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Slow Assaults Almost Unplayble In Qp


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#21 Horseman

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Posted 03 June 2019 - 06:54 AM

View Postarcana75, on 01 June 2019 - 06:49 AM, said:

1) Did you call out to hold a position? Sometimes reminding your teammates to hold position can help. The more pilots noticing more mechs holding, there's a cascading effect.

Amen. Using voice comms to call for a hold ( or regrouping ) usually has an effect.

#22 Grus

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Posted 03 June 2019 - 06:59 AM

View PostLanisu, on 01 June 2019 - 06:17 AM, said:

it wasn't this bad a year ago what happened? anything slower than 60kph and im almost guaranteed to be left behind in the nascar and die alone.


NASCAR meta...

#23 Horseman

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Posted 03 June 2019 - 07:53 AM

No, it's not meta. It's just instinctive dogfighting behavior coupled with herd mentality of following the leader.

#24 r4plez

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Posted 03 June 2019 - 08:04 AM

View PostHorseman, on 03 June 2019 - 07:53 AM, said:

No, it's not meta. It's just instinctive dogfighting behavior coupled with herd mentality of following the leader.

Lie to yourself in slow assault but watch your back Posted Image Its proper predator behaviour to catch his prey when pack is lost

Edited by r4plez, 03 June 2019 - 08:07 AM.


#25 GottFaust

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Posted 03 June 2019 - 08:14 AM

In my experience this is a much larger issue during EU/OCE prime time and on the weekends. During NA prime time it still happens, but not nearly as often.

#26 Gofer

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Posted 03 June 2019 - 08:22 AM

Thoughts on this -

1) NASCAR is stupid; it seems to be driven by fast mechs wanting to get out and shoot first with lemming pilots following. As a game strategy, it's consistently a lose for ONE team. Blame it on inexperienced pilots and a complete failure of the game to develop a MechWarrior Culture that enhances proper strategies. In the end, the noobs are betting on 50-50 odds, think about that as appeal.

2) Coms are OP; What I've noticed a distinct lack of during the last last 2+ years (as opposed to game time from open beta when we HAD to use Teamspeak or something similar)... is that we were given easy to use coms .. and people don't choose to use them. Full random drops that communicate win most of the time from my experience. Fatty Pilots - LEARN to talk and direct in ways other than fussing about being behind because of YOUR mech choice and build.

3) Pilot's Mech Choice; We all have preferences regarding our favorite lore, story, side of the Clans/IS conflict - that should not totally cloud our choices in mech purchases... arguably, the Clan mechs have MUCH better "training wheels" on them than their IS counterparts... and in many cases.. the same is true for weapon systems. Out of the box, Most clan mechs are faster than IS. Choose what you are willing to live with.

4) IS Assaults Need Bigger Engines and Skill Tree that selects All the Speed Tweeks; My personal opinion only as I prefer faster movement and torso twisting so that my added mobility allows the weapons to stay on task longer and acquire targets more readily. Consider a Light Engine as you get more speed and won't die with a blown torso.

5) Jump Jets; Few Assaults can fit jump jets - if your chassis can, you should buy at least one to allow mobility and some pop-tart turning to increase agility on tough maps and acquire targets abit sooner.

and.. last but not least -

6) Are you new to the game?: (if so) DO NOT PURCHASE AN ASSAULT MECH. Use the trial mechs to understand how slow and difficult they are to pilot, then get good on a nimble or ecm protected heavy or faster medium. Put in your time to learn REALLY well that whole piloting thing until you think that you want to buy an Assault - then use a trial for a few drops and see if its true. Assault Pilots that are game changing, story driving death stars of doom are a rare breed and they play as if the entire team depended on THEM. If you think that you've got the stones to be that guy - then buy one. Otherwise - support those that do with your heavy, medium, or light.

Edited by Gofer, 03 June 2019 - 08:25 AM.


#27 Dauntless Blint

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Posted 03 June 2019 - 08:44 AM

View PostJackofallpots, on 01 June 2019 - 06:20 AM, said:

its always been this bad, its why i took like a 6 month break from the game after buying a bunch of king crabs :/


Not always, when they retooled the skill system it broke a lot of mech's that were only decent once they got there. It also flat-out nerfed movement for survival twisting off damage included.

2 years ago maybe 50/50 nascar, today between 80-90 chance of nascar. Domination and the maps teach you to do this worse than ever too.

Overall performance nerfs broke assaults who were capable of stopping nascar with sustain dakka builds coupled with good arty use and one keen guy to support him. Just can't run sustain dakka anymore, too hot.

Point damage rules this game now.

#28 McGoat

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Posted 03 June 2019 - 08:44 AM

I played mostly assaults on the days I could stomach yoloQ last month - did fine 3.17 W/L & 5.06 K/D

The biggest downfall does come from the rotational clownery that is common place, however you certainly drop knowing this and need to position accordingly and call the match as needed.

Edited by McGoat, 03 June 2019 - 08:46 AM.


#29 Achle

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Posted 03 June 2019 - 08:47 AM

I play assaults almost exclusively in QP and its viable just have to be able to predict the future and remember you are not invincible.

You have to predict where the team is going to run off too and start heading there. Once you know the maps you will sort of have an idea where the team is likely to head.
Stick out of sight as best you can so not to pick up an enemy light. There is always one sneaking around the back sometimes more...fast assaults have easier time keeping up.
Try to stay in the middle of the pack if you can keep up and pay attention to your teams movements so you can stay there...lights have a tougher time getting into the middle of a pack of wolves.
Remember you are NOT invincible..not by a long shot! You have a boat load of firepower but you also get concentrated down very fast. Get to a good peaking spot and do not stand in the open or charge past...alpha and hide, alpha and hide. The light mechs are the new tanks. As an assault I will loss my mind if I see a light near me and go after it because I know its coming for me which is a mistake unless you are a very good shot. Our lights will do the same to them. Just need to keep your rear against something solid.
Watch you heat! With all those guns you will quickly overheat and shut down...then hit override and blow yourself up quicker then the other team.

Hope some of these help...on a break at work so I did not have more time.

#30 Achle

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Posted 03 June 2019 - 09:02 AM

View PostDarakor Stormwind, on 01 June 2019 - 11:07 AM, said:

To be fair, I do not know why I keep seeing so many Assaults... I have not found one I really enjoyed playing... Because the Mechs I tried out all seem very hit and miss... None of them performed for me as consistently as my Mediums and Heavies, which is why I mostly play those. I am not a feast or famine player, I prefer consistency.

For example, I spent most of a match today trying to protect an Annihilator from a Piranha, while it slowly trundled to the front line. The Anni (and me) eventually reached the fight, but by then it was almost over already anyway. I would go crazy in a Mech like that, needing other players to escort me to the battle and then being so late to the show that anything I do is almost irrelevant.

Assaults are not for everyone...for sure only people who like to be punished. Which...apparently I do like. =(
Heavies and mediums do perform more consistent as you said. An Anni is a perfect example of extreme irregular performance...this mech is one of the slowest by far. It just wrecks things on small maps, but it is embarassing on large maps. I would say faster is more consistent also but that is totally not true. My Kodiaks are very fast right out the showroom...but their CT is stupid big. Try to brawl in most models and you get wrecked. In general this mech is fast but better as sniper OR my personal favorite is to get each side of the mech weapons set to mouse 1 and 2. I hide my CT behind a big rock or another tougher assault and fire around with the appropriate side. If you see an Atlas coming that appears to be a hindu god with a bunch of arms...that is likely me behind it LOL And yes at some point I do share the armor =)

#31 Grus

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Posted 03 June 2019 - 10:44 AM

Set your firebase appropriately, build tour mech to handle the inevitable curious light mech, and lay down the hurt in their backs as the potatoes tornado.

#32 thievingmagpi

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Posted 03 June 2019 - 11:41 AM

I'm 1 and 1 in my UV. Probably won't play anymore games in it though LUL





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