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Ballistic Boat


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#1 eishiba

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Posted 30 May 2019 - 09:58 PM

If you were going to use an Annihilator 2A and give it ballistics would you rather boat ac uac or lb? Which size and why?

#2 Curccu

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Posted 30 May 2019 - 10:12 PM

2A = ANH-2A 6xAC5 or 6xAC2 with lazors
ANH-2A 3xRAC2&AC2 is also fun burst DPS monster.

1X = LB10-X quirks (and Sleipnir is better for that job usually because of greater agility)

4xUAC5 is better in Sleipnir
bigger uacs are too hot / not good IMO.

Edited by Curccu, 30 May 2019 - 10:31 PM.


#3 justcallme A S H

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Posted 30 May 2019 - 11:42 PM

View Posteishiba, on 30 May 2019 - 09:58 PM, said:

If you were going to use an Annihilator 2A and give it ballistics would you rather boat ac uac or lb? Which size and why?


ANH-2A

If you run outta ammo drop 1 DHS and engine to STD295 and add 1T of each ammo into the arm.

#4 The6thMessenger

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Posted 31 May 2019 - 01:02 AM

Eh, these are the builds I could think of. Not all are ballistic boat though.

6x AC5 - Is always a classic.
4x AC10 - You could possibly do this.
2x HGR + 6x ERML - Should work, it's basic Gauss-Vomit.
4x LB10X - It's a common build, but I couldn't justify it with your weight.
5x LB10X - It's a monster for sure, not that sustainable for long bouts, nor could keep up with the nascar, though a massive wall to run with, or run into, especially in Solaris (I won a lot of games with this).
2x UAC10 + 2x UAC5 - Dakka Ala-Clan is workable, not optimal, but so far it's one of the best chassis if you intend to do this build at all. It has the most dakka burst.
5x UAC5 - This Dakka is a bit more sustainable, consistent, and synergistic, and that 25 PPFLD is powerful if you are accurate with it. It runs hot, but it's as expected.
4x LGR + 4x ERML - Lasers are more of a backup. If you fancy yourself with long-range harassment, this ******* is for you.
4x AC2 + 2x RAC5 - If you ever want to stare people to death, a rain of shells via RAC5s and AC2s is for you. The AC2 is a bit more high-mounted, and it's your main-squeeze for long-range engagement before you get into effective effective-range of your RAC5s.
3x RAC2 + 3x AC2 - If short-range staring isn't for you, RAC2s could be used instead, and they have a decent range.
6x AC2 + HPPC - It's a decent long-range plink, with a good energy-poke to boot. It was meta in solaris.
6x UAC2 - It's also a decent long-range plink, but the double-tap ability makes it a hungry animal for ammo. If the RNGesus blesses you, it's a lot of fire-power down-range and a lot of heat in your mech.
2x LB20X + 2x SNPPC - For that most damage in a single instance, it offers 60 alpha damage, if you could get close.
2x AC10 + 2x HPPC - If you like poking from afar, it deals 50 PPFLD at under 450m in most cases.

Edited by The6thMessenger, 31 May 2019 - 05:25 AM.


#5 Horseman

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Posted 31 May 2019 - 02:52 AM

View PostThe6thMessenger, on 31 May 2019 - 01:02 AM, said:

6x AC5 - Is always a classic.
4x AC10 - You could possibly do this.
4x LB10X - It's a common build, but I couldn't justify it with your weight.
5x LB10X - It's a monster for sure, not that sustainable nor could keep up with the nascar, though a massive wall to run with, or run into in Solaris.
2x UAC10 + 2x UAC5 - Dakka Ala-Clan is workable, not optimal, but so far it's one of the best chassis if you intend to do this build at all.
5x UAC5 - This Dakka is a bit more sustainable and consistent, and that 25 PPFLD is powerful if you are accurate with it. It runs hot, but it's as expected.
6x UAC2 - It's also a decent long-range plink, but the double-tap ability makes it a hungry animal for ammo. If the RNGesus blesses you, it's a lot of fire-power down-range and a lot of heat in your mech.
Factoring in maximum possible cooldown skills, jam duration skills and the 10% heat reduction quirk:

6 x AC5 = 48 tons, 24 slots, 20.537 DPS max, 5.175 HPS max, 30-point burst damage
4 x AC10 = 48 tons, 28 slots, 20.202 DPS max, 5 HPS max, 40-point burst damage. It's more suited for the 1A variant, which is specifically quirked for AC10 cooldown.
4 x LB10X = 44 tons, 24 slots, 20.202 DPS max, 3.636 HPS max, 40-point burst damage. It's more suited for the 1X variant, which is specifically quirked for LB10X cooldown.
5 x LB10X = 55 tons, 30 slots, 25.253 DPS max, 4.545 HPS max, 50-point burst damage. It's more suited for the 1A variant, which has the same number of ballistic hardpoints but better armor quirks than the 2A.
2 x UAC10 + 2 x UAC5 = 44 tons, 24 slots, 19.640 DPS max, 6.052 HPS max, 55.5 average burst damage (including double-tap and jam chance)
5 x UAC5 = 45 tons, 25 slots, 20.779 DPS max, 6.209 HPS max (not counting ghost heat), 46.25 average burst damage (including double-tap and jam chance). It's more suited for the 1A variant, which has the same number of ballistic hardpoints but better armor quirks than the 2A.
6x UAC2 = 42 tons, 18 slots, 20.558 DPS max, 7.401 HPS max, 22.2 average burst damage (including double-tap and jam chance)

5 x LB10X = the most DPS at the biggest DPS-to-heat ratio, but also the most tonnage invested and will spread the damage a lot.
5 x UAC5 = second-highest DPS and decent burst damage
6 x AC5 = Slightly heavier than 5xUAC5, but offers nearly the same DPS (98.8%) at much better heat efficiency (83%).
2 x UAC10 + 2 x UAC5 = biggest damage burst. Not the best DPS or heat efficiency.

#6 The6thMessenger

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Posted 31 May 2019 - 05:11 AM

View PostHorseman, on 31 May 2019 - 02:52 AM, said:

Factoring in maximum possible cooldown skills, jam duration skills and the 10% heat reduction quirk:

6 x AC5 = 48 tons, 24 slots, 20.537 DPS max, 5.175 HPS max, 30-point burst damage
4 x AC10 = 48 tons, 28 slots, 20.202 DPS max, 5 HPS max, 40-point burst damage. It's more suited for the 1A variant, which is specifically quirked for AC10 cooldown.
4 x LB10X = 44 tons, 24 slots, 20.202 DPS max, 3.636 HPS max, 40-point burst damage. It's more suited for the 1X variant, which is specifically quirked for LB10X cooldown.
5 x LB10X = 55 tons, 30 slots, 25.253 DPS max, 4.545 HPS max, 50-point burst damage. It's more suited for the 1A variant, which has the same number of ballistic hardpoints but better armor quirks than the 2A.
2 x UAC10 + 2 x UAC5 = 44 tons, 24 slots, 19.640 DPS max, 6.052 HPS max, 55.5 average burst damage (including double-tap and jam chance)
5 x UAC5 = 45 tons, 25 slots, 20.779 DPS max, 6.209 HPS max (not counting ghost heat), 46.25 average burst damage (including double-tap and jam chance). It's more suited for the 1A variant, which has the same number of ballistic hardpoints but better armor quirks than the 2A.
6x UAC2 = 42 tons, 18 slots, 20.558 DPS max, 7.401 HPS max, 22.2 average burst damage (including double-tap and jam chance)

5 x LB10X = the most DPS at the biggest DPS-to-heat ratio, but also the most tonnage invested and will spread the damage a lot.
5 x UAC5 = second-highest DPS and decent burst damage
6 x AC5 = Slightly heavier than 5xUAC5, but offers nearly the same DPS (98.8%) at much better heat efficiency (83%).
2 x UAC10 + 2 x UAC5 = biggest damage burst. Not the best DPS or heat efficiency.


I actually only have the 6-ballistic Anni, so I'm not fammiliar in building the things such as the 5x UAC5 or 5x LB10X on the 1A. I had to make one arm vestigial to invest for the tonnage. And the 1A would mean I have to mass weapons on the left side than the right side, so it's just one more disadvantages when we nascar.

If i had to build the 5x LB10X on the 1A for better quirks, I have to drop down to 255 STD.

Edited by The6thMessenger, 31 May 2019 - 05:19 AM.


#7 Skippy The Danger Squirrel

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Posted 31 May 2019 - 06:40 AM

I like the LB10X build myself. Nothing like 4 giant shotguns that just shred an opponent's armor at ranges under 200m.





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