increase your dynamic range in dark areas by giving you deeper blacks though, so it should improve nighttime vision rather than reduce it if the settings are correct. Maybe big screen OLEDs just aren't there yet though.

Edited by Sjorpha, 08 May 2019 - 12:51 PM.


#9 Y E O N N E

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Posted 08 May 2019 - 07:56 PM

View PostSjorpha, on 08 May 2019 - 12:47 PM, said:

Isn't the whole point of nighttime, fog etc to limit vision? How isn't this just calling one of the game's features a bug?


It's still limited due to the lack of contrast at night or the inability to make out terrain details in thermal. The problem is that you are basically forked if you try to do anything long range while using vision modes on most maps (most because on some maps, thermal renders targets as black hot after a certain distance).

#10 General Solo

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Posted 08 May 2019 - 08:35 PM

View PostLowSubmarino, on 08 May 2019 - 01:47 AM, said:


Night vision in mwo is the worst night vision in the history of night visions.




During beta MWO had the best night vision in the history of night visions.
But people complained because they were getting headshot at their spawn........Yeah that Good!
So PGI nerfed it to what you see today.

When you get a radar lock, Press R just aim for the middle of the box, you don't need to see the mech.
Aim for the middle of the box and if the enemy mech is facing you, you will hit CT.

Edited by OZHomerOZ, 08 May 2019 - 08:38 PM.


#11 Monkey Lover

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Posted 08 May 2019 - 09:37 PM



Not my video but i remember seeing it long ago.

Edited by Monkey Lover, 08 May 2019 - 09:39 PM.


#12 Y E O N N E

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Posted 08 May 2019 - 10:54 PM

I feel like the settings that dude is using to enhance visibility on each map type do the exact opposite. Glare is increased on snow maps with his snow setting, the green maps are darker with more crushed shadows...the only one that works is HPG, and that's just returning it to its normal state; that's how HPG looks on my machine and I don't even have ReShade.

#13 Nesutizale

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Posted 09 May 2019 - 12:53 AM

I don't have any problems with the vision modes. I use them pretty regular and I can see better most of the time, though limited in range.
Maybe you should setup your monitor / gamesettings right. From friends I know they usualy setup brightness to high or have set their gamma to strange values.
Also some monitors these days try to "enhance" your game by changeing your settings on the fly. My personal experiance is...don't. In some cases it might work but most of the time the results are not what I want.
So try to see if you have any kind of "enhancers", Ai or other tool inside your monitor running.

Also the brightness of the room you are playing in has something to do with it. I prefere to play in the dark but have an LED stripe in neutral white behind my monitor and a white wall behind it so I have a nice light that is good for the eyes but dosn't shine directly on my monitor.

Edited by Nesutizale, 09 May 2019 - 12:57 AM.


#14 Monkey Lover

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Posted 09 May 2019 - 01:03 AM

Over all it has a lot to do with your monitor. I didn't really have issue with snow maps being to bright until i upgraded. Now when i turn down my gamma to make snow maps "ok" my dark maps are almost not playable. My older monitor with low dynamic range made it a lot easier lol


View PostY E O N N E, on 08 May 2019 - 10:54 PM, said:

I feel like the settings that dude is using to enhance visibility on each map type do the exact opposite. Glare is increased on snow maps with his snow setting, the green maps are darker with more crushed shadows...the only one that works is HPG, and that's just returning it to its normal state; that's how HPG looks on my machine and I don't even have ReShade.


It is really hard to tell with video encoding and Its more of a personally thing. Its true reshade doesn't too much. If it did i guess it would be banned. Fog and dark maps are kind of designed to make it hard to see Posted Image

Edited by Monkey Lover, 09 May 2019 - 01:05 AM.


#15 Nesutizale

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Posted 09 May 2019 - 02:17 AM

Well when you monitor and game are setup right in the meaning of reproducing the scenes as intendet, you should see little on maps like HPG or nightmaps as they should be dark, like when you go outside without a lightsource near you dark and the snowmaps should be quite bright as snow reflects a lot.
When your setup provides you this, then its setup right in reproducing the scene as it should be. Most gamers hate that, espacialy in competetive scenes where visibility is king and realism takes second place.

Also you are not supposed to change your gamma settings constantly. Best thing is to know what your monitors native gamma settings are and go with that. Most games are made that a gamma of 1.0 is how the developers want the game to look like. (MWO is 0.5 I think) Change that and your image will be different from how it was intendet to look like. Again competetive players change that very often.

Sadly MWO dosn't provide a testscreen to calibrate you monitor for the game. Some games have that and its realy helpfull.
So you can either search online for a testscreen or you create one yourself.
Take a graphics program that lets you set colors by RGB values, create an image that has a block of black, white, red, blue and green and then go into your monitor setup and "calibrate" your screen in a way that each color looks right to you.

That is a pretty much an eyeballing technic that dosn't give you exact values but should be pretty close to what you perseive as the right colors / brightness / darkness.

Also make sure that when you calibrate that the room has the exact same lightning/brightness as when you play. Else the image will be to bright or dimm.

When you have done that, then the game should look like it was intendet by the devs to look like. That can still mean that its to bright or dark for your personal taste! Still it would be the most "correct" image.

Here is the basic setup of a testimage....again its very rough but better then nothing.
https://imgur.com/cxyI4ft

#16 MeiSooHaityu

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Posted 09 May 2019 - 05:57 AM

Don't wear your sunglasses at night :).





#17 Grus

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Posted 09 May 2019 - 07:52 AM

View PostY E O N N E, on 07 May 2019 - 07:10 PM, said:


500 meter limit on visibility with vision modes.

And that, needs to change.

#18 Sjorpha

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Posted 09 May 2019 - 08:45 AM

View PostY E O N N E, on 08 May 2019 - 07:56 PM, said:

It's still limited due to the lack of contrast at night or the inability to make out terrain details in thermal. The problem is that you are basically forked if you try to do anything long range while using vision modes on most maps (most because on some maps, thermal renders targets as black hot after a certain distance).


That doesn't answer my question though. I'm saying the point of limited visibility type situations is precisely to limit visibility.

Why shouldn't visibility sometimes be limited, and sometimes severely so? Why should it always be possible to see beyond a certain distance? If you could cancel out any limitations to visibility completely by using vision modes there would be no point in limiting visibility in the first place, so it's perfectly sensible that the vision modes improve visibility in one way but reduces it in another. It's difficult to use long range in those situations? Ok, but so what? It's difficult to use short range on polar highlands too, it's difficult to use laser vomit on the hottest maps, it's difficult to use LRMs in a tunnel fight. Sometimes your weapon just isn't very suitable for the situation you're in, nothing wrong with that.

IMO there could very well be situations, like desert map with random sandstorms or whatever, in the game where vision would be temporarily much more limited than any situation we have now.

Edited by Sjorpha, 09 May 2019 - 08:48 AM.


#19 Y E O N N E

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Posted 09 May 2019 - 05:15 PM

View PostSjorpha, on 09 May 2019 - 08:45 AM, said:


That doesn't answer my question though. I'm saying the point of limited visibility type situations is precisely to limit visibility.


I'm just saying that this point is still satisfied even if the vision modes meant to be useful in this exact situation weren't absolute shite, is all.





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