Jump to content

Classic Frozen City Too Small For Current Game Environment


41 replies to this topic

#41 Mazen Drakhov

    Member

  • PipPipPip
  • The Death Wish
  • The Death Wish
  • 53 posts

Posted 30 May 2019 - 01:44 PM

View PostRaudo Testoman, on 28 May 2019 - 05:01 AM, said:

Classic Frozen City map is simply too small for current game environment. I mean 12vs12 and deadlier mechs with improved weaponry.
Matches are 3 minute meat grinders. Its no fun.

Yesterday i tried to do some maneuvering, just to increase my chance to survive. I just got yelled at that "assaults should learn the map... blah blah blah"....

https://aijaa.com/jBBmNv
https://aijaa.com/OVnCxN

3 minutes to go from 0/0 to 9/7.
Haven't gotten match in the classic Forest Colony yet but i suspect it has the same issue. These maps were designed for 8vs8.

I don't want to play these maps.


Couldn't agree more. The engagements occur too quickly to form any real strategy. Drop calling is near pointless because it turns into a bloodbath too quickly.

Not a fan here.

#42 GuardDogg

    Member

  • PipPipPipPipPipPipPipPip
  • The Fearless
  • The Fearless
  • 1,032 posts

Posted 30 May 2019 - 01:53 PM

Their is lots of room for 12 vs 12. Just not using the other space, helps make it feel like a small map. The problem is we know where everyone is going to be, where they are going and this is on Quick Play. Everyone wanted a huge map, and we got one. Now every one dislikes it (not me though). Because it is a long way to center (the only manuaver), and LRMs.

Edited by GuardDogg, 30 May 2019 - 01:56 PM.






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users