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Crowd Funding, Again.


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#1 Xetelian

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Posted 02 June 2019 - 02:09 PM

Would you donate to a MWO project if they asked for enough money to keep the lights on AND move from cry-engine to Unreal? This is piggy backing off the MWO 2 thread I saw.

I have to admit I'm extremely burned, to the point where I'll buy MW5 AFTER it comes out and gets reviewed and not before. I saw that I could as a founder get 20,000 MC (again) if I pre-order MW5. Then the announcement that MWO is going to get less updates and other things it makes me feel smart in my decision not to break my long standing rule against pre-ordering. I just hope that MW5 itself doesn't do the same.

However.

Would you fund an indiegogo or kickstarter for an MWO 2.0?


If they were able to make MWO in an engine they know much much more about and would eliminate the ridiculous terrain collisions and give us more destructible terrain, would you?


Are you going to come play Living Legends with some of us after MWO closes? I'm downloading it to play around on their test server so I think I'll at the very least have SOMETHING to play because I have enough friends through the various discords to get teams going against each other.

we were doing 3v3 custom MWO games the other night because the group queue was dead on all servers.


I'm little ashamed but I'd do it. I would put down another 50 or so dollars to make this game have a second life. A better life.

#2 HammerMaster

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Posted 02 June 2019 - 03:02 PM

HAHAHAHAH!
NO!
Maybe 2 years ago I would. I even said I'd be fine with a two month server shut down to get on the new engine.
Its too far gone now.

#3 Xetelian

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Posted 02 June 2019 - 03:08 PM

View PostHammerMaster, on 02 June 2019 - 03:02 PM, said:

HAHAHAHAH!
NO!
Maybe 2 years ago I would. I even said I'd be fine with a two month server shut down to get on the new engine.
Its too far gone now.


Yeah the last two years have been rough, it has been rough going since the 2015 Steam release. I still gave the game a positive review against my better judgement and my friends that played more than an hour of the game gave it a negative review.


Maybe they could sell gold camo again? (beeeelch oh that didn't feel good).
Maybe they could sell bonus 30% cBill upgrades to any chassis we want?
Maybe they could make the older heroes worth buying?
Maybe they could make MC cost less so colors are so expensive and camo isn't so expensive?
Maybe they could reintroduce loot boxes that you can buy again? (eagh I just gagged on vomit).
Maybe they could make better mechpaks and more viable options and let us buy one mech at a time?
Maybe they could go back to just releasing mechs and making heroes?
Maybe they could have a 5$ monthly subscription? (urggh it came back up).


Dunno. I think too many people, including myself are a little jaded and a lot skeptical.

Edited by Xetelian, 02 June 2019 - 03:09 PM.


#4 slide

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Posted 02 June 2019 - 03:57 PM

I don't think you will find too many people left here who would be willing to shell out more cash on PGI promises.

I finally caved and pre-orderd MW5 to help fund Paul with his improvements to FP. With Russ' announcement that PGI isn't doing so well, I am seriously having second thoughts about that purchase. I guess there is not much chance of a refund now, even though I haven't touched my MWO account since then.

In any event PGI have burnt far to many of the original Founders of MWO and many more whales since then to extract money out of them on a promise. IMO the only way they could do it is with a whole new developer or a whole new (gulliable) player base. Neither of which exist .

#5 Bombast

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Posted 02 June 2019 - 04:02 PM

The chances of PGI successfully crowdfunding another game are probably slightly lower than John Romero's.

#6 The6thMessenger

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Posted 02 June 2019 - 04:59 PM

Crowdfund a MWO2 in Unreal Engine? Please, they had the money, but they just sunk it on MW5.

I don't think money is the issue, it's the poor choices.

I don't want to just give money on what would be an inferior product, and make matters worse by going Epic Exclusive.

#7 Captain Polux

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Posted 02 June 2019 - 05:03 PM

If a reputable company with long term goals and goodwill took the reins, then maybe.

#8 kuma8877

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Posted 02 June 2019 - 05:20 PM

I would, for several reasons. UE is a lot easier to work in, has a solid MP core to utilize, and a MUCH larger talent pool to pull from on the engineering front. What are the chances of someone else picking up the license and using it? What are the chances that another studio doesn't over monetize the crap outta the game? Aside form the Gold Mechs, I think we've been mostly lucky in that area. A couple bucks off the ultimate packs (I'm sure they woulda moved more of them) was my biggest gripe about their overall F2P model.

I think if they were to do it, they'd need to bring forward our stables into a game with many of MWO's gamemode initial intentions realized (proper FW, SP vs GP queues, more types) and maps to back them up and more BT tech in general. Easiest way to try and win back the fanbase and get them to start paying for stuff again. But that's just me...

#9 LordNothing

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Posted 02 June 2019 - 06:52 PM

if you are going to change the engine you might as well just start over from scratch rather than port a bunch of spaghetti code designed around a busted up out of support game engine. i mean you are going to have to code things the unreal way. your code, full of workarounds for issues with cryengine, are completely useless and you will need completely different workarounds for the problems in ue4 and they wont be the same problems either.

and i aint crowd funding anything. you sell a game, and its not garbage, then maybe il get it on a steam sale a year or two after launch. im not entirely sure id show up if its another f2p monstrosity.

Edited by LordNothing, 02 June 2019 - 06:53 PM.


#10 LT. HARDCASE

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Posted 02 June 2019 - 06:55 PM

Port over to UE4, yet have the same men at the top who have run the game to ruin with their gameplay decisions?

No thanks.

They would have to step aside and give operational control to a group of proven, competent developers, to ever have my support again

#11 Xetelian

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Posted 02 June 2019 - 07:07 PM

I just want an unreal engine MWO with my current stable of mechs and profile.

I'm too mad to buy MW5 in pre-order and I never pre-order and haven't pre-ordered a game since 2011, which is also the same year I stopped buying anything made by EA.

I don't think they'd need to do too much considering they already have MW5 and baked in multiplayer tools and more.

At the very least I'd like them to upgrade to lumberyard or something current gen with the Crysis based engines.

#12 Koniving

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Posted 02 June 2019 - 07:59 PM

View PostBombast, on 02 June 2019 - 04:02 PM, said:

The chances of PGI successfully crowdfunding another game are probably slightly lower than John Romero's.

Stranger **** has happened, evidently since 2012 he's pumped out 3 games.


Two and a quarter (the Black Room game is apparently still in development; does that count?)

Nevermind. Two games.
Blackroom's in development hell.
Doesn't count unless it's had updates in the last year or is done.

One game, re-releasing an older game with lots of updates but not as a full remake doesn't count either.

One game.
And it's X-com meets Ghost Recon... with an interface and setup that makes Starcraft look like a brand new game.

Ouch. The burn is real.

#13 Khobai

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Posted 02 June 2019 - 08:01 PM

no

theres absolutely no reason to believe MWO2 would be any better than MWO1

some things are just meant to die

#14 The6thMessenger

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Posted 02 June 2019 - 08:03 PM

View PostKhobai, on 02 June 2019 - 08:01 PM, said:

no

theres absolutely no reason to believe MWO2 would be any better than MWO1

some things are just meant to die


If it's Unreal Engine, it's probably better cause PGI couldn't code in Cry Engine. Now they could do the things they were too incompetent to do in Cry Engine, as in ammo switching and crit splitting.

#15 Khobai

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Posted 02 June 2019 - 08:04 PM

MWO has way bigger problems than not having ammo switching or crit splitting

Im not confident those bigger problems would ever get addressed in MWO2 either.

The whole problem is that PGI has lost the confidence of their customers. If PGI ever hopes to crowdfund anything ever again they need to regain that confidence somehow, and even then it might be way too late.

Edited by Khobai, 02 June 2019 - 08:08 PM.


#16 The6thMessenger

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Posted 02 June 2019 - 08:12 PM

View PostKhobai, on 02 June 2019 - 08:04 PM, said:

MWO has way bigger problems than not having ammo switching or crit splitting

Im not confident those bigger problems would ever get addressed in MWO2 either.


Sure, but the ability to provide a more optimized game is something, if anything.

View PostKhobai, on 02 June 2019 - 08:04 PM, said:

The whole problem is that PGI has lost the confidence of their customers. If PGI ever hopes to crowdfund anything ever again they need to regain that confidence somehow, and even then it might be way too late.


**** no, that's just a symptom. It's their we-know-better holier-than-thou, bad decisions that killed the game. And sure, perhaps it would still plague this MWO2 in unreal, but it's certainly a step up from the dumpster fire we have now -- as in better.

And how would they regain that confidence -- "somehow"? -- exactly putting effort in quality, such as MWO in Unreal Engine.

Edited by The6thMessenger, 02 June 2019 - 08:16 PM.


#17 Khobai

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Posted 02 June 2019 - 08:19 PM

They cant develop MWO2 on unreal engine without money. PGI cant regain consumer confidence without cash influx. and they cant get cash influx without consumer confidence. now you understand the catch-22 theyre stuck in. PGI is caught in a rapid downward spiral thats only gonna end in a huge garbage fire explosion and me laughing at it.

It sounds like PGI is panicking after realizing MW5 presales arnt anywhere near what they needed them to be lol. Because why would PGI even suggest subscriptions as a means of saving MWO lol. That sounds like complete desperation.

Edited by Khobai, 02 June 2019 - 08:26 PM.


#18 The6thMessenger

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Posted 02 June 2019 - 08:24 PM

View PostKhobai, on 02 June 2019 - 08:19 PM, said:

They cant develop MWO2 on unreal engine without money. PGI cant regain consumer confidence without cash influx. and they cant get cash influx without consumer confidence. now you understand the catch-22 theyre stuck in. PGI is caught in a rapid downward spiral thats only gonna end in a huge garbage fire explosion and me laughing at it.


So you concede that this is wrong?

Spoiler


Don't get me wrong, it's a catch-22 indeed. And it's their fault, their bad decisions, because they chose to siphon money to the detriment of their playerbase.

#19 Khobai

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Posted 02 June 2019 - 08:30 PM

View PostThe6thMessenger, on 02 June 2019 - 08:24 PM, said:

So you concede that this is wrong?


No because I still dont think MWO2 would be any better than MWO1 even if PGI could get the money to make MWO2.

But I also dont believe they even could get the money at this point.

For that to happen, PGI would have to subvert my expectations as much as the last season of game of thrones.

Edited by Khobai, 02 June 2019 - 08:31 PM.


#20 The6thMessenger

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Posted 02 June 2019 - 08:32 PM

View PostKhobai, on 02 June 2019 - 08:30 PM, said:

No because I still dont think MWO2 would be any better than MWO1 even if PGI could get the money to make MWO2.


Yet somehow you think that, in your logic, they could get people spend money on MWO2, which requires Buyers Confidence which they would have if they were buying stuff to give cash to PGI in the first place.

People require MWO to be better, thereby a port to Unreal Engine right? If it's not going to be better, then your Catch-22 Logic would be on a stand-still, because the wouldn't be any reason to give PGI money at all, because it would restore Buyer's Confidence if it's not any better.

View PostKhobai, on 02 June 2019 - 08:30 PM, said:

But I also dont believe they even could get the money at this point.

For that to happen, PGI would have to subvert my expectations as much as the last season of game of thrones.


Lol. So you just threw out an unrelated remark that doesn't help your case.

Edited by The6thMessenger, 02 June 2019 - 08:44 PM.






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