Solaris and river city have some problems that can only be solved by editing the maps.
I don't have much more options for a low visuals/high perf config If you have everything on LOW,
But the golden rule is
don't set something to 0 if you don't know what i does (it can impact your performance badly).
i think you can use a small user.cfg like this (i'm working on a small cfg, easier to tweak than the current one
)
; MrVaad BASIC cfg 0.1
; Enable Geometry instancing (optimize the cost of identical objects)
r_Batching
r_BatchType= 0
r_GeomInstancing
r_GeomInstancingThreshold=2
; Optimise hidden objects detection (occlusion)
e_StatObjBufferRenderTasks = 1
e_CoverageBuffer = 0
e_CoverageBufferAABBExpand = 0
; enable GPU queries in sync mode, to detect hidden effects (and perhaps objects, not 100% sure)
r_ConditionalRendering = 2
; Disables depth of field (the blur in the distance)
r_DepthOfField = 0
; This disable the preload of map objects (many objects are not needed, depending on the map mode)
e_StatObjPreload=0
; dissolve is the pixelated effect on objects when they change their level of detail
e_Dissolve=0
e_WaterOceanFFT = 0
r_WaterReflectionsQuality=0
r_ShadersPreactivate=3
r_ShadersAsyncCompiling=1
r_ShadersAsyncMaxThreads=4
If you have problems or crashes, remove the shader lines
Setting the texture setting on MEDIUM could help.
Don't forget to use a tuning.cfg file and you can also try my empty cache .pak files
Files and instructions here :
https://github.com/M...O-MrVaad-Tweaks
Edited by MrVaad, 03 May 2021 - 04:32 AM.