OZHomerOZ, on 09 July 2019 - 04:55 AM, said:
I think its lost/dropped UPD packets combined with a slow/low Server update tick rate.
With a fast Server update tick rate say 30Hz, when a packets dropped/lost you don't have to wait long for the next update, so the effect is small regarding hit reg. You wait one thirtieth of a second about 33ms for the next update packet.
But if the Server update tick rate is low say 10Hz, you will have to wait longer for the next update packet in this case one tenth of a second or 100ms.
This combined together with high-ish ping say about 150 causes the problems imo.
If your PPC shot was in that lost packet, you get sheet reg. But the damage is counted some how on the end of game screen.
But that mech with red CT killed you coz your shot didnt reg when you needed the damage.
I WANT THE DAMAGE NOW NOT END OF ROUND
Do people with sub 100 ping report sheet reg too?
Please post if you do....FOR SCIENCE
With a fast Server update tick rate say 30Hz, when a packets dropped/lost you don't have to wait long for the next update, so the effect is small regarding hit reg. You wait one thirtieth of a second about 33ms for the next update packet.
But if the Server update tick rate is low say 10Hz, you will have to wait longer for the next update packet in this case one tenth of a second or 100ms.
This combined together with high-ish ping say about 150 causes the problems imo.
If your PPC shot was in that lost packet, you get sheet reg. But the damage is counted some how on the end of game screen.

I WANT THE DAMAGE NOW NOT END OF ROUND

Do people with sub 100 ping report sheet reg too?
Please post if you do....FOR SCIENCE
IIRC I had a conversation with Neema once about the server tick rate and he said something along the lines of, the way MWO is setup, the tick rate should not have much, if any, effect at all on hit reg.
Personally ive seen quite a few point blank shots not hitting enemies, just seeming to vanish after leaving the barrel. But that could be due to my net and relatively high ping.