Thoughts on this -
1) NASCAR is stupid; it seems to be driven by fast mechs wanting to get out and shoot first with lemming pilots following. As a game strategy, it's consistently a lose for ONE team. Blame it on inexperienced pilots and a complete failure of the game to develop a MechWarrior Culture that enhances proper strategies. In the end, the noobs are betting on 50-50 odds, think about that as appeal.
2) Coms are OP; What I've noticed a distinct lack of during the last last 2+ years (as opposed to game time from open beta when we HAD to use Teamspeak or something similar)... is that we were given easy to use coms .. and people don't choose to use them. Full random drops that communicate win most of the time from my experience. Fatty Pilots - LEARN to talk and direct in ways other than fussing about being behind because of YOUR mech choice and build.
3) Pilot's Mech Choice; We all have preferences regarding our favorite lore, story, side of the Clans/IS conflict - that should not totally cloud our choices in mech purchases... arguably, the Clan mechs have MUCH better "training wheels" on them than their IS counterparts... and in many cases.. the same is true for weapon systems. Out of the box, Most clan mechs are faster than IS. Choose what you are willing to live with.
4) IS Assaults Need Bigger Engines and Skill Tree that selects All the Speed Tweeks; My personal opinion only as I prefer faster movement and torso twisting so that my added mobility allows the weapons to stay on task longer and acquire targets more readily. Consider a Light Engine as you get more speed and won't die with a blown torso.
5) Jump Jets; Few Assaults can fit jump jets - if your chassis can, you should buy at least one to allow mobility and some pop-tart turning to increase agility on tough maps and acquire targets abit sooner.
and.. last but not least -
6) Are you new to the game?: (if so) DO NOT PURCHASE AN ASSAULT MECH. Use the trial mechs to understand how slow and difficult they are to pilot, then get good on a nimble or ecm protected heavy or faster medium. Put in your time to learn REALLY well that whole piloting thing until you think that you want to buy an Assault - then use a trial for a few drops and see if its true. Assault Pilots that are game changing, story driving death stars of doom are a rare breed and they play as if the entire team depended on THEM. If you think that you've got the stones to be that guy - then buy one. Otherwise - support those that do with your heavy, medium, or light.
Edited by Gofer, 03 June 2019 - 08:25 AM.