After reading every single post on this now 13 page forum thread, I see a lot of suggestions that still treat the symptom and does not address the cure. Removing permanent Loyalty in an attempt to create faster queues and more matches (by giving everyone any option at any time funneled into a false dilemma) was treating the symptom of the actual problem:
general population dedication to this game for the long haul. Paul you have good suggestions to reinstate this; keep the course and Loyalty will breed Loyalty to the game for a number of reasons.
BROARL had one bullet point many may have overlooked that I have asked for once before, that may be easily brushed aside, but would have a massive impact on dedication to FW and general population dedication from top to bottom in a Unit. As a permanent Loyalist Unit leader I realized one day it would be a most excellent way to increase the population of this game and to solve FW queue problems and solve the problem of Loyalists "getting the shaft for being loyal" and it would help new players get into FW faster with more effectiveness and give the level 20 Loyalist Unit leader something he/she desires more than anything:
BROARL said,
"may i spend unit coffers to put mechs in a unit hangar for new guys to use instead of trial mechs?" He is spot on. When I suggested this months back, I did indeed realize we want people to buy mechs and fund the game and this could be limited; set a limit per a certain time period. And also, only Level 20 Loyalist leaders can give this out (to incite more to stick it out to 20th level and keep their Units going and and hence building more units with more unit members and have more population, and no more LPs would be desired after that, but to have that ability to keep building their Units. This would breed Unit creation unlike ever before and create MASSIVE units so we could have multiple types of fights going reflecting the true Inner Sphere onslaught everwhere. PGI's biggest problem would be getting more servers. Those who just can't spend money on the game won't be doing it anyway, so this is mutually exclusive. We witnessed so many fall away because they could not keep up with the meta changing and maintaining so many drop decks, or they disagreed with the direction of the Unit on what mechs needed to be taken into battle to fit the strats the Unit was working on. At least let a Unit give 1 drop deck to a pilot. In a Loyalist Unit, the offset (without the stakeholders freaking out about mech sales) would come because pilots want to help each other, so they will have to participate more to do so and newer pilots can get a boost to keep them in moving along and play more and keep up a little better. It would increase their Loyalty (YES, more more Loyalty!).
I daresay, this one simple programming change that would probably take less than a few days would solve the following:
1. General Population - it would make Loyalists more Loyal to their Unit and the game and take away the perceived punishments Loyalists get for being Loyal because the desire of a Loyalist Unit owner is to see their Unit grow, become effective and maintain that Loyalty and Unit members want to see that also.
2. It solves the level 20 "carrot" for those starting, investing in and building their Units.
3. It would allow them to attract more pilots faster and get bigger numbers dropping in FW.
4. It is the ultimate reward for a Loyalist Unit - to propagate and expand their vision and ethos through numeric growth.
5. It offsets the "oops I made a mistake, not sure why I clicked that Loyalty button!" -- "Wow, this Loyalist Unit gave me the c-bills needed to get a Drop Deck together faster!"
6. This would swell Loyalist Units and create more opportunities because of more battles and create more MERC/Freelancer opportunities for more fights and less queue times.
7. And again, limit it to maybe only 1 Drop Deck c-bill only mechs and a c-bill limit can be done only once per pilot. People who have the money and believe in the game will always spend money on New and/or Champion mechs, etc. It would not hurt sales.
8. It would make Unit growth viral. We have had a number of small groups of friends join. This would pull more friendships into Units for FW.
In addition, make the amount for bringing in a new Unit member fixed, say, 5 million c-bills, and not for that to increase as Unit size increases to be counterproductive to building massive Units.
I love this game. I appreciate PGI immensely and your efforts Paul. This has been an experience of a lifetime for me. Again, thinking about the underlying issue of an active, healthy and motivated population and what makes Loyalty truly effective at solving these problems.
Edited by BaronDeath, 29 May 2019 - 08:09 PM.