Fw Loyalists Are Dead. Glory To The Fighters
#1
Posted 21 May 2019 - 05:40 PM
I have but one question to PGI.... Why? Why kill off the loyalist units?
#2
Posted 21 May 2019 - 05:45 PM
CW has been dead for years but at least we could still fly our house colors. Now we don't even get that.
#3
Posted 21 May 2019 - 05:52 PM
Grus, on 21 May 2019 - 05:40 PM, said:
I have but one question to PGI.... Why? Why kill off the loyalist units?
I think they forgot you existed or never knew.
Sincerely, sorry for you guys and other hard-core loyalists....I may not have understood or agreed with your stance...but it was a principled stance. You guys deserved much better that logging in to this mess.
#4
Posted 21 May 2019 - 05:59 PM
Can’t even post on the forum with a Ghost Bear logo anymore. PGI you stupid *****!!!
#5
Posted 21 May 2019 - 06:02 PM
Edited by Bjorn Bekker, 21 May 2019 - 06:03 PM.
#6
Posted 21 May 2019 - 06:17 PM
Marquis De Lafayette, on 21 May 2019 - 05:52 PM, said:
Sincerely, sorry for you guys and other hard-core loyalists....I may not have understood or agreed with your stance...but it was a principled stance. You guys deserved much better that logging in to this mess.
Oh they know we're here they just don't give a damn. When CW started most of the CW players were loyalist but we wanted depth.
It was easier to drive away the loyalists than add depth to the game.
#7
Posted 21 May 2019 - 06:58 PM
#8
Posted 21 May 2019 - 07:01 PM
I cant even go in and select Ghostbear out of spite...
#10
Posted 21 May 2019 - 07:13 PM
Well done
#11
Posted 21 May 2019 - 09:12 PM
Grus, on 21 May 2019 - 05:40 PM, said:
I have but one question to PGI.... Why? Why kill off the loyalist units?
I can at this point say for certainty that 46+ people quit FW today at least. 46 that I know and play with personally. These were people who played FW several days a week consistently. Who played a lot of matches. Like the people who helped keep FW limping along for years of radio blackout from PGI.
I just... I don't get it. So instead of making changes trying to get the people who played MWO for the FW and have now left to come back the changes are geared towards pushing a chunk of the remaining consistently dropping players to leave in the hopes of drawing some of the existing people who normally only play QP to play FW a bit sometimes? So net reduction in players in the off chance it gets some QP people into some more FW matches?
All the FW changes from the complete elimination of factions as having any sort of relevance at all aside from Clan/IS and literally requiring players to leave their factions to play to enforced modes for long stretches, the result is just less total people playing and less reasons to play.
I get, I absolutely get, that apparently PGI or the people they speak to about FW never cared about factions and that's fine. However some people did. In fact a ton of people did - back when FW was a big thing the bulk of the population dropping in matches was loyalists. The biggest units originally were loyalist units. So, I guess, **** all of them?
I'm not sure how else to explain this. It's like sports team loyalty. Pick a sport. Sure, people will watch games but what drives them is to watch THEIR TEAM PLAY. They generally only watch other teams BECAUSE OF HOW IT IMPACTS THE SITUATION FOR THEIR OWN TEAM.
If you completely removed teams from any sport - just eliminated all the franchises from every sport , eliminated contracts and teams and just let the players play in teams they wanted when they wanted and shift through who they played with and where and what divisions, what do you think would happen to interest in the sport?
FW without faction loyalty and faction identity is just cutting more people out of FW because.... I guess, reasons? The One Bukkit change already cut huge swaths out of the population. I guess congratulations on finding a way to reduce the total population even more but I just don't understand why that seemed like a good idea.
Edited by MischiefSC, 21 May 2019 - 09:14 PM.
#12
Posted 22 May 2019 - 12:37 AM
#13
Posted 22 May 2019 - 12:56 AM
#14
Posted 22 May 2019 - 02:14 AM
#16
Posted 22 May 2019 - 08:48 AM
#19
Posted 22 May 2019 - 10:02 AM
Nightbird, on 22 May 2019 - 08:48 AM, said:
When I was a kid in the 80s and 90s my parents were Seattle Seahawks fans. Seahawks sucked eggs on ice. Horrible. However they still watched every game because they were loyal to that team. There wasn't a benefit to that loyalty other than an attachment to a particular team.
That's all loyalists ever were. The punishments for being loyalists, penalties, capped rewards, people ate that pile of **** because they were loyal to their team, their faction. It's why they played FW.
Look at Unit names. How many were named after specific factions. NS was diehard Kurita, helped make Kurita a powerhouse end of season 1 and 2. When FW tanked faction loyalty even worse, Long Tom left going for months and it was crystal clear that PGI had absolutely 0 ***** to give for FW almost every unit fell apart and went to other games.
However from the get-go the bulk of units existed and played and we're attached to FW and MWO by faction identity.
#20
Posted 22 May 2019 - 10:14 AM
Grus, on 21 May 2019 - 05:40 PM, said:
I have but one question to PGI.... Why? Why kill off the loyalist units?
I do believe, and I could be incorrect as I have no checked it out yet, that one can still claim loyalty to a faction, but then for the "event phase", they can temporarily change factions to a faction with an event running... Maybe?
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