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What did you think when they added the Clans to Battletech?


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#1 Obelus

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Posted 08 December 2011 - 07:59 AM

Posted Image

Was I alone?

#2 Evgeny Bear

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Posted 08 December 2011 - 08:17 AM

And another Hater.... deal with it

#3 Skwisgaar Skwigelf

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Posted 08 December 2011 - 08:19 AM

I got into BT after the Clans had already been introduced but I've always identified more with the inner Sphere. The Clans I can do with or without.

#4 Kyll Long

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Posted 08 December 2011 - 08:20 AM

Ii thought they followed TSR's model perfectly. You get a great game, put it out, change it so everyone has to by new stuff to be current. Yes IMO it was a blatant push to be able to expand revenue base. Look where it got em. The writers however eventually did a very good job integrating for them story line wise.

#5 Thorn Hallis

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Posted 08 December 2011 - 08:23 AM

I wasn't online when it happened, so no thoughts at all.

#6 Aescwulf

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Posted 08 December 2011 - 08:28 AM

to be honest i don't see why there's alot of Clan haters *shrug* they are just going to have to deal with it.

#7 Darkmoose

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Posted 08 December 2011 - 08:31 AM

I have been playing since before the Clans, I thought it was cool, the children of Kerensky returned. I also liked the old Mad Max fell as well, even though it appears that will be more or less retconned out.

#8 Atlas3060

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Posted 08 December 2011 - 08:33 AM

I came in right after Operation Scorpion and the truce so I didn't hate them.
Now some of the Clans seem silly *cough*Fire Mandrill*cough* but I'm actually glad that it isn't just 5 houses because humans would break up into more teams if possible.

#9 Kargush

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Posted 08 December 2011 - 08:40 AM

It's been two decades.

Get over it.

#10 Ghost

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Posted 08 December 2011 - 08:50 AM

In my opinion (having just finished reading the Blood of Kerensky trilogy), they were inevitable in the grander scheme of things. The Clans were always intended to be the "Mongol hordes" to the "Europe" that is the Inner Sphere. After all, wasn't the result of the Succession Wars the establishment and idealization of MechWarriors as the knight-equivalent? I was tickled that they had a strong Russian influence (historically Russia was dominated by the Mongol invaders and paid tribute to them for a very long time -- and the Mongols took a fifteen year break between initial invasion and the attempt at total takeover just like the Clans did).

From a practical consideration too, once the whole Federated Commonwealth thing happened the whole Inner Sphere was close to being unified into one homogenous group. So they needed to shake things up without bringing in aliens. While the technology thing could have been done better, they did need an edge to explain why they made such huge early gains.

#11 Obelus

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Posted 08 December 2011 - 09:04 AM

Funny I hadn't thought about the clans being like the Mongol horde before though now that you say it I see its obvious.

But I didn't like the Mongol hordes either. Hated them from the time they showed up in Total War: Medieval 2 and wiped out my painstakingly accumulated empire.

#12 Atlas3060

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Posted 08 December 2011 - 09:13 AM

So you're mad because they broke your forces? ;)

War games always run that risk.

#13 Hayden

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Posted 08 December 2011 - 09:15 AM

My problem is less with the invasion by the clans and more what happens afterwards.

#14 metro

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Posted 08 December 2011 - 09:20 AM

Humanity evolved. Enter the Clans.

I am not for or against them, they are part of the Innersphere.

Kerensky left and took them and brought them back for a reason.

Not much different, from BSG adama and the cylcons. Humanity usually goes full circle, history repeats itself, because we as a race are tarnished, simple, and cannot learn our lessons.

So....the quesiton is, in the near future, will the clans assimilate back into the IS life and forsake where they came from.

Edited by Metro, 08 December 2011 - 09:21 AM.


#15 Atlas3060

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Posted 08 December 2011 - 09:24 AM

View PostMetro, on 08 December 2011 - 09:20 AM, said:

So....the quesiton is, in the near future, will the clans assimilate back into the IS life and forsake where they came from.


After what happened during the Wars of Reaving I could see this happening. Vlad was right, soon they'll be nothing but a mere fashion fad for the Spheroid culture.

#16 Alex Wolfe

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Posted 08 December 2011 - 09:25 AM

1. Moving the storyline forward = new books to sell

2. New factions = new franchise branches, alternative to the old ones some people may feel tired of

3. New technology = new miniatures

4. Power creep with the new technology = necessity to buy updates to remain competitive

...in the end, that's pretty much the end reason of most continuations of "collectible" hobbies. Not bad, mind you - of course corporations want to make a profit, bless them. It's just the mechanics, sometimes there's more creative thought behind it, sometimes less. In the end, it's a "new product line".

They turned out quite decent if you ask me, I only hope MWO will be spared the power creep (I vote no Clan guns for IS mechs, and no easy Clan mechs either). 3060's, Dark Age and beyond's storylines and "new, revolutionary technologies" seem way, way worse.

Edited by Alex Wolfe, 08 December 2011 - 09:26 AM.


#17 metro

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Posted 08 December 2011 - 09:25 AM

View PostAtlas3060, on 08 December 2011 - 09:24 AM, said:


After what happened during the Wars of Reaving I could see this happening. Vlad was right, soon they'll be nothing but a mere fashion fad for the Spheroid culture.


lol...the rubix cube of the sphere! ;)

#18 Grotonomus

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Posted 08 December 2011 - 09:27 AM

View PostSkwisgaar Skwigelf, on 08 December 2011 - 08:19 AM, said:

I got into BT after the Clans had already been introduced but I've always identified more with the inner Sphere. The Clans I can do with or without.


I Like Skwisgaar, also got into the game after the clans had been introduced. Even w/ all of the tech perks I still identified w/ the Inner Sphere. I think the novels influenced my preference. Even now my tabletop Merc Unit and games I run are almost always between 3000 - 3040.

#19 Obelus

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Posted 08 December 2011 - 09:29 AM

View PostAtlas3060, on 08 December 2011 - 09:13 AM, said:

So you're mad because they broke your forces? ;)

War games always run that risk.


What can I say...I don't forgive easily.

Damn Mongols...

#20 Atlas3060

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Posted 08 December 2011 - 09:29 AM

View PostMetro, on 08 December 2011 - 09:25 AM, said:


lol...the rubix cube of the sphere! :)

Worse than that: MadLOLCats ;)





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