Simmilar build, Trial Nightstar.
The Clan does 10.24 Sustained DPS that walks at 61 KPH, the IS does 6.45 Sustained DPS that walks at 46 KPH. Note that the nightstar has total of 934 HP, but the Mad-Cat has 837. If you don't know what this means, the health quirks (armor+structure) wouldn't make up for the DPS disparity -- 91.21s for MCII to strip NSR, but 129.76s for NSR to strip MCII.
Even with just CT hits, of 166 MCII (108/8 + 58) health vs 195 NSR (112/8 + 60 +23) health, the MCII will die at 25.73s versus 19.043s of the NSR. With torso hits, the NSR has 451 HP (195 + ((72/8 + 40 + 16) x 2)) will die vs MCII under 44.043s, while the MCII with 378 HP (166 + ((68/8 + 38)x2)) will die under 58.60s.
I get that with tech-balancing, it shouldn't be 1:1, clan is supposed to be OP. When it comes to the heat-trend, the Clans do have hotter tech, which kind of negates the high dissipation they could mass.
But what kind of ******** is this? Seriously, not only that the IS tech is waaaay hotter when it comes to build because IS would have to sacrifice so much speed and ammo for simmilar builds like that of the Clan Side, mainly because they just have heavier and worse tech overall. Nevermind the single-torso death with XL engines that would otherwise a clan-mech would survive (albeit near-death with terrible heat efficiency, because PGI is dumb like that).
"But clan has worse mobility!"
Seriously? Mad-Cat is meta, it's ******* meta. That lower mobility obviously isn't that much of a hindrance. And if you're thinking of just making Clan mechs a lot worse in terms of mobility, please don't, they are already kind of too dumb and not fun to pilot even if they can rack up impressive scores.
Here's just a guess, maybe if we increase IS-mechs base dissipation by 40% (and i am lowballing) -- that means both single/standard and double heat-sinks of IS tech would have +40% of their dissipation overall.
This would mean that double-heat-sinks would be competitive to that of Clans, and the is Single Heat-Sinks would be more of a choice, considering that lighter mechs that are starved both for tonnage and slots could opt for single-heat-sinks that would have acceptable dissipation due to being that of the value of pre-buff dhs, and the saved slots may allow more fine-tuning.
This will also indirectly buff some of the problematic IS weapons like IS standard PPC and is SNPPC, IS UAC10s, because they are just hot garbage. The 3x HPPC Awesome would be more formidable than just a hot joke.
IS SHS: 0.14 to 0.196 Dissipation - 1.96 Dissipation at Engine.
IS DHS: 0.22 to 0.308 Dissipation - 3.08 Dissipation at Engine.
So how would 40% dissipation bonus would work? Well the IS Singles would now feel a bit like is DHS, without the +2 slots baggage, and now the IS DHS -- with respect to the example above, it would come to 64.17% Heat-efficiency, from 45.84%, or the SDPS from 6.45 to 8.996. It's still not as high, but it's certainly not that low, it should be enough to match the TTK to that of Clan.
Put that into perspective, the 166 CT health of the MCII would now be killed at 18.452s, the 378 HP with torso will die at 42.019s, or the entire armor of 837 will be stripped off under 93.04s, which is ballpark all things considering.
/rant
ADDENUM:
The6thMessenger, on 23 May 2019 - 02:26 PM, said:
Take Hellbringer Vomit 2x HLL + 4x ERML, it sports 5.5 Dissipation with 58 alpha, and assuming that we only shoot every time the HLLs could be fired it does 58 damage every 7.3s which dissipates 40.15 heat off that 57.2, effectively it has 70.1923% efficiency if done so, and sustained DPS of 5.5769.
The Grasshopper laser-vomit though, with 4.18 dissipation, 3x LL + 4x ERML, it does 47 Alpha (11 less) for 35.1 heat, assuming every time the ERML is available every 4.9s which dissipates 20.482 heat, it has DPS of 9.5918. It has waaay lower efficiency of 58.3533%, but near simmilar sustained of 5.5971 DPS.
Hmm, it seems like PGI kind of balanced the sustained of potential laser-vomit builds between tech-bases. Don't get me wrong, I still see a gaping chasm of alpha damage to tonnage allotment, in addition to just terrible equipment overall.
But best-case scenario, perhaps IS dakka would at least have severe heat buff.
With respect to the balancing done with energy builds, and the dissipation, heat and other heat-related quirks. I'd rather we just remove the heat/dissipation quirks and just increase the base dissipation by 40%.
Edited by The6thMessenger, 23 May 2019 - 03:16 PM.