Been Here Since 2012...
#1
Posted 14 June 2019 - 03:05 PM
Can you please explain to me why we have:
No perpetual character creation?
No realistic reason to own 300+ (450+ in my case) ' Mechs?
No realistic reason for a Faction to capture a planet?
No realistic reason to join a Unit or a Loyalist Faction/
I know they're is discussion covering some of this but if a player dl's the game and see's the game in it's current state, what explanation do they have?
#2
Posted 14 June 2019 - 03:11 PM
#3
Posted 15 June 2019 - 10:37 AM
It's a feature.
#4
Posted 15 June 2019 - 11:05 AM
While I'd like to point the finger solely at them, the customers are probably more responsible for accepting the low bar that PGI has achieved.
#5
Posted 15 June 2019 - 02:27 PM
#7
Posted 15 June 2019 - 03:32 PM
it certainly doesnt help my fun factor when 90% of my game time is leveling mechs. if you own an absurd quantity of mechs (for example when you buy mechpacks or give pgi money for mc), you get a worse experience than the freeloader who owns a dozen or two medabots.
Mystere, on 15 June 2019 - 03:07 PM, said:
What vision?
there were probibly controlled substances involved.
Edited by LordNothing, 15 June 2019 - 03:43 PM.
#8
Posted 15 June 2019 - 05:42 PM
-Where are the infinite maps easily made by procedural generation. (Map fatigue is a thing ...why?)
(War Thunder and War Frame are free to plays that came out around the same time and have produced far more maps and content in the same amount of time)
-Game balance. I could never take faction warfare seriously after I understood the tech disparity between IS and Clan's especially the power to tonnage in quick play.To me arbitrary quirks will never cut it.
(that was 2 years ago)
-MM and ranking system is broken 7 years going. (Why is PGI OK with that?) I've been away 2 years and people expect me to be as good as them at rank 1.
- The mom and pop game producer status PGI allegorically supposes it's elf to be doesn't wash with me. I'm not dropping a dollar out of good will. (good luck to them all the same) It's been 2 years and you've done little to improve quick-play which is the backbone of the game IMO.
Edited by Dauntless Blint, 15 June 2019 - 05:46 PM.
#9
Posted 15 June 2019 - 07:20 PM
Dauntless Blint, on 15 June 2019 - 05:42 PM, said:
-Where are the infinite maps easily made by procedural generation. (Map fatigue is a thing ...why?)
(War Thunder and War Frame are free to plays that came out around the same time and have produced far more maps and content in the same amount of time)
-Game balance. I could never take faction warfare seriously after I understood the tech disparity between IS and Clan's especially the power to tonnage in quick play.To me arbitrary quirks will never cut it.
(that was 2 years ago)
-MM and ranking system is broken 7 years going. (Why is PGI OK with that?) I've been away 2 years and people expect me to be as good as them at rank 1.
- The mom and pop game producer status PGI allegorically supposes it's elf to be doesn't wash with me. I'm not dropping a dollar out of good will. (good luck to them all the same) It's been 2 years and you've done little to improve quick-play which is the backbone of the game IMO.
pgi simply does not care about mwo, thats just how they funded the game they actually wanted to make, mw5. if they bodge that im done with pgi in perpetuity.
#10
Posted 15 June 2019 - 08:16 PM
Which to be fair. The combat is still fun. And I do think the balance has come a ways from where we had 20%+ quirks on every IS mechs.
Edited by MechaBattler, 15 June 2019 - 08:16 PM.
#11
Posted 15 June 2019 - 08:23 PM
So I didnt expect it to change to a space opera or MMO (Is 24 players massive?)
So I was only ever disappointed by the technical stuff , Netcode and Match making , Oh Yeah and the nerfing to some extent.
#12
Posted 15 June 2019 - 10:12 PM
LordNothing, on 15 June 2019 - 07:20 PM, said:
pgi simply does not care about mwo, thats just how they funded the game they actually wanted to make, mw5. if they bodge that im done with pgi in perpetuity.
Never attribute to malice what you can attribute to sheer incompetence
Its not that PGI doesnt care about MWO. Its thats theyre incompetent.
#13
Posted 15 June 2019 - 11:57 PM
Khobai, on 15 June 2019 - 10:12 PM, said:
Never attribute to malice what you can attribute to sheer incompetence
Its not that PGI doesnt care about MWO. Its thats theyre incompetent.
well i have the perfect test to settle this once and for all. its called mw5. if it sucks they are idiots, if it is good, they were just jerking our chain this whole time. though sometimes it seems as if their incompetence is feigned, so perhaps we will feel sorry for them and buy a mech pack.
#15
Posted 16 June 2019 - 07:11 AM
Combination of bad decisions and not listening to good ideas. Since beta there have been good ideas to address each one of your points but PGI only listens to themselves. And if that wasn't bad enough they have publicly said we do not know enough to get what we want.
But now it is too late. MWO is on life support. They finally figured out that Mech packs was not a long term viable strategy. And the ideas that would have addressed your other points could have addressed revenue streams.
Must be tough for PGI to always be the smartest kid in the room.
#16
Posted 16 June 2019 - 07:16 AM
OZHomerOZ, on 15 June 2019 - 08:23 PM, said:
So I didnt expect it to change to a space opera or MMO (Is 24 players massive?)
So I was only ever disappointed by the technical stuff , Netcode and Match making , Oh Yeah and the nerfing to some extent.
No, it had reem and repair and attempts at death from above etc. Their incompetence drove them in the direction of an arena shooter.
#17
Posted 16 June 2019 - 07:34 AM
URBAN PUG, on 14 June 2019 - 03:05 PM, said:
Can you please explain to me why we have:
No perpetual character creation?
No realistic reason to own 300+ (450+ in my case) ' Mechs?
No realistic reason for a Faction to capture a planet?
No realistic reason to join a Unit or a Loyalist Faction/
I know they're is discussion covering some of this but if a player dl's the game and see's the game in it's current state, what explanation do they have?
The answer seems to be:
A First Person, young adult Shooter that needs nothing but close, OP driven gimmicks to sell stuff, and, individual effort is the only thing that matters....
Doubt this: look at from the skill tree change to now..... (Ah, that thing called Solaris 7?) All of the long range weapons nerfs and all of the other weapons and agility nerf's we to this day can't logically explain?
FPS' are 2D and what everyone else wanted, is a 3D model that take a lot of time and money to create and maintain....
It's a matter of choice: arena FPS or an in-depth Universe that has formal sides and complicated goals and economies....... Ah, simple choice: FPS. Or, in PGI's case, a single player storyline game to save the day....
#18
Posted 16 June 2019 - 05:37 PM
Ted Wayz, on 16 June 2019 - 07:16 AM, said:
Repair and Rearm was rolled back due to the Players/Communtity not wanting to RPG to the extent of buying a new xl engine each time they got cored, so thats on the players
Doh PGI's inability to implement melee/DFA due to lack of ability I can agree with
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