Jump to content

Ammo-Switching, Is It Ever Possible?


6 replies to this topic

#1 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,045 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 21 May 2019 - 07:47 PM

Well, obviously other devs could figure it out for their own game. But PGI and MWO? Honestly?

There are MANY balancing issues that could be fixed by mere ammo-switching, because they are treated as different weapons.

ATM-HE too powerful? or ATM-ER too weak? We could balance ammo count and velocity independently, such as giving ATM-HE lower ammo/count and velocity, or giving ATM-ER lower cd, higher ammo-count and faster velocity.

iLB20X kind of useless? Well, we could make it useful by balancing it 1:1 with HGR since the two are both limited by STD engine. Make standard ACs burst-fire with higher DPS.

Dear PGI, why are you so incompetent?

Couldn't you just make ammo-switching basically replacing the weapons while in game? Basically take the HP of the weapon, and then "recompile" the arrangement of the equipment on one component?

If you can't just reapply the cooldown, then maybe you should only be able to switch ammo when not in cooldown, and would enter cooldown when switching ammo, to prevent abuse.

Edited by The6thMessenger, 21 May 2019 - 08:00 PM.


#2 The Lost Boy

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 585 posts

Posted 21 May 2019 - 08:00 PM

Its dead Jim.

No.

That's why clan autocannons and lbxs are separate things.

#3 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 16,783 posts

Posted 21 May 2019 - 08:13 PM

i don't care about balance issues, but i do want new toys to play with and i don't mean mechs.

new weapons was the best thing ever added to mechwarrior post beta. unfortunately that required a lot of time on retrofits to add the new weapon models to the hundreds of mechs in game. weapon varients, ammo types, but represented as a whole new weapons system (like how cacs represent slugged clan lbx) is a thing pgi can do without all that trouble. ammo types actual is what we really want. well that and more weapons and weapon variants from different manufacturers and other cool things.

#4 Gen0

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 99 posts

Posted 21 May 2019 - 09:44 PM

One word. Canon.

#5 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 21 May 2019 - 09:50 PM

That ship sunk long ago. MWO is on failing life support

#6 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 21 May 2019 - 09:52 PM

View PostThe Lost Boy, on 21 May 2019 - 08:00 PM, said:

Its dead Jim.

No.

That's why clan autocannons and lbxs are separate things.


And why they never changed the pricing (in the lore the dual feed of the LBX mentioned that this is the reason you pay twice the money...and in MWO you pay twice the money for nothing)

Anyhow PGI showed that they are able to code a secondary energy draw chart as well as alternate behaviour of missiles.
You should be able to do the same for LBX - up to half of the effective range it's a pin point high velocity slug, after that a single inflated bullet that is much larger (twice as large as the PPC bullet ) when it hit a target it deals splash damage.

Also has the advantage that you free server time for not calculating every single pellet.

#7 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 16,783 posts

Posted 21 May 2019 - 10:15 PM

View PostGen0, on 21 May 2019 - 09:44 PM, said:

One word. Canon.


i prefer the word cannon, with incendiary rounds.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users