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The Gargoyle Meme-Machine


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#1 RickySpanish

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Posted 01 June 2019 - 11:16 PM

I jumped into my unskilled Gargles this weekend for some laughs in solo-queue. I failed impressively in the first few games as my balls-to-the-wall tactic of rushing the enemy flank was usually met with srm bombers happy to demonstrate to me what happens when a 'Mech good at running in a straight line becomes unable to avoid being punched in the gut repeatedly.

Once I had my rudimentary ~15 points in survival, along with the offensive tree filled out, things begun to change. By the time I had unlocked mobility (ignoring speed tweak, since the Gargles is naturally quick but a little poor at changing direction) and consumables, this thing became a complete monster. I would have completed that La Malinche challenge in an evening had I chosen to pilot this guy instead of my Pakhet.

Nobody knows what to do when faced with a Gargoyle anymore, because they are so rare. Yet there are plenty of maps where getting into 180m range at 81kph and Assault level armour is actually quite easy. 48 pin point damage every couple of seconds is bonkers and people lose chunks of their 'Mech before they realise just how much damage those tiny red lines are doing.

Naturally, the Gargoyle works best with the Meep Meep warhorn.

Man I love this guy!

#2 Rosh87

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Posted 02 June 2019 - 04:31 AM

You intrigue me, Ricky ! I may have to get one of these ghoulish looking mechs at some point, just to mess around with it - lol.

I had some minor amusement doing a "Knifeback" (name the guy came up for it) build of the Hunchback IS version that can have 9 Energy slots - with the small pulse lasers x9. I think it was on MechSpecs site, in their builds section. You have to be REALLY close (too close, honestly, for a non-ECM Medium, imo) - but in the instances it works, it really works - and you do like 35 damage every 2 seconds or some such (pretty amusing if you DO get behind an enemy).

#3 lobsterhierarchy

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Posted 02 June 2019 - 07:37 AM

Kin Wolf with LBx20 and 4 heavy mediums is a blast. Use the heavies to can open and the lbx to crit. I know people run the pulse vomit builds to great effect.

#4 Grus

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Posted 02 June 2019 - 07:52 AM

The gar is easy to kill, just ai. For a ST and watch it overheat and slow down. You take a ST and all its advantages go right out the window.

It's a troll mech good for 1v1 in QP/GQ. But any pilot worth his salt will RIP it apart with ease.

#5 RickySpanish

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Posted 02 June 2019 - 08:52 AM

View PostGrus, on 02 June 2019 - 07:52 AM, said:

The gar is easy to kill, just ai. For a ST and watch it overheat and slow down. You take a ST and all its advantages go right out the window.

It's a troll mech good for 1v1 in QP/GQ. But any pilot worth his salt will RIP it apart with ease.


Apparently, this has not been the case!

#6 FupDup

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Posted 02 June 2019 - 09:28 AM

The Gargles gets underestimated most of the time. I can even make a traditional laser vomit build (2 HLLs + 4 ERMLs) work on the mech...without even using the high mounted ST pods.

#7 Grus

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Posted 02 June 2019 - 09:46 AM

View PostRickySpanish, on 02 June 2019 - 08:52 AM, said:


Apparently, this has not been the case!
then you're not facing pilots in the "know" as it were. 70ish armor in the st/rt, most clan mechs can strip that in 1 shot. Next shot removes that torso. Now the gar is slower, and at 50% firepower and as heat inefficient as it can get. The GAR's strength is when used enmass in FW. 12 gar with max smpl can be effective, but take that against a 12 man of ac20/arm roughnecks and watch the GAR fall apart.

#8 RickySpanish

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Posted 02 June 2019 - 10:34 AM

View PostGrus, on 02 June 2019 - 09:46 AM, said:

then you're not facing pilots in the "know" as it were. 70ish armor in the st/rt, most clan mechs can strip that in 1 shot. Next shot removes that torso. Now the gar is slower, and at 50% firepower and as heat inefficient as it can get. The GAR's strength is when used enmass in FW. 12 gar with max smpl can be effective, but take that against a 12 man of ac20/arm roughnecks and watch the GAR fall apart.


Thankfully most people in QP are absolute plums, so confusing them as to which torso to aim at is as simple as twisting away. Against organized play though yes, it's toast.

#9 VirtualRiot

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Posted 02 June 2019 - 10:45 AM

Gargoyle has always been, and will always be, a mediocre mech due to two major inherent flaws that will almost certainty never change.
  • Locked Ferro instead of Endo. Its just wasted tonnage.
  • Engine KPH / Ton diminishes as engines become larger, GAR has a 400 engine, the most inefficient.
Maybe the GAR could be decent if it could take a slightly smaller engine and endo instead of ferro, but it won't happen.

Edited by VirtualRiot, 02 June 2019 - 10:46 AM.


#10 RickySpanish

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Posted 02 June 2019 - 12:13 PM

View PostVirtualRiot, on 02 June 2019 - 10:45 AM, said:

Gargoyle has always been, and will always be, a mediocre mech due to two major inherent flaws that will almost certainty never change.
  • Locked Ferro instead of Endo. Its just wasted tonnage.
  • Engine KPH / Ton diminishes as engines become larger, GAR has a 400 engine, the most inefficient.
Maybe the GAR could be decent if it could take a slightly smaller engine and endo instead of ferro, but it won't happen.


Mediocre 'Mechs don't get you five kill games though, unless you are good. I'm not a great pilot, but I got 500 MS games last night like it was nothing. It's a very fun 'Mech to play that capitalizes on the shock value of seeing a "mediocre mech" melt your team mates like a hot knife through butter. If it were more popular people would just take the arms and ignore it afterward, but it's not.

#11 Grus

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Posted 03 June 2019 - 07:09 AM

View PostRickySpanish, on 02 June 2019 - 12:13 PM, said:


Mediocre 'Mechs don't get you five kill games though, unless you are good. I'm not a great pilot, but I got 500 MS games last night like it was nothing. It's a very fun 'Mech to play that capitalizes on the shock value of seeing a "mediocre mech" melt your team mates like a hot knife through butter. If it were more popular people would just take the arms and ignore it afterward, but it's not.


Sadly I run into pilots of the +95% on the other team all the time, thus, remove the ability for mediocre mechs to be viable.

#12 RickySpanish

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Posted 03 June 2019 - 08:42 AM

View PostGrus, on 03 June 2019 - 07:09 AM, said:


Sadly I run into pilots of the +95% on the other team all the time, thus, remove the ability for mediocre mechs to be viable.


Aw man, life must be tough at the top :(

#13 Grus

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Posted 03 June 2019 - 08:53 AM

View PostRickySpanish, on 03 June 2019 - 08:42 AM, said:


Aw man, life must be tough at the top :(


Still winning more than I'm losing and at a positive KD so doing something right .. dont know what but...





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