Clan Active Probe Is False And Garbage
#1
Posted 18 July 2019 - 12:45 AM
There are many things that the game has blatantly done to bound and gag the clans in the name of balance to the point that it is now unbalanced with IS having many advantages....eg. not giving clans lighter yet bulkier rotary AC's, despite them having access to them thanks to Clan Diamond Shark, not to mention the Twelve rotary machine-guns that feature on the Prime variant of the Piranha. and no access to the HE variant of the ATM which deals more damage with no minimum range at the cost of maximum range,the difference from streaks being bigger damage and intergrated ArtemisIV FCS in each ATM pod, which would result in big damage in a much more concentrated zone.
My point here being that despite the huge advantages that are taken away from the clans, The ability to disrupt or cut through ECM with the Clan active probe should not be one of them. it is an ability that both the IS and the Clan should have, anyone that has tried cutting through ecm with a tag laser knows its situation and in todays battlefield with so many mechs having access to ECM..most of which are IS mechs is akin to trying to put out an inferno by peeing on it. ....and in conclusion, where is my Stone Rhino
#2
Posted 18 July 2019 - 03:09 AM
Quote
The ability to disrupt or cut through ECM with the Clan active probe should not be one of them.
Probe does counter IS ECM unless it is an ECM/Stealth, then neither Beagle nor Probe can counter a Stealth+ECM equipped mech when Stealth is enabled. Many ECM equipped IS lights also run with Stealth equipped, not all but many.
If this had been posted in the general section you may have received several responses already.
Chris Lowrey, on 05 December 2018 - 01:13 PM, said:
Any kind of "Auto Detect" counters like BAP, UAV, or Sensor Sweeps should not counter Stealth Armor, you should still be able to stay undetectable.
PPC and NARC hits will knock you out of stealth by disabling the ECM, while TAGing an opponent will allow you to target it while it is under the influence of TAG (but it will not knock you out of stealth.)
Edited by Tarl Cabot, 18 July 2019 - 03:10 AM.
#3
Posted 23 July 2019 - 09:06 PM
#4
Posted 23 July 2019 - 10:13 PM
Tarl Cabot, on 18 July 2019 - 03:09 AM, said:
Probe does counter IS ECM unless it is an ECM/Stealth, then neither Beagle nor Probe can counter a Stealth+ECM equipped mech when Stealth is enabled. Many ECM equipped IS lights also run with Stealth equipped, not all but many.
If this had been posted in the general section you may have received several responses already.
Tarl, Tarl, Tarl. Where did your reading comprehension go? On vacation to Solaris 7?
This thread is not about CAP. This is a Brave Clan Warrior "waaahhhh, waaahhhh, wahhhh PGI hates Clams got shafted again IS OP" thread.
#5
Posted 24 July 2019 - 12:04 AM
#6
Posted 24 July 2019 - 07:04 AM
"9002": { "name": "BeagleProbe", "category": "equipment", "factions": { "Clan": false, "InnerSphere": true }, "stats": { "slots": 2, "tons": 1.5, "health": 7.5, "amountAllowed": 1 }, "ctype": "CBAPStats", "bapstats": { "rangeboost": 0.25, "gaintimeboost": 0.25, "mechdetectionrange": 120 }, "cost": null }, "9020": { "name": "ClanActiveProbe", "category": "equipment", "factions": { "Clan": true, "InnerSphere": false }, "stats": { "slots": 1, "tons": 1, "health": 5, "amountAllowed": 1 }, "ctype": "CClanBAPStats", "cost": null }, "9022": { "name": "ClanLightActiveProbe", "category": "equipment", "factions": { "Clan": true, "InnerSphere": false }, "stats": { "slots": 1, "tons": 0.5, "health": 5, "amountAllowed": 1 }, "ctype": "CClanLightBAPStats", "cost": null },
Note that the the following stat block doesn't appear for CAP or CLAP:
"bapstats": { "rangeboost": 0.25, "gaintimeboost": 0.25, "mechdetectionrange": 120 },
Edited by Horseman, 24 July 2019 - 07:20 AM.
#7
Posted 24 July 2019 - 11:40 PM
#8
Posted 26 July 2019 - 04:15 PM
Unskilled Arctic Wolf with Active Probe unmasked a fully skilled ECM (non-stealth) Wolfhound at 237 (cross hairs) -239m (target box). The Wolfhound also indicated ECM was being countered by the CAP.
Now, if there is more than one enemy ECM mech around, I believe that would pose a problem, iirc since the CAP will only unmask one ECM mech, which you would have to R to untarget a mech then put your mouse over the mech you want to target (correct me if I am wrong on this..). or if the mech is equipped with ECM/Stealth.
The LCAP had a slightly shorter range only on the actual counter being reflected by the Wolfhound cockpit at 230/233m but the Arctic Wolf should got a target at 237-239m range.
Also, CAP/LCAP/BAP can be crit/destroyed....simply stating some additional information....
Edited by Tarl Cabot, 26 July 2019 - 04:47 PM.
#9
Posted 26 July 2019 - 04:53 PM
"ctype": "CBAPStats",
"bapstats": {
"rangeboost": 0.25,
"gaintimeboost": 0.25,
"mechdetectionrange": 120
},
"cost": null
Edited by Tarl Cabot, 26 July 2019 - 06:45 PM.
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