Blanket buff ALL IS and Clan assault with:
+ 5 armor/ 10 structure for head
+ 10 armor/ 15 structure for legs
+ 15 armor/ 20 structure for arms ( alot of mechs have weapon hardpoints in arms, ammo in legs I know, still )
+20 armor/ 25 structure for side torsos
+ 25 armor/ 30 structure for center torso
Adjust thereafter. HOWEVER it can get a bit subjective.
Assault tonnage brackets you know? And the main role of the specific assault mechs ( second line, brawler, striker ( hitn run) support... scout.. (Steiner exclusive)
I thinking about turning speed increase for assaults without killing Lights role of being able to avoid getting instasighted and instagibbed by a Dires sudden +100% extreme turning speed increase, extreme example
80- 85: + 10% turning speed
90 -95: + 12% turning speed
100: + 14% turning speed
Just a start, just an idea for later adjustments
The headache is adjustments that make assaultsmech outperform mechs in higher brackets. Guess most armor and structure boosts could go to the 100 tonners but got the least turning speed, however still more noticable than what we have now.
Also Im not sure if acc/ dec increase is needed for assaults. Asssaults arent meant to be the most nimble unless specified, like an Exe or Banshee..