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20%+ Armor To Direwolf


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#21 LordNothing

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Posted 15 May 2019 - 05:57 PM

View PostValyknir, on 15 May 2019 - 05:49 PM, said:

I don't think you should spend any points on mobility in a Dire. I know every little bit helps, but spending 30+ points is a huge investment with very little return.


you dont need the whole tree but as many torso speed and speed tweaks as you can get. you have to realize it already has strong armor and firepower and can dominate in those areas on base stats alone. but you cant dominate if you are too slow to keep up with the nascar and cant fight lights when they get to you.

#22 cougurt

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Posted 15 May 2019 - 07:54 PM

a tiny bit of armor on the ST pods that currently lack armor quirks would be nice. i'd also like to see every variant get the same +8 CT armor that the A and prime have. to make those two variants more appealing, i would suggest giving the A center torso a laser duration or energy cooldown quirk, and the prime an energy heat gen quirk.

#23 dante245

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Posted 15 May 2019 - 10:09 PM

View PostVeritasSuperOmnia, on 15 May 2019 - 03:14 PM, said:

PGI you need to seriously buff the Direwolf. It has terrible low mounts, is immobile, lacks the torso turn rate to even bring its guns on target 25% of the time when being poked at, and can not defend itself against any competent light pilot once isolated.

As you have currently implemented this mech it does literally only one thing: go straight. At least give it the armor to be the wedge that cleaves the enemy line.

Please no trolling about l2p. I was #37 overall Solaris S1. Top 50 in each division. Look up the season records if you don't believe me.

its needed it for a while

#24 Captain Caveman DE

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Posted 16 May 2019 - 04:50 AM

mild armor buffs to the sides AND the UltravioleNt's CT would be nice.

especially on the UV it's kinda weird: you buy a hero, that you better not use (cause other cts have the armor-bonus you want, and you just get it for the STs basically). this is plain wrong.
such a nice paintjob, and we shouldn't be punished for using it.

#25 Kiiyor

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Posted 16 May 2019 - 07:11 AM

View PostNightbird, on 15 May 2019 - 03:16 PM, said:

I have a 18KDR and 800+ damage per match on average with my dire, it's not my best assault, but it's too good to buff.


I'm shuddering at the thought of a more-fortress like dakka2 UV standing off at 1500m and annihilating everything in the pug queues.

#26 McGoat

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Posted 16 May 2019 - 08:18 AM

View PostNightbird, on 15 May 2019 - 03:16 PM, said:

I have a 18KDR and 800+ damage per match on average with my dire, it's not my best assault, but it's too good to buff.


Farming pugs in FP isn't exactly the best metric to use. The mech does have poo mobility and it is outclassed by other assaults due to poo hit boxes in comparison to others.

It could stand to get some CT love as that's where most of the damage lands, which is what it generally dies from; a small CT bonus would make it just fine and not overpowered in comparison to the Anni.

Edited by McGoat, 16 May 2019 - 08:20 AM.


#27 meteorol

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Posted 16 May 2019 - 10:30 AM

View PostMcGoat, on 16 May 2019 - 08:18 AM, said:


Farming pugs in FP isn't exactly the best metric to use.


It's a pure sh*t metric to use. Like, probably the second worst metric right after whatever chris uses for his balance decisions.

#28 Sable

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Posted 16 May 2019 - 10:51 AM

Although additional armor would help some, what nerfed the direwolf way back was the torso twist limit. Before they did that it performed really well. It just needs to be able to twist up to 90 degrees at least and probably a little more to be competitive in my opinion.

#29 Tordin

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Posted 16 May 2019 - 11:20 AM

Blanket buff ALL IS and Clan assault with:

+ 5 armor/ 10 structure for head
+ 10 armor/ 15 structure for legs
+ 15 armor/ 20 structure for arms ( alot of mechs have weapon hardpoints in arms, ammo in legs I know, still )
+20 armor/ 25 structure for side torsos
+ 25 armor/ 30 structure for center torso

Adjust thereafter. HOWEVER it can get a bit subjective.
Assault tonnage brackets you know? And the main role of the specific assault mechs ( second line, brawler, striker ( hitn run) support... scout.. (Steiner exclusive)
I thinking about turning speed increase for assaults without killing Lights role of being able to avoid getting instasighted and instagibbed by a Dires sudden +100% extreme turning speed increase, extreme example Posted Image

80- 85: + 10% turning speed
90 -95: + 12% turning speed
100: + 14% turning speed

Just a start, just an idea for later adjustments

The headache is adjustments that make assaultsmech outperform mechs in higher brackets. Guess most armor and structure boosts could go to the 100 tonners but got the least turning speed, however still more noticable than what we have now.
Also Im not sure if acc/ dec increase is needed for assaults. Asssaults arent meant to be the most nimble unless specified, like an Exe or Banshee..

#30 Buster Machine 0

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Posted 16 May 2019 - 11:28 AM

I don't think you understand the repercussions of such a change.

20% more armor is a lot and would make all other assaults obsolete.

Remember what Kodiakmageddon was like?

#31 The pessimistic optimist

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Posted 16 May 2019 - 12:40 PM

Yea it dose need more armor it so easy to hit and to hit it right were you want to.

#32 Ilfi

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Posted 16 May 2019 - 01:45 PM

I would love to see modest non-8/8 quirks added to forgotten low tier Mechs; not just for the Dire Wolves, but the Timber Wolves and Timber Kittens too.

#33 United Jenner Warriors

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Posted 16 May 2019 - 06:56 PM

a big problem with Dire is its easily drilled out because of the very slow twist + boxy geometry combination - even with armor quirks it would still be very easy to drill out even with just one alpha

in light of all pertinent issues id submit a case for a significant increase to its base torso twist speed and twist range instead

because then it can at least respond and come to bear, but still have low actual mobility and only standard durability to firepower ratio

#34 General Solo

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Posted 17 May 2019 - 01:42 PM

Yes yes make to twist like a Slepnir Posted Image

#35 LordNothing

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Posted 18 May 2019 - 03:15 AM

thanks for whining, now my highest damage output mech in the game has more armor.

Edited by LordNothing, 18 May 2019 - 03:16 AM.






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