Build Ideas For Mw5 Pre-Order Mechs
#1
Posted 21 May 2019 - 08:20 PM
I was playing around with the Catapult and it feels like it's made for LBX 10s but there isn't enough tonnage to put anything else in there to synergize with the range but SRM 2s sync up with the cooldown. So, I thought dual LBX10s for range and when the enemies close in, fire 4 SRM 2s together with the LBXs.
King Crab and Marauder feel like MRM heavy mechs.
#2
Posted 21 May 2019 - 08:40 PM
Good hunting,
CFC Conky
#3
Posted 21 May 2019 - 08:54 PM
Edited by LordNothing, 21 May 2019 - 08:56 PM.
#4
Posted 21 May 2019 - 08:59 PM
LordNothing, on 21 May 2019 - 08:54 PM, said:
Do you feel that the long range weapons on low mounts to be a problem, like on the Marauder and King Crab? I desperately wanted some sort of dakka on the KC but it feels like the arms are very low. At least on my Dire Wolf, the arms are relatively high I think.
#5
Posted 21 May 2019 - 09:07 PM
FRAGTAST1C, on 21 May 2019 - 08:59 PM, said:
Do you feel that the long range weapons on low mounts to be a problem, like on the Marauder and King Crab? I desperately wanted some sort of dakka on the KC but it feels like the arms are very low. At least on my Dire Wolf, the arms are relatively high I think.
there not that low on the marauder, its certainly not knee level like gargles/exe. maybe on some other maps like polar but all ive gotten is grim plexus and it works out ok there. wouldnt want to trade with a better erll boat, but with the hsl+1 i can fire all four and only get up to 70%.
Edited by LordNothing, 21 May 2019 - 09:08 PM.
#6
Posted 21 May 2019 - 09:52 PM
LordNothing, on 21 May 2019 - 09:07 PM, said:
there not that low on the marauder, its certainly not knee level like gargles/exe. maybe on some other maps like polar but all ive gotten is grim plexus and it works out ok there. wouldnt want to trade with a better erll boat, but with the hsl+1 i can fire all four and only get up to 70%.
I see. I'll try that out when I get the chance. Thanks.
#7
Posted 22 May 2019 - 06:17 AM
Went for a dual HPPC build on the Whammy with the included 350XL engine. Plays like a bigger IS version of the HBK-IICA.
Haven't played the Catapult but I'm gonna try a dual LB20 build to take advantage of the 10% LB cooldown quirk. Should be able to get the cooldown to about 3 seconds which is pretty quick and will be different.
#8
Posted 22 May 2019 - 07:31 AM
The Warhammer I am running with an ERPPC, an ERLL and 5 medium lasers, I only had 1 game but it threw 700 damage.
The marauder I am running with the 4 Erll and some streaks on a light 300, it throws 700+ damage quite often.
I am not happy with the king crab yet, and I appreciate any improvements or help.
#9
Posted 22 May 2019 - 08:50 AM
Marauder I built up with MRM40+20 + 5xML (with ECM obviously), It's actually pretty good.
King Crab I equipped with 4xLGRs just for sh*ts and giggles. Fun to spam gauss shots but not very good.
With Warhammer I've tried 3xLL+4xML, its okay but boring, then went to 2xHPPC+5xSL, meh... So haven't found anything that great with that mech yet..
#11
Posted 22 May 2019 - 11:06 AM
Why I love Catapults so much? Because you can do almost anything you want with them and pgi made them dam good as one of those things they got right until that dynamic geomotry incident we don't like to talk about.
#13
Posted 22 May 2019 - 07:12 PM
#14
Posted 23 May 2019 - 01:22 AM
Currently running this on the KGC: https://mech.nav-alp...fb8fe0_KGC-001S
It doesn't lose side torsos all that much, but if that's still a concern for you you can cut three heat sinks and take Light Ferro for a LFE: https://mech.nav-alp...4ce9eb_KGC-001S
Edited by Horseman, 23 May 2019 - 01:30 AM.
#15
Posted 23 May 2019 - 01:33 AM
Horseman, on 23 May 2019 - 01:22 AM, said:
Currently running this on the KGC: https://mech.nav-alp...fb8fe0_KGC-001S
It doesn't lose side torsos all that much, but if that's still a concern for you you can cut three heat sinks and take Light Ferro for a LFE: https://mech.nav-alp...4ce9eb_KGC-001S
this was how i used to run my k2 a long long time ago (that and mls). for the mw5 variant maybe strip the ears down to 10 points armor and stick rocket launchers in them and be sure to unload em asap.
Edited by LordNothing, 23 May 2019 - 01:35 AM.
#16
Posted 23 May 2019 - 01:49 AM
#17
Posted 23 May 2019 - 02:02 AM
AS for the others i have kept them as they are for now .
Edited by Pain G0D, 23 May 2019 - 02:03 AM.
#18
Posted 23 May 2019 - 04:36 AM
Horseman, on 23 May 2019 - 01:22 AM, said:
Currently running this on the KGC: https://mech.nav-alp...fb8fe0_KGC-001S
It doesn't lose side torsos all that much, but if that's still a concern for you you can cut three heat sinks and take Light Ferro for a LFE: https://mech.nav-alp...4ce9eb_KGC-001S
The LFE one I would change a little to give it a little more speed. Ferro switched to endo, MRM30+30 to MRM40+20 and shave little leg armor to upgrade engine from 300 to 325.
https://mech.nav-alp...832641_KGC-001S
#19
Posted 23 May 2019 - 05:14 AM
#20
Posted 23 May 2019 - 05:44 AM
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