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Why Is It Hard For People To Just Form A Firing Line?


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#21 HGAK47

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Posted 25 June 2019 - 10:48 AM

The problem with team movements is for most mechs, if you dont follow the teams movement then you get swamped by the opposing side.

Ive always loved ecm ppc jumpy jet mechs and light mechs for this reason. The easy ability to relocate. Although ive just started using one of the Highlander IIC mechs for the Assault kills challenge and I think ive found a very fun mech to use. Much more fun than I was expecting.

#22 Novakaine

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Posted 25 June 2019 - 11:27 PM

Plainly put.................................
Posted Image

#23 arcana75

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Posted 03 July 2019 - 04:19 AM

It's hard to form a firing line because there are people who will insist you're in a bad position. So it's YOUR fault for calling to form a line at "that" position, no matter where it is, and when you die because everyone else nascars away, it's proof that it's YOUR fault.

#24 Vyx

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Posted 03 July 2019 - 07:38 AM

In PUGs, no one can hear you scream.

Seriously, the average player lacks skill, discipline, and courage.

You can count on yourself and your VOIP'd teammates (not in-game VOIP; coordination there is illusion).

Everyone else is decoration.

Edited by Vyx, 03 July 2019 - 07:39 AM.


#25 Prototelis

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Posted 03 July 2019 - 03:58 PM

You absolutely can't count on people because they use VOIP.

#26 Valdarion Silarius

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Posted 03 July 2019 - 04:45 PM

You are lucky you had pugs that were willing to listen. A vast majority of my games are people that just split up and get picked off 1 by 1. Mostly just room temperature IQ idiots wandering off to engage and wondering why our team lost.

#27 Brizna

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Posted 03 July 2019 - 10:41 PM

View Postkapusta11, on 25 June 2019 - 03:06 AM, said:

Because solo queue is a 1vs23 game mode. The goal of pugs on your side is to lose the game.


On the other hand the other team is made from the very same player pool yours is so it is a 1Vs0 guys who want to win game mode.





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