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C-Bill Farming: Brawling Melee Disarmed Assist Farming.

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#1 AbsUserName

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Posted 21 May 2019 - 06:42 AM

Greetings,

Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.

After much skirmishing, both arms are gone.

The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?

Ramming speed!

While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.

Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.

Thanks for the reading, charge whenever you can or crave!

#2 Racerxintegra2k

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Posted 21 May 2019 - 07:37 AM

View PostAbsUserName, on 21 May 2019 - 06:42 AM, said:

Greetings,

Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.

After much skirmishing, both arms are gone.

The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?

Ramming speed!

While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.

Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.

Thanks for the reading, charge whenever you can or crave!



Is that how you get your average match score so high ?

#3 RickySpanish

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Posted 21 May 2019 - 07:41 AM

View PostAbsUserName, on 21 May 2019 - 06:42 AM, said:

Greetings,

Say a Commando TDK: 2 arms with 2 E hardpoints each, 4E total.

After much skirmishing, both arms are gone.

The TDK can still contribute by drawing aggro at 167+ kph (that's north of 103 mph), by how to farm c-bills?

Ramming speed!

While the damage of Commando charge is subpar (and it shouldn't, at 167kph), the boni are manyfold:
- Possible aditional assist bonus;
- Possible savior kill;
- Possible legging of a very red adversary leg;
- Possible spotting assist;
- Protected proximity due to damage+no-armor on own component;
- Many other possibilities.

Most of these are only possible on teams with other surviving members: the possibilities of a lone unarmed commando are dire indeed.

Thanks for the reading, charge whenever you can or crave!


TDK always ends up armless, every time I spectate a TDK on our team who is last alive his arms fall off and he is like welp. May as well charge! Evenso, TDK seems like so much fun to play!





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