There are MANY balancing issues that could be fixed by mere ammo-switching, because they are treated as different weapons.
ATM-HE too powerful? or ATM-ER too weak? We could balance ammo count and velocity independently, such as giving ATM-HE lower ammo/count and velocity, or giving ATM-ER lower cd, higher ammo-count and faster velocity.
iLB20X kind of useless? Well, we could make it useful by balancing it 1:1 with HGR since the two are both limited by STD engine. Make standard ACs burst-fire with higher DPS.
Dear PGI, why are you so incompetent?
Couldn't you just make ammo-switching basically replacing the weapons while in game? Basically take the HP of the weapon, and then "recompile" the arrangement of the equipment on one component?
If you can't just reapply the cooldown, then maybe you should only be able to switch ammo when not in cooldown, and would enter cooldown when switching ammo, to prevent abuse.
Edited by The6thMessenger, 21 May 2019 - 08:00 PM.