> Mandatory 2 minute wait-time in waiting-area
> Can create orders while in the waiting area
> Can mess with Weapon Groups while in waiting area
> Can create path guide in the map by connecting orders sequentially. (like Move to Attack)
> Can still direct the match while dead.
> Adhering to Orders are rewarded: ( Bonuses has Cooldown )
- Hit Strikes provide extra bonuses
- Launching UAV on requested spot provide bonuses. Doubles Periodic UAV bonuses.
- Attack Area will provide extra bonuses while dealing damage to enemies on said area
- Defend Area will provide extra bonuses while taking damage, or dealing damage to enemy.
- Move to Area will provide extra bonuses upon arriving
- Follow will provide extra bonuses while in proximity of the Followed target
- Enemy Spotted only marks the area, not the individual. Respotting targets within Enemy Spotted Area provides extra bonuses
- Capture provides extra bonuses while capturing an area, provides even more bonuses while capping with lead.
The point of this is to add rewards in using and following orders, so that the directing feature of the Battle-Grid is adhered. Not everyone is coordinated, likewise uses the ingame voip, hell even teamspeak. This improved commanding system will make it easier to provide commands especially to strangers.
The mandatory wait in the start of the match is 2-fold, it allows players more time to connect. In addition, it will also give time for the leaders to talk to their team and formulate a plan. In addition of being able to draw
The rewards are necessary. Abusable? Sure, but they can improve teamwork by incentivising players in following the plan. NOBODY follows the battlegrid plan, or at least in my experience. I tried to direct, they only complained to me, that I assumed that they don't know how to play the game and/or the map.
What do you think?
Edited by The6thMessenger, 19 November 2020 - 12:18 AM.