The problem with team movements is for most mechs, if you dont follow the teams movement then you get swamped by the opposing side.
Ive always loved ecm ppc jumpy jet mechs and light mechs for this reason. The easy ability to relocate. Although ive just started using one of the Highlander IIC mechs for the Assault kills challenge and I think ive found a very fun mech to use. Much more fun than I was expecting.
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Why Is It Hard For People To Just Form A Firing Line?
Started by The6thMessenger, Jun 24 2019 05:06 PM
26 replies to this topic
#21
Posted 25 June 2019 - 10:48 AM
#22
Posted 25 June 2019 - 11:27 PM
Plainly put.................................
![Posted Image](https://i.imgur.com/gAQDzco.jpg)
#23
Posted 03 July 2019 - 04:19 AM
It's hard to form a firing line because there are people who will insist you're in a bad position. So it's YOUR fault for calling to form a line at "that" position, no matter where it is, and when you die because everyone else nascars away, it's proof that it's YOUR fault.
#24
Posted 03 July 2019 - 07:38 AM
In PUGs, no one can hear you scream.
Seriously, the average player lacks skill, discipline, and courage.
You can count on yourself and your VOIP'd teammates (not in-game VOIP; coordination there is illusion).
Everyone else is decoration.
Seriously, the average player lacks skill, discipline, and courage.
You can count on yourself and your VOIP'd teammates (not in-game VOIP; coordination there is illusion).
Everyone else is decoration.
Edited by Vyx, 03 July 2019 - 07:39 AM.
#25
Posted 03 July 2019 - 03:58 PM
You absolutely can't count on people because they use VOIP.
#26
Posted 03 July 2019 - 04:45 PM
You are lucky you had pugs that were willing to listen. A vast majority of my games are people that just split up and get picked off 1 by 1. Mostly just room temperature IQ idiots wandering off to engage and wondering why our team lost.
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