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New Consumeables!?


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#1 NightNight

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Posted 18 July 2019 - 05:40 PM

#1 Amo Drop! this would parachute in a Amo that would refill 1/4 [yes just 1/4] Amo to all mechs with in.... 100 meters would last for 10 seconds and if it gets shot would blow up and damage all mechs in area like an arty strike Posted Image some times just that little bit of Amo means a lot!

#2 Reinforcements! this would spawn some week vehicle's like srm4 harassers, ac2 hovercraft
few light ppc tanks like the old games, maybe about 10 or so not to do a lot of damage but fast moving and would confuse enemy's

#3,,,? MFB ?

#2 Warning incoming Humble Dexterer

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Posted 04 August 2019 - 04:24 AM

Smoke screen : Reduces visibility and energy weapon damage (both ways). This is a 20th Century tank consumable.

Nanobots : Repairs some mech damage (structure, armor, one weapon... ? ). Maybe you can click on the part to repair.

Healing kit : Heals pilot (currently useless, unless you replace headshots with a pilot wound).

Sensor boost : Increases sensor range for a limited time.

Mech hardening : Reduces damage for a limited time.

Weapon boost : Increases damage for a limited time.

Jumpjet : A one time jumpjet consumable.





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