oh yeah.... post em if u got em. Eff the meta.
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Official 24:7/365 Weirdness- Weapons Master Loadouts That Actually Work- Thread
Started by John McClintock, Jun 15 2019 12:23 PM
4 replies to this topic
#1
Posted 15 June 2019 - 12:23 PM
#2
Posted 15 June 2019 - 04:03 PM
Clan LRMs and ATMs backed by Small Pulse Lasers or even ER Micro Lasers on the Linebacker Prime (which I got free way back from another event). With the improved lock on time when in line of sight, twin LRM20s, LRM15+Artemis, or ATM12s makes the already speedy Linebacker a pretty damn good hit and run artist as well as fire support machine. It's relatively high speed allows the Linebacker to basically dictate the range against slower mechs.
Before the change to lock on behavior, the Linebacker was a meh mech for me. Now it's pretty damn good.
Before the change to lock on behavior, the Linebacker was a meh mech for me. Now it's pretty damn good.
#3
Posted 15 June 2019 - 04:37 PM
Gargoyle with 10 ERMicros, 18 Streaks and Active Probe. It is very satisfying to feed on a diet of Fleas, Piranhas and Commandos.
MAD II 4H with 6 RL20s and 3 Snub PPCs. Get your Rocket Launcher crap done in one match, and still have 4 effective weapons left for the rest of the match.
MAD II 4H with 6 RL20s and 3 Snub PPCs. Get your Rocket Launcher crap done in one match, and still have 4 effective weapons left for the rest of the match.
Edited by Appogee, 15 June 2019 - 04:39 PM.
#4
Posted 15 June 2019 - 05:54 PM
LB10s + PPC.
#5
Posted 15 June 2019 - 05:58 PM
i have a quad lppc grinner that worked out pretty well.
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