Hot-Fix Scheduled For 28-May-2019
#21
Posted 28 May 2019 - 10:43 AM
at least they ARE fixing something.
granted, it's not the things anybody playing this game sees as 'needs fixing first' .. but at least it's a breadcrumb in the right direction.
see? I CAN be positive*
now.. when do you adress the 1-2 real problems we have atm, which are
-game-mode-duration in fw (make them random, per drop, as before)
-switchable factions, so we can regulate the queues ourselves (cause you can't / don't / won't)
bonus:
-scouting seperate from fw, so those who love the mode can play it anytime, and those who rather won't touch it don't have to
?*²
*it's just very hard to do so here, given the .. circumstances
*² I know.. they're neither gonna read that, nor comment that, nor.. eh.. in short: see prior "feedback" and how they handle it. but an Urbie has to try, right?
#22
Posted 28 May 2019 - 11:07 AM
Make it simple as Forum badge if you ´re to incompetent to give the people the faction Loyalty they want play for and always did since TT times. Jeeez
Please please just sell the License to someone who knows what he´s doing and not doctoring around for over 7years and still has no plan
Edited by Mighty Spike, 28 May 2019 - 12:05 PM.
#23
Posted 28 May 2019 - 11:24 AM
Gully D, on 27 May 2019 - 05:39 PM, said:
- SO we could ask for a rollback-
- we could Crowd fund a rollback- better than buying a Mechpack??
- or could we ask for a separate server for prior FP modes (again not a tech so dont know if this is plausible)
sorry if this has been explored before
Still prefer to buy the company out.?
If you think you can run the company better then win the lottery and do so, but I doubt you or anyone else (myself included) could.
PeppaPig, on 28 May 2019 - 02:04 AM, said: So in essence, you are saying that PGI are well within their rights to act with a level of incompetence that beggars belief, in that they don't keep back ups of developmental stages of their software, starting from the original source and including all stepped developmental stages - something even a senior school student knows to do? Simply stating that coding has changed does not mean that the game cannot be rolled back to an earlier version and bin that changes that virtually nobody wanted or asked for. First rule of finding yourself in a hole is to stop digging, not bring in bigger gear to make the hole deeper than it already is. However, looking at the itinerary for the Dev Meeting and the patch today (28.05.19), PGI have simply given the players the bird and are continuing to follow the destructive path of alienating its most important resource - player loyalty and the money that follows with that support. WP GG FO! to the people paying your salaries
Clearly you haven't a shread of programming experience with games. Paul's excuse was no BS, it was fact. Once you change coding in a game like this, you can only change forward. You can't go backward unless you restore the whole server from a backup copy which, I'm 100% sure on this btw, PGI does not keep. Because of the nature of the engine and the game, if they tried to unpatch the patch, they'd **** up the game code. Its like taking a medical dressing off a gaping hole in some's chest, you remove it the patch, and they're gonna bleed all over the f%cking place.
Warschnuffel, on 28 May 2019 - 02:13 AM, said:
I really hope the convert MW:O to the unreal engine they are now used to in developing mw5. I would love to keep playing this game.
You're not wrong at all as I stated above and as has been stated for years, the CryEngine version they run is almost a decade if not a decade old. Software and hardware have outstripped it by a large margin, and it is no longer capable of serving its purpose. Being that its so old you need programmers who can code for it, they are not easy to find as most of that industry works with newer products anymore. Thus they need to try things and fix them as they go until they get it right.
Edited by Avalon91211, 28 May 2019 - 11:26 AM.
#24
Posted 28 May 2019 - 11:26 AM
PeppaPig, on 28 May 2019 - 02:04 AM, said:
So in essence, you are saying that PGI are well within their rights to act with a level of incompetence that beggars belief, in that they don't keep back ups of developmental stages of their software, starting from the original source and including all stepped developmental stages - something even a senior school student knows to do? Simply stating that coding has changed does not mean that the game cannot be rolled back to an earlier version and bin that changes that virtually nobody wanted or asked for.
First rule of finding yourself in a hole is to stop digging, not bring in bigger gear to make the hole deeper than it already is.
However, looking at the itinerary for the Dev Meeting and the patch today (28.05.19), PGI have simply given the players the bird and are continuing to follow the destructive path of alienating its most important resource - player loyalty and the money that follows with that support.
WP GG FO! to the people paying your salaries
I take it you're new to the whole PGI experience?
This is hardly the first time they've done something that breaks the game and drives away players. (Interesting side note...it seems to happen on a 3 day weekend, oddly enough)
Fixes will happen. Complaining will happen. They'll release mech packs, we'll make lots of negative comments, the thing will eventually level out.
Don't get me wrong, this was a complete dumpster fire of an idea. But it's actually par for this particular course.
#25
Posted 28 May 2019 - 01:36 PM
Just wait and watch what will happen.
#26
Posted 28 May 2019 - 04:40 PM
#27
Posted 28 May 2019 - 10:55 PM
Pure NZ, on 28 May 2019 - 01:36 PM, said:
Just wait and watch what will happen.
MW5 is going to have no multiplayer apart from Co-Op. they've said that REPEATEDLY.
most of the Salt miners in here apparently don't bother to actually pay attention to things.
#28
Posted 28 May 2019 - 10:59 PM
Arkhangel, on 28 May 2019 - 10:55 PM, said:
most of the Salt miners in here apparently don't bother to actually pay attention to things.
Yes, we do not pay attention on anything because of three points:
Does not make any sense to pay attention on PGI.
They have said lot of things.
The claims will decide.
Edited by Pure NZ, 28 May 2019 - 11:01 PM.
#30
Posted 29 May 2019 - 08:40 AM
Arkhangel, on 28 May 2019 - 10:55 PM, said:
most of the Salt miners in here apparently don't bother to actually pay attention to things.
It's almost like people don't trust PGI to actually do what they say they're going to do...
#31
Posted 29 May 2019 - 02:11 PM
Only time I've had disconnects before was that time when Grim Plexus (IIRC) had mass DCs if a certain Mech dropped into it. But that was as it loaded and half the time I still loaded. It wasn't at random points like today.
Connecting from London on fibre, last part is WiFi. Haven't had so many DCs in 1.5 years of playing.
If nobody else is seeing that it must either be my ISP or an ECM Raven in my back yard.
(EDIT) 10th DC was out of a long-awaited FP game with an organised unit.
First attempt to reconnect to the match insta-crashed to desktop, no error report window. Second attempt to rejoin just span at loading screen for 5 minutes so I killed the game.
3rd attempt to rejoin I went to Faction Play first, then tried rejoin from the Quick Play menu (as normal). This time it did load and only took about 2 minutes (about normal for FP loading).
(EDIT2) Another DC midway through a Faction Play drop. Unheard of since I started MWO. First rejoin attempt I went to FP area first...but it's same as going straight to the QP menu: instant crash to desktop.
Didn't get a chance to try rejoining a 2nd time because I got a 5 minute warning. There was a 2 minute or so warning after the first DC during FP.
I haven't changed anything here but I'll look through connectivity and report back if anything has changed by itself.
(EDIT2) Turning off 5GHz on the dual-band router and restarting seems to have helped. Maybe my laptop has erroneously started favouring that when 2.4GHz is more reliable given the distance and walls between it and the router.
So, probably an unwanted change of router frequency band.
Edited by BenMillard, 30 May 2019 - 02:29 AM.
#32
Posted 30 May 2019 - 04:48 PM
Edited by Pure NZ, 31 May 2019 - 03:08 AM.
#33
Posted 31 May 2019 - 04:53 AM
#34
Posted 31 May 2019 - 05:40 AM
Any chance to change the duration of the FP events to days again? If the individual phases last only a couple of hours, the events are over ridiculousy fast and people don't have a chance to participate properly. And besides that, changing a faction twice a day or so is very annoying!!!
Edited by Rockcrusher, 31 May 2019 - 05:40 AM.
#35
Posted 03 June 2019 - 05:51 AM
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