Paul Inouye, on 10 June 2019 - 04:04 PM, said:
*Looks for can of worms*
*Finds a couple*
*Opens them*
There are some things that are coming up that I find a little surprising, but while they make sense, it seems to go against feedback from long ago.
1) What is your thought on MC to switch factions from being a 'permanent' loyalist? To be 100% honest, I personally think this is a bit heavy handed. I know it has precedence in other faction based games (mostly MMOs).
2) Reduce FP rewards to a single tree to prevent reward chasing and flip flopping Factions. e.g. You earn that small laser you've been grinding for in Smoke Jaguar. You switch your Faction to Steiner (dunno why but let's roll with it), and grind your way up to that small laser reward level but you don't get it cause you already did with Smoke Jaguar. Thoughts?
Some thoughts to think about as well:
3) If we increase Loyalist ranks by another 20 ranks (Hero of Marik I, Hero of Marik II, Hero of Marik III... Legend of Marik X) as well as expand the reward table accordingly, is this something that would be of interest? Remember, these are additional ranks past the current Rank 20 and each rank is higher on the LP requirement curve.
4) Faction LP gains being 100% when playing for an ally instead of being reduced. Thoughts? The 'permanent' loyalist still gets a bonus for playing while their Faction is in a Conflict.
With those questions thrown out there... I'll be summarizing what we have so far in the overall discussion in the next couple of days.
Personally, I think the big game would feel "big" when having resources to manage (gain/loss/spending).
Being Repair and Rearm or Loyalty in some way, well, up for discussion.
1) I would actually go back to the original idea (presented before CW/FP was released) - Using/Spending/Sacrificing LP when leaving a faction.
2) No. Having multiple "XP" bars or Collectibles/Goals is something that keep people play/grind (just see the completionists in MMOs such as WoW).
3) "infinite" progress alone might be worth, just for completionists. Having LP as a currency, or losing LP from switching (see other points) will reduce the gain and could make it even harder.
4) I would like to have the % matrix you presented earlier. Maybe the values can be tweaked, but in general I like to have more LP fighting for my faction, normal for allies and having some extra (something) fighting on the other side.
To make a bigger picture, I will try to write out my thoughts as an example that covers most.
The system can also be used for Mercs in general, but maybe with more money gains and less fame/LP losses.
If we had Repair and Rearm, it would go even further hand in hand… but that’s cherry on top of the cake J
BASIC LP
You are a Kurita Loyalist (fighting Davion)
- When fighting for Kurita, you get 150% LP for Kurita + 10% for each ally
- When fighting for allies, you get 100% LP for Kurita + 10% for each ally + 50% for the currently supporting allied faction
- When fighting for enemies you get only 50% LP on that faction (to be discussed) + 1/2 of the current % for Kurita
So this is the base LP gain, now let’s add "fame" for fighting for one side and staying loyal:
FAME INCREASE LP
Fame increases for the current side and decreases for the opposing side the longer you stick with one side in the current Conflict. LP can be used to keep your fame level, even when switching to the other side.
- When you fight for the same faction/side/group of allies, each battle of a single Conflict will increase the total % by additional 5% (maybe max +50% TBD)
- AND it will also reduce the % of the opposite side multiplier by 1% for each battle
- Switching reduces the current fame multiplier by 2% each, if you switch to the other side, or you pay X LP depending on rank (e.g. 5000 LP at Rank xyz)
- You can not go below the base % above
Example:
You start to
side with Kurita as Kurita Loyalist and fight against Davion, so you get 150% LP in the first game for Kurita +10% for allies.
second game for Kurita in that Conflict gives you 155% for Kurita and 15% for allies, and third game 160% LP for Kurita and 20% for allies.
(This could max out at 200% for Kurita + 60% for allies)
Then you want to
switch to the enemy side Davion
- You can either pay 5000LP (for your illegal papers from your local Kurita security agency to get inofficial allowance to go undercover)
- Or you just switch and face a hit to your "fame" in the Conflict by reducing your multiplier by 2% (from 160% to 158% for Kurita, once you fight for Kurita).
If you then keep fighting for Davion, you go from 50% Davion LP up to 55% and so on (+5% each) with losing 1% Fame bonus on your real faction side and allies.
While you fight for Davion, you will only get half of your own factions LP+Fame, so 1/2 of the 160% you had before for Kurita and your Fame bonus of Kurita and your allies drops down 1%. Makes it 79% for Kurita (and Fame of allies goes down to 14%).
Second game for Davion would put you to 55% for Davion and 78% for Kurita (with allies going down to 13% without gaining LP until you switch back to their side).
Switching back to Kurita will “cost” again (x LP or %Fame ).
You would now be back to 158% for Kurita and 13% for allies (lost 2 Fame% while fighting for Davion) while also reducing the Fame level for Davion for each game (if you should switch back).
Just switching back and forth would cost you flat LP or the Fame bonus %, but it will still always rise more than you lose.
Now add the next step and give some/more LP-sink:
Faction-Sales where you can get faction-specific items for LP instead of CB, or get discounts from faction loyalty.
e.g. you can buy the Draconis Heavy PPC, or Ferro Fiber upgrade for your Dragon when you have good amount of LP lying around that you don’t need.
Dragon = Kurita mech -> 20% discount
Loyalty Rank 10 -> 20% discount
Spending 5000LP to unlock another 20% discount
Buy that Dragon for 60% CB discount total
You could spend LP to get more “discount” or just outright pay with LP and save yourself some CBills, but using these “favors” will use up your standing in the faction (LP) if you are too greedy.
This system would reward loyalists without punishing side switching. Give something to do with high LP amount (beside endless mode levels). And it would make sense and feel immersive.
And using LP for (cheaper) shopping would allow players to use CB for skill points to get more "progress" (as you can currently not buy many skills/parts as new player if you want to skill and build your mech at the same time, for a good number of matches)
More incentive to play FP for more players also.