McGoat, on 24 June 2019 - 10:27 AM, said:
Incursion without significant base health boost is quite literal chit in FP.
2 waves of ASN/LBK and the game is over and likely won. Even if you try and base defend there isn't enough health to stop a coordinated team from winning by objective.
I have no idea why this wasn't addressed during the last six months of proposals and fixings.
I'm not sure even a significant increase in the base health would help the mode that much. It might only mean it takes 1 extra wave and if both teams rush, it just boils down to who can deal the damage faster.
The modes that have a 'destroy objective to win' function all have the same problem. RIP Escort... but even Siege can experience the base rush problem.
Where as Conquest with the ability to capture/re-capture and control objectives creates a more dynamic battle and should be a function that gets used far more.
Just throwing this out there as an example, but what if...
Incursion
The base cannot be destroyed by players.
Instead of the radar, jammer and drop ship towers being located within the bases they instead replace the power cell generators out in the middle of the map and also cannot be destroyed.
The towers use the same capture and control function as we have in Conquest.
The drop ship that gets summoned is the only thing that can damage the base.
How would that affect the mode?
Maybe not have the radar and jammer towers and just have 3 drop ship towers.
What if we could shoot down the drop ship? or maybe not use a drop ship and use a missile strike.
What if the spots in the base that contained the towers were converted to repair bays?
Escort
What if the AI couldn't be destroyed and we needed to capture it with the same function ala conquest control points?
What if the mode was symmetrical and we had to control the AI and escort them back to our own dropship from a neutral?
How would that affect the mode?
Maybe there could be more than 1 AI that had to be captured one after another? Would be more like stealing prototype mechs from a star league base and there could be some interesting ideas around that concept and that might even let it work in FP as a mode.
What if there was more than one location to get the mech from?
...
The point though is that when a mode has a win condition based on destroying an objective, rushing the objective denies the extended game play that makes FP more interesting.