Nightbird, on 11 July 2019 - 12:14 AM, said:
I think I meant the Schwerer Löwe, the Maus is 188 tons. That been said, I'm more concerned about size inflation. These tanks have enough inner space for a crew of 6 so it's not exactly stuffed full. Modern composite armor which also includes depleted uranium armor can be more dense than plan steel.
All things considered, the volume of most BT schematics are pretty bad... even ignoring the equipment/weapons/engine, I'm not sure you can build something that large with light weight carbon fiber and still be within tonnage limits.
You're right, Maus is 207 short tons (could have sworn it was 100 tons... That's what I get for not confirming the Maus's weight, but also note how thin the Maus's armor appears. Keep in mind that despite the Maus's size, with the printout and stated scale of the Battletech Marauder [that the full size image is 1:20 scale, which the full size image requires a 22"x34" sheet/poster to fit it, being widthxheight. I had to have it print at 50% size and was able to get it to fit on an engineering 11x17" sheet.)
Edit: (I see I got side tracked in the middle of a sentence.)
"Keep in mind that despite the Maus's size, with the printout and stated scale of the Battletech Marauder blueprint, the Maus's length is 10.2 metres (33 ft 6 in) according to the wiki and 10.8 meters according to that scaled image above, when including the barrel. The Marauder's height when I measured out the scaled image is 12.753 meters, making it physically taller than the Maus is long, so while the armor seems thin, it really isn't.
The Lowe is 77 short tons ("as specified") as opposed to 100, though as designed it was 99...okay I got where you got 100 tons. (I'm certain the Maus as specified and designed were also different and yet that detail isn't thrown there or in any other tank...) (Battletech uses short tons). (Late night shift near the end and phone-based fact-seeking, yay.)
Still, the Marauder's got thicker armor in the section by point H (pictured below), and thicker than all but the front on its thigh (also pictured, look for red lines for points measured for armor thickness).
To repeat measurements in case if this is the only post being read without the history above:
Hip (thigh) armor thickness: 3mm measured at 50%, 6mm at 100% 1:20 scale, and at 1:1 scale,
120mm thick.
Point "H" Dorsal Armor: 4mm measured at on sheet at 50% image scale, 8mm at 100% image scale,
160mm thick.
Also pictured, shots from last night that I couldn't upload since the work computers can't browse "gaming sites" and uploading to my image host is a royal time-consuming pain from anything that is considered 'mobile'.

(Just showing that the ruler goes well beyond a foot for paper size, other side has 1/8th and 1/16 splits for inches.)
Anyway, the armor thickness of the M1 Abrams series is closer related to the fact that the armor is light and in part because its necessary for a comparable level of protection; The M1A1's armor (which is what I used the thickness of rather than the M1A2 as previously stated) is comprised heavily of ceramic materials filling the space between two sheets of hardened steel (if you read the concept of ferro armor, it's two layers of standard armor with a lot of 'filler' material, the ferro-fibrous material). The M1A2 thickness isn't specified but given its armor is a depleted uranium composite, well, it's likely nowhere near as thick.
The standard armor shown here in the blueprint is before the "hexagonal shedding plate sections" lore rewrite of later Battletech refluffing. Though not sure if it would be shown any differently than already shown (at the moment it looks like a solid piece of armor but littering the illustration with 'layers' of armor would lead to a filthy image rather than a clean one, much like how such displays lack any detailing of how the armor is attached to the frame or in many cases they often leave out the frame itself as instead the blueprint here and on the Maus both show its just magic space between the structure and the armor).
Now where the armor appears the thinnest is definitely the arms especially the tops of the weapon pods. The AC/5 itself gets better armor than the "hands" (weapon pods as the arms have shoulder, upper arm, forearm, and the pods themselves are placed after the wrists).
But, using the stated scale of 1:20, and accounting for my 50% size of that 1:20 (so the illustration I printed is actually just 1:40 scale), it's a lot thicker than you (and even I) might have thought. And that's with the measured man coming out to just shy of 4'8", and the mech coming out to 12.573 meters.
This still leaves the question...
Why is the man 4'8"? Who the hell uses a 4'8" man as a comparison? I know people were short, and I know as a 6'5" man that people are short...but I have only seen one man close to that and he's still over 5'.
But, what also bugs me is every blueprint uses a different person and STILL fails to expressly state the person's height.
One of them has a dude that, thanks to the unnecessary inclusion of shading details and general lack of clothing, "almost" looks to be fully nude with equipment on display (he's wearing boxers, boots, and a neuro helm). We'll get into that later when I do more measurements of other classic mechs since I went on a printing spree.
-----------------------
So, 12.573 meters is what I got if the scale is exactly what it states and measuring it out on paper and factoring the difference in size of the printout and the original (50% smaller than the original).
Now if we change the man from 4'8" to a reasonable height using math...
Know what, gonna use a ratio calculator and see what happens.
The Marauder, if the man was 6 foot tall, and using the same scale but assuming the man is 6 foot (182.88cm) tall... then the ratio of measurements before to the new assumed height makes the Marauder: 15.74358 meters tall. (That's rounded.) (Going to measure it tonight in milimeters for greater accuracy and drop the google conversions).
So. Since the Marauder would be too damn big even in spite of its smaller "pod" (body) when given that the tallest mech ever seen until 3070+ is the Executioner at 14.4 meters tall....
I guess we'll just swallow that FASA thought it was a good idea to put a 4'8" man in there to show us that some people of the future are just... a lot smaller.
(which I suppose makes sense, as its been speculated that long periods of time in space with low gravity over generations could lead to shrinking, and BT's dropships do not use artificial gravity, there's just the gravity generated by acceleration and deceleration).
So, 12.573 meters tall.
When I got my Glaug model, I figured it'd be fun to knick its size from 18+ meters down to 12.5 to 12.55 so that it'd be comparable to the Timber Wolf and see how to redesign it. So, pretty close.
And now that I've got my sizes, I can get some loose information about weapons that I didn't have as Magna Mk II lasers are next on my list. Although I've got another issue. Even with the 12:573 meters tall height and the man's height at 4'8" on the chart, that dorsal cannon bore is too damn big for a 120mm shell. Its amazing how they kept the thickness of the armor reasonably consistent, did so many neat details, and yet left out some of the obvious facts of the machine's equipment. Then again the fact that it was basically detailed out to be an energy canon and at the last second someone said "that's a ballistic cannon." "oh well, I got this. This emission rod is now the firing pin, done; nobody will ever scrutinize this."
If the laser/PPC isn't too big, I'll use those sizes for the MW5 Mercs mod on those weapons.
I find it kind of amusing that despite the inconsistencies between the madeup details and real world lasers, it saw fit to put a mini generator to amplify the energy sent to the laser in order increase the output, akin to lasers amplifying output and even the HBS Battletech's "charge" sound right before firing lasers. But virtually every MW game never even considered it...
Side note:
The Marauder has a Gerard-Kent P75-DS0 Ejection Seat Unit.
....that is ridiculously specific for a bit of "nobody cares" fluff. It's a damn chair.
Side note 2: The Warhammer schematic has brownie points with me, it features the main controls. Evidently Warhammer features separate individual arm-aiming controls.
Edited by Koniving, 11 July 2019 - 12:06 PM.