I did notice the Faction Play Drop Selection Screen Timeout is now increased, which is probably a welcome change for those that play Faction Warfare. Thanks for that.
However, the desired outcome was only to impact Faction Play Timeout, not to also impact on the Quick Play Timeout value.
If the Timeout value is a GLOBAL setting impacting both Quick Play and Faction Play game modes, it would probably be best to roll it back. I may not play much QP but most of the community does and their quality-of-life should take precedence over mine.
That said, if the value is not a GLOBAL setting, I would suggest rolling back the QP Timeout to the previous value and leave the FP value as-is.
4
Hot-Fix Scheduled For 4-Jun-2019
Started by InnerSphereNews, Jun 04 2019 09:23 AM
42 replies to this topic
#41
Posted 06 June 2019 - 06:03 PM
#42
Posted 06 June 2019 - 08:12 PM
the drop preparation time in FPwas 60s before against the 15s map selection of QP. I guess someone just flipped the wrong switch.
#43
Posted 07 June 2019 - 10:29 AM
THANK YOU for the HOT FIX. That feature where your game freezes after every conflict and you have to restart it is absolutely brilliant.
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