Crowd Funding, Again.
#1
Posted 02 June 2019 - 02:09 PM
I have to admit I'm extremely burned, to the point where I'll buy MW5 AFTER it comes out and gets reviewed and not before. I saw that I could as a founder get 20,000 MC (again) if I pre-order MW5. Then the announcement that MWO is going to get less updates and other things it makes me feel smart in my decision not to break my long standing rule against pre-ordering. I just hope that MW5 itself doesn't do the same.
However.
Would you fund an indiegogo or kickstarter for an MWO 2.0?
If they were able to make MWO in an engine they know much much more about and would eliminate the ridiculous terrain collisions and give us more destructible terrain, would you?
Are you going to come play Living Legends with some of us after MWO closes? I'm downloading it to play around on their test server so I think I'll at the very least have SOMETHING to play because I have enough friends through the various discords to get teams going against each other.
we were doing 3v3 custom MWO games the other night because the group queue was dead on all servers.
I'm little ashamed but I'd do it. I would put down another 50 or so dollars to make this game have a second life. A better life.
#2
Posted 02 June 2019 - 03:02 PM
NO!
Maybe 2 years ago I would. I even said I'd be fine with a two month server shut down to get on the new engine.
Its too far gone now.
#3
Posted 02 June 2019 - 03:08 PM
HammerMaster, on 02 June 2019 - 03:02 PM, said:
NO!
Maybe 2 years ago I would. I even said I'd be fine with a two month server shut down to get on the new engine.
Its too far gone now.
Yeah the last two years have been rough, it has been rough going since the 2015 Steam release. I still gave the game a positive review against my better judgement and my friends that played more than an hour of the game gave it a negative review.
Maybe they could sell gold camo again? (beeeelch oh that didn't feel good).
Maybe they could sell bonus 30% cBill upgrades to any chassis we want?
Maybe they could make the older heroes worth buying?
Maybe they could make MC cost less so colors are so expensive and camo isn't so expensive?
Maybe they could reintroduce loot boxes that you can buy again? (eagh I just gagged on vomit).
Maybe they could make better mechpaks and more viable options and let us buy one mech at a time?
Maybe they could go back to just releasing mechs and making heroes?
Maybe they could have a 5$ monthly subscription? (urggh it came back up).
Dunno. I think too many people, including myself are a little jaded and a lot skeptical.
Edited by Xetelian, 02 June 2019 - 03:09 PM.
#4
Posted 02 June 2019 - 03:57 PM
I finally caved and pre-orderd MW5 to help fund Paul with his improvements to FP. With Russ' announcement that PGI isn't doing so well, I am seriously having second thoughts about that purchase. I guess there is not much chance of a refund now, even though I haven't touched my MWO account since then.
In any event PGI have burnt far to many of the original Founders of MWO and many more whales since then to extract money out of them on a promise. IMO the only way they could do it is with a whole new developer or a whole new (gulliable) player base. Neither of which exist .
#5
Posted 02 June 2019 - 04:02 PM
#6
Posted 02 June 2019 - 04:59 PM
I don't think money is the issue, it's the poor choices.
I don't want to just give money on what would be an inferior product, and make matters worse by going Epic Exclusive.
#7
Posted 02 June 2019 - 05:03 PM
#8
Posted 02 June 2019 - 05:20 PM
I think if they were to do it, they'd need to bring forward our stables into a game with many of MWO's gamemode initial intentions realized (proper FW, SP vs GP queues, more types) and maps to back them up and more BT tech in general. Easiest way to try and win back the fanbase and get them to start paying for stuff again. But that's just me...
#9
Posted 02 June 2019 - 06:52 PM
and i aint crowd funding anything. you sell a game, and its not garbage, then maybe il get it on a steam sale a year or two after launch. im not entirely sure id show up if its another f2p monstrosity.
Edited by LordNothing, 02 June 2019 - 06:53 PM.
#10
Posted 02 June 2019 - 06:55 PM
No thanks.
They would have to step aside and give operational control to a group of proven, competent developers, to ever have my support again
#11
Posted 02 June 2019 - 07:07 PM
I'm too mad to buy MW5 in pre-order and I never pre-order and haven't pre-ordered a game since 2011, which is also the same year I stopped buying anything made by EA.
I don't think they'd need to do too much considering they already have MW5 and baked in multiplayer tools and more.
At the very least I'd like them to upgrade to lumberyard or something current gen with the Crysis based engines.
#12
Posted 02 June 2019 - 07:59 PM
Bombast, on 02 June 2019 - 04:02 PM, said:
Stranger **** has happened, evidently since 2012 he's pumped out 3 games.
Two and a quarter (the Black Room game is apparently still in development; does that count?)
Nevermind. Two games.
Blackroom's in development hell.
Doesn't count unless it's had updates in the last year or is done.
One game, re-releasing an older game with lots of updates but not as a full remake doesn't count either.
One game.
And it's X-com meets Ghost Recon... with an interface and setup that makes Starcraft look like a brand new game.
Ouch. The burn is real.
#13
Posted 02 June 2019 - 08:01 PM
theres absolutely no reason to believe MWO2 would be any better than MWO1
some things are just meant to die
#14
Posted 02 June 2019 - 08:03 PM
Khobai, on 02 June 2019 - 08:01 PM, said:
theres absolutely no reason to believe MWO2 would be any better than MWO1
some things are just meant to die
If it's Unreal Engine, it's probably better cause PGI couldn't code in Cry Engine. Now they could do the things they were too incompetent to do in Cry Engine, as in ammo switching and crit splitting.
#15
Posted 02 June 2019 - 08:04 PM
Im not confident those bigger problems would ever get addressed in MWO2 either.
The whole problem is that PGI has lost the confidence of their customers. If PGI ever hopes to crowdfund anything ever again they need to regain that confidence somehow, and even then it might be way too late.
Edited by Khobai, 02 June 2019 - 08:08 PM.
#16
Posted 02 June 2019 - 08:12 PM
Khobai, on 02 June 2019 - 08:04 PM, said:
Im not confident those bigger problems would ever get addressed in MWO2 either.
Sure, but the ability to provide a more optimized game is something, if anything.
Khobai, on 02 June 2019 - 08:04 PM, said:
**** no, that's just a symptom. It's their we-know-better holier-than-thou, bad decisions that killed the game. And sure, perhaps it would still plague this MWO2 in unreal, but it's certainly a step up from the dumpster fire we have now -- as in better.
And how would they regain that confidence -- "somehow"? -- exactly putting effort in quality, such as MWO in Unreal Engine.
Edited by The6thMessenger, 02 June 2019 - 08:16 PM.
#17
Posted 02 June 2019 - 08:19 PM
It sounds like PGI is panicking after realizing MW5 presales arnt anywhere near what they needed them to be lol. Because why would PGI even suggest subscriptions as a means of saving MWO lol. That sounds like complete desperation.
Edited by Khobai, 02 June 2019 - 08:26 PM.
#18
Posted 02 June 2019 - 08:24 PM
Khobai, on 02 June 2019 - 08:19 PM, said:
So you concede that this is wrong?
Don't get me wrong, it's a catch-22 indeed. And it's their fault, their bad decisions, because they chose to siphon money to the detriment of their playerbase.
#19
Posted 02 June 2019 - 08:30 PM
The6thMessenger, on 02 June 2019 - 08:24 PM, said:
No because I still dont think MWO2 would be any better than MWO1 even if PGI could get the money to make MWO2.
But I also dont believe they even could get the money at this point.
For that to happen, PGI would have to subvert my expectations as much as the last season of game of thrones.
Edited by Khobai, 02 June 2019 - 08:31 PM.
#20
Posted 02 June 2019 - 08:32 PM
Khobai, on 02 June 2019 - 08:30 PM, said:
Yet somehow you think that, in your logic, they could get people spend money on MWO2, which requires Buyers Confidence which they would have if they were buying stuff to give cash to PGI in the first place.
People require MWO to be better, thereby a port to Unreal Engine right? If it's not going to be better, then your Catch-22 Logic would be on a stand-still, because the wouldn't be any reason to give PGI money at all, because it would restore Buyer's Confidence if it's not any better.
Khobai, on 02 June 2019 - 08:30 PM, said:
For that to happen, PGI would have to subvert my expectations as much as the last season of game of thrones.
Lol. So you just threw out an unrelated remark that doesn't help your case.
Edited by The6thMessenger, 02 June 2019 - 08:44 PM.
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