Greetings,
Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.
After much skirmishing, both arms are gone.
The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?
Ramming speed!
While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.
Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.
Thanks for the reading, charge whenever you can or crave!


C-Bill Farming: Brawling Melee Disarmed Assist Farming.
Started by AbsUserName, May 21 2019 06:42 AM
Gameplay Metagame News
2 replies to this topic
#1
Posted 21 May 2019 - 06:42 AM
#2
Posted 21 May 2019 - 07:37 AM
AbsUserName, on 21 May 2019 - 06:42 AM, said:
Greetings,
Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.
After much skirmishing, both arms are gone.
The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?
Ramming speed!
While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.
Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.
Thanks for the reading, charge whenever you can or crave!
Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.
After much skirmishing, both arms are gone.
The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?
Ramming speed!
While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.
Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.
Thanks for the reading, charge whenever you can or crave!
Is that how you get your average match score so high ?
#3
Posted 21 May 2019 - 07:41 AM
AbsUserName, on 21 May 2019 - 06:42 AM, said:
Greetings,
Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.
After much skirmishing, both arms are gone.
The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?
Ramming speed!
While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.
Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.
Thanks for the reading, charge whenever you can or crave!
Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.
After much skirmishing, both arms are gone.
The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?
Ramming speed!
While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.
Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.
Thanks for the reading, charge whenever you can or crave!
TDK always ends up armless, every time I spectate a TDK on our team who is last alive his arms fall off and he is like welp. May as well charge! Evenso, TDK seems like so much fun to play!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users