Horseman, on 27 May 2019 - 11:25 AM, said:
Indeed
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MW1 had a similar story with a different character, different base, and ultimately a different conclusion.. as well as being much more Wing Commander style. The graphics dropped polygons altogether for a more fluid 2D fake 3D setup and a LOOOOOOOOT more jumping. Seriously many of the early mechs liked to jump into the air.
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Meanwhile the Japanese version kept true to the original's story but significantly improved the visuals on all the artwork except the 3D combat. But no sign of jumpy mechs. Come to think of it I don't think the 1989 PC original had jumpy mechs either.
MW2.. The original Dos, the PSX, and the Windows 95 versions are all very different, and even the Titanium edition is different (so much so its incompatible with the ghost bear legacy expansions). For example in the Dos and Win 95 version you can go into briefing rooms, roam to the mechbay, etc... similar to the MW SNES wing commander-esque setup. PSX literally just did a simple menu. There were no textures on the DOS version as far as I know, the windows 95 did a simple texture like the PSX version (but the PSX version got textured cockpits). The Titanium edition goes textured cockpits, textured mechs and vehicles and very MW3-esque graphical upgrades..although the models remain sectional constructs slapped together like the original character models of FF7 or the graphics from the FX chip on the SNES (such as Vortex,)
Anyway...
Horseman, on 27 May 2019 - 04:42 AM, said:
It would make no sense to change "Mechwarrior 5" to "Mech Assault" in title only.
1) Mech Assault is a fast paced action oriented series. Mechwarrior is (until MWO killed it) a mechanized combat sim.
2) Mech Assault goes for the power fantasy with floating powerups to keep health going strong and allow you to take out machines far beyond 5 times your size (MA2 final boss; battle armor versus a 200/250 ton mech with two fusion reactors). Mechwarrior as a series goes out of its way to emphasize that you can die very easily due to attrition and that survival depends heavily on managing resources (armor, ammo, heat, repairs, finances).
3) Mech Assault has every mech running 360 degrees with no issue. MW has mechs with torso twist ranges of 25 degrees to 140 at most (MWO excluded).
Basically they're nothing alike.
It would be like taking Mech Commander Gold, and rebranding it as MW6.
It doesn't work. They're nothing alike.
If you take a Star Trek and call it Star Wars Episode 9... it just doesn't work, and the two franchises have about the same amount in common. There's machines of similar appearances, some similar names.."That's a shuttlecraft" becomes "That's a fighter." "That's the Defiant" becomes "That's the Millennium Falcon." "That's a Disruptor" becomes "That's a blaster"... But in the end there's so much different and wrong with it that everything about it is gonna come out bad.
Edited by Koniving, 27 May 2019 - 01:25 PM.